Thanks for checking in. That's the pdm standing alone in a ratha designed to carry at least two. So it is already proportion.The person for some reason, to me, looks too small compared with the ratha. Could you maybe make him a little bit bigger?
Thanks for checking in. That's the pdm standing alone in a ratha designed to carry at least two. So it is already proportion.
I like that placement. Viewing the images larger I see a couple of "spikes" crept in. Maybe someone with more experience can tell us if they'll affect the unit's appearance - like causing weird shadows in rendering. If not maybe it's not worth the time involved to eliminate them.
What's going on?btw congrats on Apple surpassing Microsoft in $.
Stacks of arrows, etc? It would make a very pretty picture if we wanted to render an image/animation so huge that it takes up half the screen and makes the page load so irritatingly slow that we lose the interest & support of some people with criticism/advice worth listening to. But seriously, for practical purposes the 'pedia image will work best if it keeps to the clean simple style that matches those of other units.Here I was thinking that some details could be used only for special renders like the civpedia...
Well, so far it doesn't show anything in the renders, does it?I like that placement. Viewing the images larger I see a couple of "spikes" crept in. Maybe someone with more experience can tell us if they'll affect the unit's appearance - like causing weird shadows in rendering. If not maybe it's not worth the time involved to eliminate them.
Apple has become the world's bioggest tech coBlue Monkey said:What's going on?
In the name of simplicity, the most played game for the past few weeks has been UFO:Enemy Unknown. And I installed Prince of persia earlier tonight...Blue Monkey said:Stacks of arrows, etc? It would make a very pretty picture if we wanted to render an image/animation so huge that it takes up half the screen and makes the page load so irritatingly slow that we lose the interest & support of some people with criticism/advice worth listening to. But seriously, for practical purposes the 'pedia image will work best if it keeps to the clean simple style that matches those of other units.
Once we get to the texturing I can try some test renders. That should let us know.What do you mean with spikes, the bumps in what should be the smooth curves?
If so, I don't they would show at civ-scale. But, they might produce a small line of shadow along the top edge of the wagon in some directions.
I've got to do some more thinking about what questions to ask, but I'm going to start a thread to find out what parameters animators would need in general for an .obj/textures package to be useful. That way there's a starting point for making things like weapons, clothes, etc. for the pdm, as well as vehicles, etc.I don't have Poser and have never used it, so I really couldn't say.