RB-31: Playing God

Whew. Thanks for checking also. Been a long day at work and I had tried on all the machines at the house just make sure I wasn't doing something screwy. :crazyeye:

Going to spend some family time and then crash for the evening. I'll check back in the morning and pick up the game tomorrow night unless I get lucky and have some time at work.
 
uh oh, it's me again. as usual, spoilered only to save space.

Spoiler :
That basically sums up what I'm thinking right now... Whatever we do it needs to be done quickly before peter hits feudalism and all his archers go *poof*, although this is Noble so they don't get as massive of discounts on unit upgrades, so maybe we have more time than I think...

from looking at the xml i think at noble AI upgrades cost them 30% what it costs us. you have jumbos, and God on your side, you'll do fine :). but yeah don't wait around ages and ages *giggle*.

I think we are now set up perfectly for our variant goals. Time to show the rest of the world the error of their beliefs :hammer:

haha i love that attitude!

Sorry about the Code of Laws thing. I must have missed hearing about construction.

that's exactly part of the learning process about SGs. from my reading of the discussion, i think you guys never did decide explicitly on a tech path for your set. CoL, math, and contruction were all mentioned together in post 51 but nobody ever did pick up that line of discussion and say specifically "yes let's do this" or "let's do that". we (haha i feel like i'm in this with ya) talked about both caste system and about beating up about peter, which of course implies both directions at once :crazyeye:.

so, as a kind of impartial observer, i don't think that it was you missing it, clovis, it just wasn't ever actually said. your whole team is learning about SGs, and this was the perfect way to learn the lesson about needing to talk about and agree on clear tech path decisions, because in this case, the choice that you made, which wasn't the one that some on the team expected you to make, didn't come back to haunt you :). you'll want CoL for sure once peter's been, shall we say, taught his lesson, since you'll definitely need courthouses to keep expenses down in your expanding empire, regardless of whether we ever use caste system, so the beakers certainly weren't wasted.

it could have been a very painful lesson. i mean, you could have been wandering off in your own little world happily trying to win the "first to music" race, and skipped iron working, for lack of discussion. then all of a sudden monty pops up and attacks you or something :eek:. that could have gotten rather ugly. so i think this turned out to be a perfect example!

lesson learned, nobody's fault, and no harm done, IMO.

I'll check back in the morning and pick up the game tomorrow night unless I get lucky and have some time at work.

what a lucky job you have! *giggle* have fun playing, and good luck with the preparations for, you know, showing those other guys what's what.
 
Okay, we are now Christians and have our most holy building completed! Got some military and missionaries built. We're 2 turns from Construction.

IHT 125BC - Checked around on the cities. Whipped the granary in Hebron and started on a barracks. Switched Jerusalem from the axe to the barracks (need that first and only 3 turns). Tyre gets the granary whipped and starts a barracks. Press <enter> and off we go!

1 100BC - whipped buildings finish and newly queued ones start. Wine is hooked up in Jericho. Works begin road work to Hebron.

2 75BC - CoL comes in with Confucianism founded in Tyre. Send the missionary over to Jericho. :smoke: - remembered we should have used him as a spy in other lands rather than settle (actually did that in my last single game).

3 50BC - Jerusalem: Barracks --> Axe

4 25BC - Horses are now online! Now if we knew what to do with them. :rolleyes:
- Peter is spreading off to the island in the south! :eek:
- Church of Nativity built!! :jesus: :bowdown: :dance:

5 1AD - Covert to Christanity! [party]
- Jerusalem: Axe --> Christ missionary

6 25AD - Peter breaks OB :eek: Checking around he is just pissed and thankfully doesn't "have too much on his hands at the moment". Not sure what his plans are. Watch his axe stuck on our West coast near the iron.
- Tyre: Barracks --> Sword

7 50AD - Jericho: Barracks --> Axe

8 75AD - Hebron: Christ temple --> library (we need some culture here)
- Jerusalem: Christ missionary --> Christ missionary. Sent to Tyre.

9 100AD - Christianity spread to Tyre (cuts sword time to 2 turns)

10 125AD - Jerusalem: Christ missionary --> library (need to get specialists running here and keep a good tech pace going). Missionary sent to Jericho.

Comments: Construction finishes in 2 turns. Apha next? We need to get Hatty on our side and maybe trade something for Sailing (lighthouse needed in Tyre).
Worker in the north left to connect the northern passage to Hebron. Worker at Hebron just finished the southern route. Got a sword and an axe ready to finish. I would suggest a Christ missionary get started and the build some cats as only Hebron lacks a barracks now. We're doing fine right now without courthouses as we're packed into our little corner of the world. However, we'll need forges soon for extended war with Peter.
 
I think we have two things in particular to discuss.

Tech path (thanks for the advice, KMad)

And who to convert. Hatshepsut, Caesar? Cyrus?

Also, we should discuss when to attack Peter.
 
Conversion goals: Well everyone, of course! :lol: Hatty and Freddie should be the first ones just due to proximity. Peter is going down. :hammer: Cyrus would be a good ally. Since Louis founded Bud it'll be really tough to convert him. Better to lead a crusade against the unholy French. :spank:

Tech goals: We need to pursue the other religions, if for no other reason than plain denial. Hard to convert an AI who founded their own religion. We have CoL and therefore can go on to Philo (Taoism).
So how about: Const (2) - Alpha (8) - Drama (10) - Philo Maybe stick HR, Machinery and CS (if not lightbulbed) for maces in there somewhere.
 
It will indeed make things easier if we can nail the other religions.

Here the turn roster:
Clovis - Zzz..
Dawn - Played
Scooter - Next
Berrie - On deck
Mrwhite89 - Resting
 
Sorry for my acronym illiteracy, but what does HR stand for?
 
We're 2 turns from Construction.

275 BC - CoL comes in with Confucianism founded in Tyre.

Dawn - Did you switch from Construction to COL?

IHT 125BC - Checked around on the cities. Whipped the granary in Hebron and started on a barracks. Switched Jerusalem from the axe to the barracks (need that first and only 3 turns). Tyre gets the granary whipped and starts a barracks.

Great idea to start whipping those granaries and starting on barracks. We need to get our army built up!

6 25AD - Peter breaks OB Checking around he is just pissed and thankfully doesn't "have too much on his hands at the moment". Not sure what his plans are. Watch his axe stuck on our West coast near the iron.

Peter can sense what's coming !



8 75AD - Hebron: Christ temple --> library (we need some culture here)

There should be plenty of culture in Hebron, as the Church of Nativity should be producing 4 culture points per turn. We should just stick to missionaries and swords/elephants/axemen.

10 125AD - Jerusalem: Christ missionary --> library (need to get specialists running here and keep a good tech pace going).

I really don't think we need to worry too much about the AI civs out-teching us too much, since we are playing on Noble difficulty . We should always focus on the task at hand (attacking Peter & converting Hatty) and everything else can wait. If we try to do everything at the same time, we will not be effective. Once Peter is gone and we have his cities, we can focus on infrastructure/economy. But we need to expand and take his cities first.

As far as where should we go now on the tech tree.....I have some thoughts:

1. Although I really don't think we need to pursue any more religions, Philosophy would be a great idea, regardless of whether we get to it first and discover Taoism. Pacifism civic (100&#37; great person rate) would be a nice bonus.

2. We could go Alphabet-Literature-Drama-Music for the Great Library and free Great Artist. This could give us some free specialists and help expand our borders, giving us some more breathing room.

3. Or we could go Machinery-Feudalism-Civil Service for Beaurocracy and more importantly, Macemen and Longbowmen. If we decide conversion isn't working, there are other ways to make the AI see our point of view. .


We should discuss what we want to do tech-wise before we move on. Please don't think I'm trying to dictate what we should do; I'm just throwing out some suggestions. Please let me know what your thoughts are . I hope I'm not being too critical - but I've learned that it's really hard to be consistently succesfull unless you have a clear plan and once you do -- don't waver!
 
That was my goof-up on CoL, not Dawn's.
 
That was my goof-up on CoL, not Dawn's.

Hey, it's no biggee :lol: ! We'll get it in 2 and I'm sure Peter the "Not Great for Much Longer", is not too close to getting cats.

Scooter - How do you want to go on the tech tree? Should we go peaceful (alphabet, Literature, Philosophy, etc.) :pat: or should we continue on building a war machine (Horseback Riding, machinery, feudalism, Civil Service)? :backstab:
 
Dawn - Did you switch from Construction to COL?

@MrWhite89 - Yes, I did let CoL finish, but didn't report that Const. was started. It is down to 2 turns now.

My concern is still that if an AI grabs Philo we'll have to defeat them through war or at the very least take the Tao Holy City from them to convert them.

I'm up for either tech path. We'll make the best of it no matter. Just having a good time playing with you fine folks!
 
My concern is still that if an AI grabs Philo we'll have to defeat them through war or at the very least take the Tao Holy City from them to convert them.

I have noticed in most of my games that the AI tends to discover Philosophy pretty fast - almost making a beeline to it, while ignoring Alphabet :crazyeye: . Just because an AI founds a religion doesn't always mean they will convert to it. Especially if we can put our religion into all of their cities :assimilate: .

Just having a good time playing with you fine folks!

Me too! :clap:
 
Hey, it's no biggee :lol: ! We'll get it in 2 and I'm sure Peter the "Not Great for Much Longer", is not too close to getting cats.

Scooter - How do you want to go on the tech tree? Should we go peaceful (alphabet, Literature, Philosophy, etc.) :pat: or should we continue on building a war machine (Horseback Riding, machinery, feudalism, Civil Service)? :backstab:

Ok, I'm here, and consider this my got it. Right now I'm not incredibly concerned that we need machinery/civil service yet, because Peter's score is lagging badly, so I can't imagine he's got feudalism with a score in the 300s. I think grabbing alphabet would be good (so we know for sure what techs the AI have in addition to trading opportunities). ... Right now I'm actually much more nervous/concerned about the religious situation than anything, because look at all those buddhist nations... We need to convert some of those cities before relations worsen... As for the tech path, I think making the run for music is beneficial, and as long as Peter doesn't get longbows I'm not too worried about maces and longbows yet. Basically I like the Music beeline the best, but it's also the bigger gamble. Here on Noble, I'd say we go for it, any objections? I can't play for probably another 10-12 hours so we've still got time for discussion.
 
Beeline to Music works for me. I agree we need to convert some of these Buddhist heathens over to our side. :)
 
Back
Top Bottom