Ray's old lost concepts ...

raystuttgart

Civ4Col Modder
Joined
Jan 24, 2011
Messages
9,638
Location
Stuttgart, Germany
Hi guys,

here are a few of my "old lost RaR concepts". (Some of that is from work on Path to the Throne.)
Stuff that was simply never implemented after I had left RaR (to work on PttT) and then later was somehow forgotten when I retired completely from Civ4Col modding.

Maybe some of this may be picked up again in the future.
But be warned, some of this is really massive effort to implement (but not all).

-------

European Events (Massive "Global Events" that have effects for about 20 turns in "Normal")
https://forums.civfanatics.com/thre...-mod-development.438716/page-13#post-10975632

Storage Houses in Europe and Trading Contracts
https://forums.civfanatics.com/thre...-mod-development.438716/page-14#post-10981646

Market for Used (and damaged) Ships in Europe
https://forums.civfanatics.com/thre...-mod-development.438716/page-16#post-11048421

Fighting and Winning WOI without ending the game
https://forums.civfanatics.com/thre...-mod-development.438716/page-33#post-11194782

Loyalty to the King (Loyalist Cities splitting of when WOI is declared) -- Sub Concept of much bigger WOI Overhaul
https://forums.civfanatics.com/thre...-mod-development.438716/page-36#post-11245006

More surprising REF Fleet spawning -- Sub Concept of much bigger WOI Overhaul
https://forums.civfanatics.com/thre...-mod-development.438716/page-37#post-11245305

My old Railroads
(in original balancing --> Very expensive but massive movement Speed of Trains)
https://forums.civfanatics.com/thre...-mod-development.438716/page-91#post-12228446

Separate Map for Colonizing Africa (more or less the base mechanic to turn WTP into "Global Colonization")

https://forums.civfanatics.com/thre...maps-for-europe-africa-and-port-royal.460261/

....
 
Last edited:
Top Bottom