Raze or take enemy cities?

bathsheba666

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Another newbie question, some of my games have now progressed to where I'm actually at war and attacking other cities.

Up until now I have been razing them to build my own new towns on slightly better squares (I like to snag at least 2 resources in the fat cross, whereas the ai seems happy with 1).

Part of the reason for this is the resistance thing. By the time this finishes, the city seems to have starved down to only 1 or 2 people anyway, so there's no real cash income to offset the maintenance costs.

But after the pillage, the only added bonus for razing seems to be an occasional worker.

What do others do? and why?
 
Most of the time i capture the cities...
In war time i mostly kill a complete civ in like 10 turns so then a big land would be open for other civs to build therir cities if i razed them. + that settler building costs 100 hammers..

Only time when i raze cities is when they are crap or when i don't have the money :p
 
I usually only raze if the captured town is too close to an opposing cultural border where I'll wind up either losing it culturally or with such limited room for growth that it's not productive to build up.

Or, if I'm in a fun mood and decide my civ needs to prove a point, such as destroying rival religious cities in a holy war or a capital city just to stick it to them.

Starvation is a pain with the long rebellions but I still find you save a few turns with keeping civs, moreso if you completely wipe out the civ you took them from so you don't get that constant whining red face of wanting to join their mother country.
 
Reasons to CAPTURE a city:

--Religious Holy City
--Wonder(s) have been built there


Reasons to RAZE a city:

--Don't want to deal with the revolt and you have a settler with you. I do this if there is a chance the other civs will settle in the "gap" created by multiple revolting cities.
--The city already has tremendous culturual pressure from another civ/city. The number of usuable tiles will be limited by the other city. Just raze it.
--You don't have the economy to support it.
--A great city can be made 1 or 2 tiles away instead of just a decent city in the current location.
 
Btw: if you have a great artist, then you can make a great artist in a just won city and the rebelness is over... so you have a big city in 1 turn :) + many culture so no cultureflip
 
Sometimes I raze a city just to hurt the other civ. If I am really strapped for cash, or the new city doesn't supply necessary (for me) resources, or if I will have a lot of trouble defending the city (either militarily or culturally), or it isn't in a strategically important location -- then I might just raze the city. Gaining a city isn't always a big deal; losing one usually is.

Personally, I have a very hard time razing a city. If I capture a city, I want to keep it and make my empire greater. However, adding a city can be more trouble / expense than it is worth. Every situation is unique - the pros and cons need to be weighed.
 
i have never razed a holy city. my understanding is that if you do that, all other civs know and resent you for it, even if they'd never had any cities with that religion themselves?

factors for me in razing vs capturing in early wars are the generally if it has any wonders, if it's well-placed, if it's close enough to me to justify the maintenance cost (can be real important early game), and how close it is to other civs that i don't plan to go to war with soon, since if it was nice enough for civ to settle, another civ might well settle there too.

right before bed last night, i was going to capture Brennus's capital (his last city). i wanted to move it, it was placed ON horses, which i'd rather have pasteurized. i could tell i'd stayed up too late cuz i sat there all mad at him thinking 'you idiot why'd you settle ON them???' and *then* remembered he didn't have AH in 4000 BC, so he had no idea he was doing that, oops my bad. Saladin was nearby tho, same continent and a distance land-wise but he could reach it by galley pretty quickly (and did have one out watching the battle, right there at the spot, warlords obviously so you can't see what troops are on the boat). so i didn't actually finish the battle and raze Bibracte it until i had a settler there ready to settle New Bibracte where i wanted it that turn. i've been cultivating sally as a religious friend and didn't want to have to go to war with him over taking a city i'd rightfully earned!! i really wanted that city spot, as a capital it had of course started with juicy resources in the BFC but the closeness of a rival was a definite factor there too.

i was out killing barbs for exp last night and catpured a 2-pop city. i'd usually have razed it, it had far too much jungle in it, missed the fresh water river nearby to get all 4 resources (but i'd have done that too, eventually worker effort will make the jungle -health will go away) and it was quite far from my homeland. it's in fact closer to alex (who's bound to go crazy sometime, but hasn't yet) than to me, but not close enough to be culturally threatened by him any time soon (which then translates into it never will be, since i will culture it up soon on purpose, including delaying calendar since this is the first game i've ever built stonehenge). the BFC has 2 bananas and 1 dye, i have neither anywhere closer to me, and also a rice that will be surplus for me, and 4 hills for production, so i kept it and we'll see how it goes. it was really well placed, i'd have put it on the exact same square. i've often had cities i captured from barbs develop into killer cities later one ... one recent game a barb city i'd captured thousands of years before became my main naval production city.

maybe i tend to like barb city placement more than the real AI civs is that they don't have to consider things like overlap with their other cities, distance/maintenance cost, how much effort it will be to hook it up to the trade network, etc. i don't know how much the other civ AIs take that stuff into account but as a general rule, going strictly by city placement on the map and not taking into account population or improvements in it, i like barb cities more, go figure. note i mean the BFCs here, and often the barb cities never get enough culture to control their BFC, but they clearly are programed to take it into account.

here's a link to a thread i started recently about the 'what buildings does it have' factor for the raze/capture decision much later in the game, in case it helps you any. and another to a thread with more detail about how the game decides what to keep.
 
Part of the reason for this is the resistance thing. By the time this finishes, the city seems to have starved down to only 1 or 2 people anyway, so there's no real cash income to offset the maintenance costs.

Cities don't starve during resistance. You just have to catch them the minute they come out of resistance, which is kind of a pain now that the game asks for a build the turn you capture it...leaving no "alarm" for when the city is out of resistance.

I normally capture any half-way decent city, and whip it down to where it won't starve, or so that it's not working crappy tiles. I almost always whip theatres when available, popping the border and giving me happiness...maybe a courthouse as well, depends on how big the city was, and what type of land it will have to work with.
 
if my main base is ever on an island it is always fun to raze all the cities in my path and watch the land grab, which by some chance sometimes starts the occasional war between the computer players, eary on in the game though i find it better to capture a city (works out well in the future), but later it is sometime best i find to raze some cities and give the other computer players something to concentrate on while your army take the rest of the enemies cities (plus if you are fast enough to act you might be able to put cultural pressure on the enemy and capture the cities, thus gaining cities that are completely free)

religious wise it is best to try and annihilate the other religions, thus making you religion (if it's yours) the only religion out and no competition to your missionaries which allows better spying on the rivals
 
You get a - for each city you raze (important if you want to be buddies after the war) and if the city has no resources its takes a while to get it back to a descent pop and production (if its late game it might never become useful usless you want to sink a bit of cash into it rushing things).
 
I've noticed that the AI like their cities to over lap a lot. So I try to burn every other city, cause i like to space things out a little more, but I dont raze cities with pops over 7, or that are in the center of massive amounts of resources, like that one city that is always surrounded entirely by dye or insense. One must also take into account another rival moving in on the exposed territory. Razing every other city, tends to work, because when another rival sets a new city in between two large ones, its only a matter of time before they envelope it in culture and you can raze it or keep it too.
 
i use those cities as fallback positions for my troops, simply becasue they are so close to eachother that with railroads when the enemy attacks if they win the next turn they are under attack, if they lose and withdraw, a nearby city send it's troops and wipes them out
 
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