Razing puppets - New patch broke it

Ok I see what your saying but I still feel that if the city is gone then I shouldn't have as much of an impact as if it were still there as your no longer providing civic/social support to that city.

"if it's razed it's not a part of my empire"
If you raze a city that was built by you, it's no longer a part of your empire, if you raze a city you annexed 1000 turns in it's no longer a part of your empire. How is that even a valid argument for annexing a puppet and razing it. A puppet WAS a part of your empire.

But not a full part of your empire and once its razed it isn't part of your empire as it no longer exists.

Maybe the solution to this is that if you raze a city you still have some impact on you SP rate but only half (or what ever) of what it would be before you razed it.

Actually your post razed another issue (unrelated). With the new Meritocracy value being 0.5 :) rather than 1 :) 3 cities gives 1.5 :). is this rounded up or down?
 
for me that seems to be a fine change - since you get to choose to keep the city and live with the consequences or you have to raze it and do the same! It would be a different thing if you wouldn't get needed information but since you do, I'm fine with it...
 
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