That pretty much hits the head on the nail. Bascially, every belief needs to be useful sometimes and no belief should be the best everytime.
I'm not sure Fertility Rites is actually the best everytime, so I don't think it's too bad as it is, but then again, I scored FR lower than average, so maybe I just haven't realized how good it is.
Why did Divine Inspiration get such a low score? It's an awesome belief when playing culturally, as tall empires don't generate as much faith as wide empires do. The belief lets tall empires buy more Great Artists later in the game![]()
I didn't say there couldn't be beliefs that are universally good, I said there can't be beliefs that are universally the best.I actually think there should be one or two beliefs per category that are universally good so the first ones to get religions have that advantage.
So it's basically a race to get the universally best beliefs, middle tier beliefs, or if you want go for a situational belief as it benefits you. If you're late to the game you should get sub par beliefs I think. Else there's really no difference between being the third person to pop a religion and the last person.
Why did Divine Inspiration get such a low score? It's an awesome belief when playing culturally, as tall empires don't generate as much faith as wide empires do. The belief lets tall empires buy more Great Artists later in the game![]()
I didn't say there couldn't be beliefs that are universally good, I said there can't be beliefs that are universally the best.
The difference is subtle, but the point is that a belief like Fertility Rites will always be good, because more food is always useful (for pretty obvious reasons). However, Fertility Rites should not be better than the situational ones even if you start in a position that favours those - for instance, if I get a start with lots of Gold or Silver (optimal for Religious Idols) and Fertility Rites is still better*, then something is wrong with balance. The concern here can both be a balance one (the one that gets Fertility Rites always wins the game*), but my own biggest concern is that it kills the fun for the game because you will then by default always pick Fertility Rites given the chance*, which kills the variation and fun in the game.
* Please note that Fertility Rites is just used as an example here. I don't actually think Fertility Rites is that badly balanced.
Well problem is I usually am the first one to found, or at least second, and first to enhance, which does give me pretty free pick.as it is if you are the first one to pop a pantheon and religion fertility rites/tithe/pagodas is probably what you will get 90% of the time as it's just the best combination right now. and i'm actually okay with that. i'm not usually the first to pop a pantheon or religion though unless i get lucky with ancient ruins. so i actually do not end up with that combination most of the time and have to pick a more situational combo.
I play Emperor. I usually build Stonehenge for the faith (and GE point) which helps me found early (unless someone starts beside a faith NW). I also have a mod which opens Piety from ancient era and makes some changes to a couple of the pols (opener provides extra faith from Shrines and Temples, Oranized Religion adds happiness from Shrines and Temples) but these changes apply to AI also, so they could go straight into Piety also.I guess that would be boring. Just out of curiosity what difficulty and civ do you usually play? I usually play on Emperor with Spain, Aztecs, China, Egypt, or Mongols. I'm usually pretty excited to get fertility rites and tithe. I'm not good enough to try Diety yet.
I'm more domination orientated so I don't usually get faith that quickly unless I'm lucky. I can definitely see your point if you're always the first one to get a religion. I do find it fair though because I think I should be stuck with the bottom of the barrel in most cases.
2.9 - Monasteries: Use Faith to purchase Monasteries (+2 Faith, +2 Culture, more with Wine or Incense)
Quick question, does anyone know what bonus "more with wine and incense" actually gives?!?
That is true, and the AI behaviour was not changed, because I did the changed about those policies myself. That being said, I did those mods recently, and I was pretty much the same before that, building Stonehenge will secure you first or second founding almost certainly.Okay I see. So you actually have some mods that increase overall faith production. Something to keep in mind with that though is even though the AI has access to the same benefits they might not be coded in a way to take advantage of the new changes. Unless the mod creator also updated the AI's strategy code, which a lot of times is false.
My vote only counts for one here, though, and the votes for Pagodas, Tithe and Religious Texts were pretty much unanimous is it was.I can also argue though that balancing the unmodded game based on mods you have running is definitely a bad idea. Definitely feel free to mod/balance your own game as you see fit though. Maybe even release it and I will check it out.![]()
IIRC I think it was 2 faith on each Wine and Incense.
Cheers.
Religious buildings are good, but getting two religious building beliefs isn't necessary that helpful. Getting enough faith to buy all the religious buildings in your cities can take awhile. Though Cathedrals/Pagodas/Mosques do generate Faith, it will take at least 200/100/67 turns for the building to pay for itself. That is time and faith that could be used on missionaries to spread your faith instead. Even with tall empires, if you spread your religion early you can make sure the other religions don't have the chance to take root.The problem is that then you're trading out one or MAYBE two late GA's in exchange for cathedrals, choral music, or religious art.
It also comes, at earliest, when you have founded a religion, securing a future enhancement anyway. Once a religion is founded, faith beliefs lose some of their value, needing to generate much more than pantheon, due to the fact inquisitors, missionaries, and GP end up costing lots of faith, and, while it's still a race, it's not as vital to enhance quickly, since the option won't go away.
What's more it's hard to get many wonders in a game. Even in a cultural game, you're going to key in on just a few culture generating wonders...and due to not having a wide empire for faith generation, you'll probably not try to expand your religion far and wide, even with a bit of a faith boost.
It's not way out of line, but wide empires can generate faith well enough anyway and tell empires can almost always use the culture, production, or food more than some extra faith.