Resource icon

Ratt's Various Tweaks v2.1

rattatatouille

Warlord
Joined
Jan 26, 2018
Messages
140
rattatatouille submitted a new resource:

Ratt's Various Tweaks - Makes some modifications to units, buildings, and other rules (R&F only).

Here's my first mod ever for Civ VI. Mostly a bunch of tweaks done to the game to improve a few things I felt could be done better.

1. The aim was to fix some of the more egregious balance issues in the game (like Swordsmen being able to easily beat Pikemen 1 on 1 despite having a better than 2:1 cost advantage, or Knights being better than Pikemen in every way imaginable) without changing the base game too much.
2. I also aimed to virtually eliminate all leaf techs and civics in the game,...

Read more about this resource...
 
rattatatouille updated Ratt's Various Tweaks with a new update entry:

Updated to v2.1

v2.1
* Georgian Khevsur Combat Strength increased to 48 to bring the mod in line with the May 2018 Update.


v2.0

* May now build Farms on Deserts with the Irrigation tech, and on Desert Hills with the Civil Engineering civic.
* Increased Horse Archer and Saka Horse Archer melee Strength to 20.
* Sphinxes buffed: +1 Faith at Theology, and +1 Culture at Humanism.
* Missions further buffed: +1 Science at Enlightenment, and +2 Faith at Mass Media.
* Chateaux further buffed: +1 Culture at...

Read the rest of this update entry...
 
Hello. Nice tweaks.

Btw what's your opinion about border growth as of the current state of the game? Is it fine, or maybe too slow?
 
Back
Top Bottom