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Left Forever
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- Jul 3, 2012
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Worth to mention is that you can still found a religion on deity and win a religious victory without much if even any warfare. Even a civ without any religious bonus at all can still generate large amount of faith just from holy sities. A shrine a temple and 2 specialist is 10 faith per turn with zero adjacency bonus and is accessible quite early in the game. With reformation + worship building a holy site can generate near 30 faith per turn.
The only really goal you have if you plan to win a religious victory the "orthodox" way is to maximize how much faith you can generate which is pretty much the same thing as maximizing how many holy sities you have. So simply pack cities as close together as possible, chop out the holy sities and chop/purchase/build the religious buildings. Get culture somehow so you can get to reformation as quickly as possible. And such case 500-1000 faith per turn look quite doable and even more so if you are lucky with parthenon and religion.
If you are bored at easy deity game a religious victory with minimal conquest may add atleast some challenge to the game.
Faith is useful for national parks (culture victory) and religious agents (religious victory).
The only really goal you have if you plan to win a religious victory the "orthodox" way is to maximize how much faith you can generate which is pretty much the same thing as maximizing how many holy sities you have. So simply pack cities as close together as possible, chop out the holy sities and chop/purchase/build the religious buildings. Get culture somehow so you can get to reformation as quickly as possible. And such case 500-1000 faith per turn look quite doable and even more so if you are lucky with parthenon and religion.
If you are bored at easy deity game a religious victory with minimal conquest may add atleast some challenge to the game.
No it is not. Just because the game make conquest ridiculous easy and cheap don't make the rest of the game mechanics useless. Add in some house rules such as not declaring war to kill religious agents (which I would say is an exploit) and really try to avoid using military much (because of ai weakness in that area) and the game become a bit more enjoyable In my opinion. Not saying the ai have a chance but its still In my opinion more fun giving the ai some help.Faith is utterly useless
Faith is useful for national parks (culture victory) and religious agents (religious victory).
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