ubergeneral
Warlord
- Joined
- Feb 14, 2013
- Messages
- 262
Why vermont? They were never independent, never made a move for independence and never rebelled.
Why vermont? They were never independent, never made a move for independence and never rebelled.
I mentioned it jokingly in another thread, but I wouldn't mind seeing a New England civ. If I remember my American History correctly, prior to the war of 1812, New England wanted to secede from the US due to their not wanting to adhere to the US's trade embargoes with England. A quick Wikipedia search could probably tell me for certain, but who has time for all that toilsome typing and reading. I'd love to see someone's (Scapegrace's ) ideas for such a civ.
Sorry to DP, but, well...
Ask and ye shall receive! =]
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New England (Sir Edmund Andros)
Start Bias: Forest
UA: Appeal To Heaven
+1 Faith from Bonus and Strategic Resources. +2 Faith from Engineer Slots.
UU: Fluyt (replaces Frigate)
Weaker than the Frigate it replaces, but may be expended to Hurry Production.
UB: Textile Mill (replaces Windmill)
+2 Production. +10% Production bonus. 1 Great Engineer slot. 50% cheaper to buy with Gold and may also be bought with Faith. No terrain requirements.
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So, obviously it's centred around faith, hammers, and going a little bit wide. Originalgrace is original! It's one of those Civs that does really well early-game, especially if you get a decent pantheon and hold onto it (Goddess of the Hunt or God of the Sea can work especially well, depending on your start), then keeps that advantage and uses Faith well into the lategame. Even after the nerf, Tradition is definitely the way to go with this one, because it allows you to pump out those Great Engineers lategame with the faith from your UA while simultaneously getting them via GPP.
Hope that's up to snuff! =]
No idea, didn't check. =]
That's... a really, really interesting idea. You can basically get the Hanging Gardens of Babylon in your capital for the cost of a Settler and a terrible Tundra City, and you can do it lots because of how much the AI likes to expand. It's a great take on an OCC Civ. =]
Here's a slightly expanded version.
Vermont Republic (Thomas Chittenden)
Start Bias: Grassland
UA: Stella Quarta Decima
Selling Cities you founded to other Major Civilizations grants you the yields of all the tiles worked by that City and 25% of the Population in the Capital. Settlers have +1 Movement and ignore Terrain penalties.
UU: Green Mountain Boys (replaces Musketman)
+33% Combat Bonus when attacking fortified units and ignores Terrain penalties. If this unit reaches level 10, a Unique Unit from a Civilization not in the game or available from City-States spawns in the Capital.
UB: Constitution House (replaces Palace)
Standard Palace Slots. Contains an additional slot for a Great Work of Writing. +1 to all yields for each Great Work and Theming Bonus in the Empire (stacks with God-King).
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Hopefully that's of use. Plus, hey, Palace replacement! Noice. =]
Well, uh, this is a little awkward. I was actually planning a Vermont civ in secret, but you guys have forced the cat out of the bag a little prematurely. I didn't have too strong of a design, though, so we can at least combine some of Scapegrace's wonderful ideas with this mess:
Vermont Republic (Ethan Allen)
Start Bias: Forest
UA: These Green Mountains
Forest tiles in your territory may spawn a unique Apple Bonus Resource. (Very high yields, think a stationary Sioux Buffalo.) Upon improving this a copy of this resource, it may be removed from the map and converted into a unique Luxury Resource (Cider, probably. I was also planning for a Maple resource alongside the Apple that could be improved into Syrup, but CL's Expansion Pack is going to have a Maple resource of its own).
UU: Green Mountain Boy (replaces Musketman)
Claims any Forts, Citadels, or neutral tiles it enters for 1 turn or as long as it remains on the tile. 20% Attacking bonus vs Fortified units.
UB: Tavern (replaces Stone Works)
Boosts local Happiness, and each source of Apple or Wheat worked by the city provides +1 Production and +1 Culture. City must have at least one of these resources improved nearby with a Plantation or Farm.
Two very different focuses, I see. I like the creativity of Scapegrace's design, but it seems like it would be veeery difficult for the AI to play. (And for the average Steam Workshop knuckle-dragger to play. And to code.) Given that the Old Constitution House IS a Tavern, it seems like we can sort of mash those two up a bit, though. Additionally, TPangolin already did a lovely icon for the civ a while back:
And I more-or-less finished Ethan Allen's scene (though his face is still a bit wonky).
Spoiler :
This topic is turning into a united state alternative thread. While the ideas for vermont is interesting (very cool UA). I sort of want to discuss other possible civs from around the world
I have two in mind I would want to see
1. Spartacus Civ
this civ is so short lived it never happened. But it almost did! The slave revolt in rome is something of legends. It happened in a time when rome was on top of the world, and was nearly successful. Startacus intended to take his people and find a new home and if he wasn't betrayed he would have done it too
Leader is obviously spartacus, city list is the same as the Huns. Since in More civs the flavor is the enemies of Rome, this fits right in.
2. ISIS
ISIS isn't like a normal terrorist group, they seek to create a nation in the middle east. They have a sophisticated network, and infrastrcture. If anything it could be possible to make an arguement for their success, if it weren't for the atrocities they commit. Irag and Syria are joke nations. They are cookie cutter nations made my Britain after WW1 they lack any cohesive national identity or even a national hero. I feel ISIS would solve this by making a nation that has both those things.
I feel that under all the negative aspect are redeeming qualities, that if fostered, can make a successful nation, and an ISIS civ would explore those ascepts.
Don't like ISIS? The solution is Nukes!
That gif is awesome. What's it from?
What do you mean? There's like 5 Israel civs already out there.
Oh, this conversation again...
I had suggested Angola Janga some time ago, though it seems it didn't catch as much interest, guess people really just like USA split civs more.