raystuttgart
Civ4Col Modder
Hi guys,
here are a few of my "old lost RaR concepts". (Some of that is from work on Path to the Throne.)
Stuff that was simply never implemented after I had left RaR (to work on PttT) and then later was somehow forgotten when I retired completely from Civ4Col modding.
Maybe some of this may be picked up again in the future.
But be warned, some of this is really massive effort to implement (but not all).
-------
European Events (Massive "Global Events" that have effects for about 20 turns in "Normal")
https://forums.civfanatics.com/thre...-mod-development.438716/page-13#post-10975632
Storage Houses in Europe and Trading Contracts
https://forums.civfanatics.com/thre...-mod-development.438716/page-14#post-10981646
Market for Used (and damaged) Ships in Europe
https://forums.civfanatics.com/thre...-mod-development.438716/page-16#post-11048421
Fighting and Winning WOI without ending the game
https://forums.civfanatics.com/thre...-mod-development.438716/page-33#post-11194782
Loyalty to the King (Loyalist Cities splitting of when WOI is declared) -- Sub Concept of much bigger WOI Overhaul
https://forums.civfanatics.com/thre...-mod-development.438716/page-36#post-11245006
More surprising REF Fleet spawning -- Sub Concept of much bigger WOI Overhaul
https://forums.civfanatics.com/thre...-mod-development.438716/page-37#post-11245305
My old Railroads (in original balancing --> Very expensive but massive movement Speed of Trains)
https://forums.civfanatics.com/thre...-mod-development.438716/page-91#post-12228446
Separate Map for Colonizing Africa (more or less the base mechanic to turn WTP into "Global Colonization")
https://forums.civfanatics.com/thre...maps-for-europe-africa-and-port-royal.460261/
....
here are a few of my "old lost RaR concepts". (Some of that is from work on Path to the Throne.)
Stuff that was simply never implemented after I had left RaR (to work on PttT) and then later was somehow forgotten when I retired completely from Civ4Col modding.
Maybe some of this may be picked up again in the future.
But be warned, some of this is really massive effort to implement (but not all).
-------
European Events (Massive "Global Events" that have effects for about 20 turns in "Normal")
https://forums.civfanatics.com/thre...-mod-development.438716/page-13#post-10975632
Storage Houses in Europe and Trading Contracts
https://forums.civfanatics.com/thre...-mod-development.438716/page-14#post-10981646
Market for Used (and damaged) Ships in Europe
https://forums.civfanatics.com/thre...-mod-development.438716/page-16#post-11048421
Fighting and Winning WOI without ending the game
https://forums.civfanatics.com/thre...-mod-development.438716/page-33#post-11194782
Loyalty to the King (Loyalist Cities splitting of when WOI is declared) -- Sub Concept of much bigger WOI Overhaul
https://forums.civfanatics.com/thre...-mod-development.438716/page-36#post-11245006
More surprising REF Fleet spawning -- Sub Concept of much bigger WOI Overhaul
https://forums.civfanatics.com/thre...-mod-development.438716/page-37#post-11245305
My old Railroads (in original balancing --> Very expensive but massive movement Speed of Trains)
https://forums.civfanatics.com/thre...-mod-development.438716/page-91#post-12228446
Separate Map for Colonizing Africa (more or less the base mechanic to turn WTP into "Global Colonization")
https://forums.civfanatics.com/thre...maps-for-europe-africa-and-port-royal.460261/
....
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