Raze or Abandon?

And what if I build a settler in the city I just captured or got through culture flipping and abandon the city that way? Does that equal normal abandon?
 
Another use for workers! Starve the city down to 1, then join 2 of your workers into the city, so your nationality is the highest, then abandon. No rep hit. But I wonder, what if it is equal (1 citizen of yours, 1 foreign citizen) ?
 
Similar to Bamsppdy's question, what if the city has been changing hands for many times, so that it has citizens from different civs? (Like, 1 German, 1 French, and 1 Jap?) Or we should make sure our own citizen is the absolute majority before disbanding?
 
Thank you for the update Mike B and Thunderfall.

I was wondering about that myself.

I would suggest waiting until the majority are your citizens, unless Mike lets us know otherwise.
 
I think it would be really nice if there would be some sort of feature added in a future patch, if there will be any more, that alerts the human player whenever a city has been razed. Tell that player what city was destroyed, whom it belonged to, and who razed it. The same would be excellent with nuclear weapons, "Los Angeles has suffered a Celtic nuclear attack" or something like that, just to alert the human, (or humans, this would be great for multiplayer) to who is committing atrocities in the world, if you want to go for a world-peacekeeper sort of game.

Anyone else think this would be good? Would it be hard to implement?
 
If you added your own Workers (your Nationality, not captured or purchased) to increase the number of your citizens, would this allow safe abandoning if you had more of your citizens than other civs' citizens?
 
Originally posted by kring
If you added your own Workers (your Nationality, not captured or purchased) to increase the number of your citizens, would this allow safe abandoning if you had more of your citizens than other civs' citizens?

DID you read whole post?


also citys 100% pure, built with home-made settler, will grow faster than city with mixed nations.
 
i normally starve down high culture cities to put reduce the likely hood of a flip. i dont like to build slaves, only buy or capture them
 
Originally posted by Civddict


DID you read whole post?


also citys 100% pure, built with home-made settler, will grow faster than city with mixed nations.

I READ the whole post. I asked the question because I would suspect that adding Workers would allow you to abandon it without a rep hit if the added Workers put your citizens in the majority. But, just because I suspect that doesn't make it true. The whole post didn't answer this question directly. There could be a need for the city to grow normally for the penalty to not apply.
 
A city that has no culture and a pop. of 1 is destroyed upon capture, I assume that this does NOT effect your rep, SO.... .
You can bombard and isolate your intented victim city until the pop is one , THEN you can capture.

This serves two purposes.
#1 you get rid of the unwanted enemy city with out damage.
#2 you get to see you enemy suffer immensely!!! Fun, eh?
 
does the size of the razed city impact the amount of rep hit you take? In my mod, the game crashes when i take a city so i've been razing them all. Just wondering if i should bombard them all down to pop 1 first.
 
Originally posted by Praetorian
A city that has no culture and a pop. of 1 is destroyed upon capture, I assume that this does NOT effect your rep, SO.... .
You can bombard and isolate your intented victim city until the pop is one , THEN you can capture.

This serves two purposes.
#1 you get rid of the unwanted enemy city with out damage.
#2 you get to see you enemy suffer immensely!!! Fun, eh?

That is a pretty big assumption, and I don't see any basis for it, other than wishful thinking. Besides, you take a rep. hit for razing cities anyway. I don't think size is an issue in this matter. If I am wrong, maybe a Firaxian will let us know the real way it works. I haven't seen them say that autorazing is any less rep. damaging than a regular raze. Killing their citizens by bombardment may also be viewed negatively. I wouldn't appreciate it if you were killing my citizens. I don't know if they have addressed this issue or not.

Also, bombing it down to 1 pop won't destroy the culture already in it. It may destroy the culture producing buildings, but earned culture is never lost.
 
Of course my statement was based on assumption. This then raises another issue if my assumption is wrong.

There is then a danger of capturing towns with a population of 1 and no culture. You automatically take some rep hits.
 
Well, this may explain my standing in my current game. So my questions are:

1. If you raze/abandon (with penalty in effect), how many turns does the penalty last? Is the penalty even turn related?

2. On a related note, if you declare war, how many turns does the penalty last?

3. My observation is that if you violate a ROP treaty, the penalty last the entire game. Is this correct?
 
As for violating a ROP treaty, I've never been able to recover from the prestige loss it has caused me :eek: . So, I am generally forced to punish if not exterminate the SOB that squealed on me for violating the treaty. [plasma]

I would be interested in knowing how long the effects of such a violation are likely to linger? :confused:
 
Originally posted by Praetorian
If my rep is already damaged, and won't recover then LET THEMBURN [plasma]

exactly!


That is what turned me from a Civ2-builder to a Civ3-warmonger!
 
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