I played my 10 turns up until 600 AD. Not much happened until the last turn...
Report:
- Inherited turn:
I see the military build-up is going very nice.
I change one thing: I decide on a civic swap from organized religion to theocracy. All our cities are building units, so the +2 experience will come in handy for those units. Besides 4 out of 5 cities are already Christian. I do hope that this switch isn't against the spirit of this variant as we are not able anymore to build missionaries. But we are spirtual, so a civic swap doesn't cost us anything.
- Turn 1: 400 AD
Jerusalem: Phant --> Cat
Jericho: Phant --> Cat
- Turn 2: 425 AD
Literature discovered. I pick Music as our next tech as decided by the team (I hope).
Jericho: Cat --> Axe
Our Great Prophet is put to work as a specialist in Hebron
- Turn 3: 450 AD
Hebron: Axe --> Work boat (Hebron needs to grow and the fish isn't hooked up yet)
Rome has got a Great Scientist
- Turn 4: 475 AD
Jerusalem: Cat --> Sword
Tyre: Sword --> Sword
Jericho: Axe --> Cat
Sint-Petersburg has come out of anarchy. I start on a archer.
I start to move some troops in the direction of Moscow. I hope they will fare better then Napoleon's and Hitler's men!
- Turn 5: 500 AD
I drop to 90% science. We are losing to much money.
- Turn 6: 520 AD
Offer from Frederick to trade Calendar and 60 gold for Alphabet. I decline. I want the borders of Sint-Petersburg to pop first (calendar obsoletes Stonehenge and obelisk) and we don't really need calendar right now. Besides, let the others wait a little longer to start trading techs!
- Turn 7: 540 AD
Jerusalem: Sword --> Granary (The city is reaching its 'health limits')
Jericho: Cat --> Cat
Hebron: Work Boat --> archer
Reduced defenses of Moscow to 22%!
Trouble brewing?
- Turn 8: 560 AD
Offer from Cyrus: Calendar for Monarchy and 30 gold. I hesitate but decline. Borders of Sint-Petersburg popped, but we can't do much with Calendar. We can trade it later for another obsolete tech.
Tyre: Sword --> Cat
Sint-Petersburg: archer --> granary
Germany pops a Great Prophet
I install fishing nets near Hebron.
I kill a Russian swordsman but our axeman is badly wounded.
- Turn 9: 580 AD
Defenses of Moscow to 0%

- Turn 10: 600 AD
We make a deal with Caesar: spices for furs
Jericho: Cat --> forge (next player can veto this!!)
The attack on Moscow begins! There are 8 defenders; I have 13 units including 4 catapults. I sacrifice two catapults to do some collateral damage. The city raider II swordsmen come into action. I lose a war elephant against a spearman despite 88% odds in my favour. All other battles are won at 90% odds (I made two catapults city raider II or I: don't use them as suicides !!)
This is the result:
End of turns
Some closing screenshots:
Notice the marauding swordsman and the axeman guarding the iron near Novgorod! I already moved some units towords Novgorod.
Music will be discovered in 4 turns. And we are still in Theocracy!
In my opinion there are enough units to finish Peter. Maybe we should switch to a building phase in short time!?
To the next player: Happy
!!

Report:
- Inherited turn:
I see the military build-up is going very nice.
I change one thing: I decide on a civic swap from organized religion to theocracy. All our cities are building units, so the +2 experience will come in handy for those units. Besides 4 out of 5 cities are already Christian. I do hope that this switch isn't against the spirit of this variant as we are not able anymore to build missionaries. But we are spirtual, so a civic swap doesn't cost us anything.
- Turn 1: 400 AD
Jerusalem: Phant --> Cat
Jericho: Phant --> Cat
- Turn 2: 425 AD
Literature discovered. I pick Music as our next tech as decided by the team (I hope).
Jericho: Cat --> Axe
Our Great Prophet is put to work as a specialist in Hebron
- Turn 3: 450 AD
Hebron: Axe --> Work boat (Hebron needs to grow and the fish isn't hooked up yet)
Rome has got a Great Scientist
- Turn 4: 475 AD
Jerusalem: Cat --> Sword
Tyre: Sword --> Sword
Jericho: Axe --> Cat
Sint-Petersburg has come out of anarchy. I start on a archer.
I start to move some troops in the direction of Moscow. I hope they will fare better then Napoleon's and Hitler's men!
- Turn 5: 500 AD
I drop to 90% science. We are losing to much money.
- Turn 6: 520 AD
Offer from Frederick to trade Calendar and 60 gold for Alphabet. I decline. I want the borders of Sint-Petersburg to pop first (calendar obsoletes Stonehenge and obelisk) and we don't really need calendar right now. Besides, let the others wait a little longer to start trading techs!

- Turn 7: 540 AD
Jerusalem: Sword --> Granary (The city is reaching its 'health limits')
Jericho: Cat --> Cat
Hebron: Work Boat --> archer
Reduced defenses of Moscow to 22%!
Trouble brewing?
- Turn 8: 560 AD
Offer from Cyrus: Calendar for Monarchy and 30 gold. I hesitate but decline. Borders of Sint-Petersburg popped, but we can't do much with Calendar. We can trade it later for another obsolete tech.
Tyre: Sword --> Cat
Sint-Petersburg: archer --> granary
Germany pops a Great Prophet
I install fishing nets near Hebron.
I kill a Russian swordsman but our axeman is badly wounded.
- Turn 9: 580 AD
Defenses of Moscow to 0%


- Turn 10: 600 AD
We make a deal with Caesar: spices for furs
Jericho: Cat --> forge (next player can veto this!!)
The attack on Moscow begins! There are 8 defenders; I have 13 units including 4 catapults. I sacrifice two catapults to do some collateral damage. The city raider II swordsmen come into action. I lose a war elephant against a spearman despite 88% odds in my favour. All other battles are won at 90% odds (I made two catapults city raider II or I: don't use them as suicides !!)
This is the result:
End of turns
________________________
Some closing screenshots:
Notice the marauding swordsman and the axeman guarding the iron near Novgorod! I already moved some units towords Novgorod.
Music will be discovered in 4 turns. And we are still in Theocracy!
In my opinion there are enough units to finish Peter. Maybe we should switch to a building phase in short time!?
To the next player: Happy
