Notes for the start of my round:
- Change Incendius spending off of factories which will just get bombarded
- Make an effort to capture Yarrow & Morrig, also possibly Beta Ceti and Sssla
- Get some new ships built as our current ones are obsolete
- Re-evaluate tech spending
2400: Ok, here we go. Tech evaluation:
- Psilons have up on us: Battle Comp III, Industrial Tech 7, Class III Shields, Class V Planetary Shield, Sublight Drive, Fusion Drive, Ion Cannon, some early techs we've outpaced.
- Alkari have up on us: Hand Lasers, Fusion Bomb, Hydrogen Fuel Cells.
- Silicoids have up on us: Improved Terraforming +10, Hand Lasers, Industrial Tech 9.
- We don't know what the Sakkra have, we need a spy.
Obviously we want to continue focusing efforts on the Psilons for the most part. I trade Gatling Lasers, Shield II, and Deep Space Scanner to the Silicoids for their 3 techs. Kind of sad that Improved Terraforming +10 is the best terraforming tech in play at the moment...
A lot of our planets are building new factories, but slowly. I usually build new factories with at least 50% of my income on a per planet basis. I drop research spending across the board in favor of more factories. Also, a few of our planets fairly close to the front have no bases at all! I usually leave at least a tick or two allocated to bases on any planet that's even remotely possibly in range. The Alkari are naturally strong in propulsion and the Psilons are already up to Fusion Drive -- either of them could come up with a range tech at any time, and we really don't want to be stuck with targets with no bases when they do! I up spending on defensive bases on several planets.
Research-wise, I see that we are fairly close to breakthroughs in planetology and construction, both waste-reduction techs. We're getting to the meaty part of the planetology tree soon, though, with lots of tech we might like to research potentially showing up in our tree. I think a planetology focus is better than a computer focus for the moment, especially since we are so poor in Improved Terraforming tech. I'll let the construction tech complete before removing some focus from that area, however. I'm not convinced we want to be ignoring force field tech and hoping for steals and captures in that area, but I'm willing to let it ride until I'm presented with evidence that this really is a bad idea. In fact, given the reduced priority on research at the moment in favour of infrastructure, I reduce funding to all areas other than construction and planetology. Since we have reduced focus on research of our own right now, I increase spying efforts on the Psilons, devoting a total of 6% of our economy to spying. I see this as a temporary measure until our research engine is back in gear, as normally I prefer to keep espionage spending closer to 4%.
Scrap all 3 colony ship designs, and design a new LR Tundra 2.0 to replace them. It also has a battle scanner in case it gets into a fight, so we can at least see what we're up against. I would like to design a new warship to replace our Laz 1.0s as well... the problem is, until we get this infrastructure build underway, I don't have anywhere to build one. I will hold off on designing a new ship for a bit longer. However, I would still like to send an assault force to pester the Alkari and Psilons at Yarrow and Morrig. I decide to play a gambit and send unescorted transports. One thing I can do is build some new scouts to take a quick boo at our invasion targets and scout out some planets at the bottom end of the map we have not yet colonized.
Start coordinating invasion forces for Yarrow and Morrig.
2401: Our scout discovers Nazin (Darloks homeworld,) with 10 missile bases, almost due west of Moro. We retreat.
The Sakkra send a small fleet to Moro, we have nothing in the area to prevent it. The Alkari are sending transports from Altair to Incedius, we can only hope to hold on, but they are sending a LOT of troops -- 50 to our 15. At least that wil hurt their production pretty badly. They are also sending 12 troops from Yarrow to Nitzer; please do!
2402: Nitzer defends against the 12 Alkari assaulting it with no casualties. Our transports attempting to reinforce Moro, however, do not meet with as much success, and are all destroyed.
2403: A Coronara (Ions/Heavy Ions) and 3 medium ships with Gatlings assault our base at Mobas, we trade a Laz 1.0 for the Coronara and hold the planet.
2404: Yarrow is confirmed to only have one missile base. More Alkari transports are enroute to Nitzer and Incedius. We successfully defend Nitzer against 28 Alkari transports, incurring 5 losses of our own.
More unwelcome news: the Silicoids decide to declare war on us! We were at relaxed relations and were already at war with the Alkari and Psilons, but they are Aggressive Expansionists. Maybe they learned a new range tech and decided they needed more elbow room. If we are successful at taking Yarrow and Morrig, perhaps we can patch things up with them. Regardless, our border with them should be pretty secure, but we will definitely want a fleet before we think about colonizing too much more down south. They may well attack Proteus, but we can build bases there pretty quickly and should be ready for them.
2405: The Sakkra send 55 pop to capture Moro and succeed against our 4 defenders. Rotan will be next on the list, but we have considerably more population there. Next turn will see us try for Yarrow and for Morrig.
2406: We successfully capture Yarrow and Morrig, and defend Incedius, but unfortunately learn no new techs. I send some of the Morrig victors to assault Beta Ceti. I need to design and start production of new ships soon, if we are to defend our holdings and make any more significant advances; we need to be able to defeat the Psilons and Alkari in space, not just on the ground. We should be getting a construction advance soon, however, so I will wait for that to come in first. I had been hoping for a new tech on capturing Morrig, but no dice.
2407: The Psilons are colonizing everything in sight. Fortunately it will take them a while to get all these planets stood up. I send a few pop where I can to try to steal some of their planets from under their noses.
2408: Nothing much.
2409: Yarrow now has a missile base up and successfully defends against a small stack of Sparrowhawks. Enhanced Eco restoration comes in, and I have to make a difficult decision about what to pursue next; we have Improved Terraforming +40, Soil Enrichment, and Radiated colony bases. I choose Soil Enrichment this time, for faster troop growth and more production at fertile worlds, but we need Radiated bases as well. That should be our next priority.
I'm not sure why the Silicoids declared war on us, they don't even have the range tech to reach any of our worlds! In fact, they are still stuck at range 3. Not sure what's up with that...
2410: We defend Nitzer, and capture Willow and Beta Ceti, both new Psilon colonies, prompting the message that we now control 27 star systems. I leave our new colonies and Nitzer working on terraforming/ecology until we can get a fleet in to cover them while they build up their industry; otherwise, the Psilons are likely to just bomb those colonies back to the stone age rather than sending troops. Incedius is behind the lines relative to the Alkari and Psilons now, at least for the moment, but the Sakkra have decided to send a small stack of fighters at it. I had already switched it over to factories, but I think we can get a defender there soon. We may also need one at Rotan on the top edge of the map, which has also switched back to factories, despite being unable to defend itself, in anticipation of defenders arriving soon if need be.
Also, Reduced waste 60% coms in, and we get Industrial Tech 6 as our next option. Time to reallocate spending and design a new ship! Unfortunately, we have not been successful either at spying or at capturing tech during my round, but several of our planets are now done infrastructure for the moment and back on research or available for shipbuilding. I reduce our spy spending back to the 4% range; we will have to make do with what we have for our current generation of shipbuilding. Unfortunately, that's not a lot in terms of offensive options, but we will see what we can come up with. Hopefully once we capture some more built-up worlds, we will get some better options.
Tech spending adjusted as follows: Higher emphasis on Planetology, moderate on computers and weapons, lower on construction, force fields, and propulsion. I am still hoping to capture/steal some useful force field and propulsion tech from the Psilons. Emphasis is on planetology as there are several nice techs in there right now we could use in the short term.
Ship design: I design a large ship Gatling 2.0 with the following: Class II Battle Computer, Class IV Shields, Duralloy Armour, Nuclear Engines, Inertial Stabilizer, Battle Computer, 5 Gatling Laser, 6 Nuclear Bombs. These should be more than sufficient to tackle the Silicoids and the Sakkra, neither of which have missiles better than Hyper-V or any battle computer worthy of the name. They will be highly resistant to enemy ship-based fire as well. These ships might even be sufficient to take on the Alkari, as a large portion of the Alkari combat power is based on small popgun fighters, whose lasers can't penetrate Class IV shields.
The Psilons, however, won't have too much problem handling this design with their own large ships, as it doesn't have the ship-ship firepower to really compete with them. For that, we will need something else. Unfortunately, we will need something we don't currently have -- something to penetrate a planet with a shield of 9. We could use death spores, of course, but we won't gain any tech that way. Worse, the Psilons now have Scatter Pack V technology, which combined with their half-decent computer tech means any assault we could send in would be suicidal. We really need to either steal Fusion Engines, Fusion Bombs, and get enough miniaturization to build small fast bombers in large quantities, or else we need at least Stinger Missiles, which on a fast enough ship could do hit and run raids on their bases and wipe them out that way. So, rather than try and attack the Psilons directly, we should go after the Sakkra, Silicoids, and Alkari, and try to get enough of the galaxy under our control that the Psilons become irrelevant. We will still need to defend our own colonies from Psilon attack, however. To that end, we need a missile boat with enough firepower to penetrate Psilon shields and enough maneuverability to have an initiative edge and to be able to keep itself out of trouble. I design a medium missile boat Rocket 2.0 with Battle Computer II, Titanium Armour, Nuclear Engines, Inertial Stabilizer, a single Hyper-X rocket with 5 shots, and a Nuclear Bomb. When paired in sufficient quantity with one or more of our gunships, it should provide the hammer to the gunship's anvil, but be careful with exposing them to enemy fire as they are pretty fragile. It will also help with taking care of pesky Alkari, Silicoid, and Sakkra targets, of course.
I've started a few planets on some Gatling 2.0s, but no-one on Rocket 2.0s yet. We are nearly done infrastructure on several worlds, though, so some of them might be allocated to the task. Be careful to leave a good number of planets performing research, however, or the Psilon tech lead will begin to widen.
Some images...
Status screen:
Overall map:
Silicoid front:
Sakkra front:
Alkari front:
Psilon front:
And the save:
http://www.civfanatics.net/uploads7/osg1-team2-2410ad.zip
Roster:
Zed-F
Kylearan <-- UP NOW
Ozymandous <-- On deck
Kabuki
JMB
TBC