This was something I did back in Civ5, and it was pretty valuable for me to get insight in people's thoughts about various beliefs to use for modding and just for general interest. So it goes like this: Rate each belief, starting in this thread with the Pantheon beliefs, on a scale from 0 to 5 by copying list from this post and applying number before each belief:
3 - Dance of the Aurora: Holy Site districts get +1Faith from adjacent Tundra tiles
Give votes between 0 and 5, where 1 is worst and 5 is best, like this:
5 = Excellent
4 = Very good
3 = Good
2 = Decent
1 = Poor
0 = Bad or Very Bad
When voting, please take into account both the potential strength of the belief, but also how situational it is. By this I mean, if a belief is potentially very strong, but requires a set of very specific and rare) circumstances to line up for it to work, try to balance these two factors in your vote. I know that there will always be an element of subjectivity also, and that's perfectly fine.
The Pantheon beliefs are:
_ - Dance of the Aurora: Holy Site districts get +1 Faith from adjacent Tundra tiles.
_ - Sacred Path: Holy Site districts get +1 Faith from adjacent Rainforest tiles.
_ - Monument of the Gods: +15% Production to Ancient and Classical era Wonders.
_ - Lady of the Reeds and Marshes: +1 Production from Marsh, Oasis, and Floodplains.
_ - God of the Open Sky: +1 Culture from Pastures.
_ - Desert Folklore: Holy Site districts get +1 Faith from adjacent Desert tiles.
_ - River Goddess: +1 Amenity to cities if they have a Holy Site district adjacent to a River.
_ - Divine Spark: +1 Great Person point from Holy Site (Prophet), Campus (Scientist), and Theater Square (Writer) districts.
_ - God of the Sea: +1 Production from Fishing Boats.
_ - Goddess of the Hunt: +1 Food from Camps.
_ - Fertility Rites: City growth rate is 10% higher.
_ - Religious Idols: +1 Faith from Mines over Luxury and Bonus resources.
_ - God of the Craftsmen: +1 Production from Mines over Strategic resources.
_ - Goddess of Festivals: +1 Food from Wine, Incense, Cocoa, Tobacco, Coffee, and Tea Plantations.
_ - Oral Tradition: +1 Culture from Banana, Citrus, Cotton, Dyes, Silk, Spices, and Sugar Plantations.
_ - God of the Forge: +25% Production toward Ancient and Classical military units.
_ - Initiation Rites: +50 Faith for each Barbarian Outpost cleared.
_ - God of Healing: Increases Healing by +30 in your Holy Site district, or any adjacent tiles.
_ - Religious Settlements: Border expansion rate is 15% faster.
_ - Goddess of the Harvest: Harvesting a resource or removing a feature receives Faith equal to the other yield's quantity.
_ - Stone Circles: +2 Faith from Quarries.
_ - God of War: Bonus Faith equal to 50% of the strength of each enemy unit killed within 8 tiles of a Holy Site district you own.
The best pantheons are God of the Forge, God of the Open Sky, and Goddess of Festivals. God of the Sea or Lady of the Reeds and Marshes can be amazing on the right maps. All others are garbage.
I actually didn't realize this also applied to features. That certainly makes this belief much more viable. I always considered it utterly crap.Goddess of the Harvest: (Since this bonus applies to marshes, forests and rainforests , too )
That's a simple calculation ? Are you a Professor at MIT ?? It's a BAD Pantheon ! I'm from the UK and I have one 'O' level ! WTH ???
You can just do a simple calculation, you start a map, count (forest+rainforest+marsh)*200+ bonus resource*250+ crab and copper*500(Since they yield double when being harvested). This is the amount of extra faith God of Harvest gives you.
For me, usually I think this is about 100,000, consider 150 is a typical number of turns for a game, this pathenon gives me a little more than 500 extra faith/turn. (Which is about a dozen times as other pathenons.) Even the Kongo relic bug (fixed now) which gives 1,452 faith/turn do not produce that much unless you get 5 relics before T75.
You can just do a simple calculation, you start a map, count (forest+rainforest+marsh)*200+ bonus resource*250+ crab and copper*500(Since they yield double when being harvested). This is the amount of extra faith God of Harvest gives you.
For me, usually I think this is about 100,000, consider 150 is a typical number of turns for a game, this pathenon gives me a little more than 500 extra faith/turn. (Which is about a dozen times as other pathenons.) Even the Kongo relic bug (fixed now) which gives 1,452 faith/turn do not produce that much unless you get 5 relics before T75.
If it applies to forests, rainforests and marshes instead of just resources (as the description says), that makes it significantly better than I thought. I'm still skeptical, though, that it's quite as good as you say. 100,000 faith would mean harvesting 200-500 tiles at the rates you listed, and that seems like quite a stretch. And early in the game, when faith can have the biggest snowball effect, you don't get nearly as much per resource.
I'll also add that your reasoning seems to be more or less exclusively based on trying to win deity as quickly as possible. That's certainly one valid metric for evaluating things, but it's not the only one, and things can be quite a bit different outside those specific, somewhat idiosyncratic, circumstances (I strongly doubt, for instance,that it's possible to win the game in anything like 150 turns without taking the deity AI's free/improved cities and settlers and using them to win faster).
For me, usually I think this is about 100,000, consider 150 is a typical number of turns for a game, this pathenon gives me a little more than 500 extra faith/turn.
I'm sorry but you're numbers are completely bogus.
Yeah, those numbers are definitely not right, unless if you essentially don't chop anything until you finish the tech tree, and then use your army of 300 workers to plow the entire world.
A little explanation.I'm sorry but your numbers are completely bogus.
I Still don't understand how you get so many workers to spare. Gare to enlighten me and I may be sold.A little explanation.
1:As for my Gotm experience, the turn numbers are 155,175,133,163,118,average= 149, so 150 is a good approximation for a typical game. (In fact, since god of harvest is the most popular pathenon, I never had chance to choose it. With this pathenon I can finish more than 10 turns earlier, so the actual number is ~140, 150 is a very conservative approximation.)
2: Considering you may not researched all techs when harvesting, you actually get ~75,000 faith instead of 100,000. In fact, this number varies by map. On a wet map you certainly can get more than 100,000, while on a dry map you may be only getting 50,000.
3: So this pathenon gives a little more than 500 extra faith/turn in average.