I give this patch an 8 out of 10. Play is much better than the 117 patch, corruption is at least playable for large empire, AI is much improved. They actually respond to the moves I make, such as changing directions after I fortify a city that they are obviously headed for..
Two things that lower my rating: bombards should be able to sink ships, destroy units in a regular game as default. This is true for real life, it should be true in the game. This is a minor annoyance.
My main cause for concern seems to be limited to me, from what I've read here. I am getting lag problems, especially when I am using the bombard function. When I am bombing, the unit will often 'lag' for up to 2 minutes after the move is made. The unit just sits there, the options icons for the unit either disappear in the case of bombers, or remain frozen in the case of ships, until this lag completes itself. You can still select other units, move around on the map, use all functions, however the flow of the game is interrupted. I don't want to have to manually select each unit I want to bomb with!!
This bug seems to get worse the longer the game has been running consecutively. Saving and restarting helps somewhat. I have also experienced this lag with other units after finishing their move, but only once per hour, say. Lastly, when I capture a city, sometimes there will be a lag on opening up the city window. I can manually open it up and set up the city, but when the system catches up, it goes right back to the city window, and all the changes I made manually are gone.
These lags are a pain in the a$$, and simply makes the game take longer to play, especially at 3:00 am when I just want to take over that enemy capital before bed!!
I am running a P3 800 with 394 MB, Win 98, and a nVidia GeForce 2 200MX in case anyone wants to know. Maybe its a config issue?? (This config seems to have had similar issues with previous patches)