Happy birthday!!!
Most everything unfolded as planned.
1925 AD I notice barb controlled territory to the south of Milwaukee. Looks like that city will have cows, a couple of grassland hills and some grasslands as well as forests. I upgrade our infantry to a Mech Infantry and get ready to head him south.
1926 All of our deals for hit musicals and singles are renegotiated and we end up with another 40 gpt or so. I thought about making a trade with Peter for 6 gpt, but then I figured he was kind of a jerk. Bad karma on my part, I'll have to make up for it somewhere else.
1927 Fred declares on Peter. At least he won't be asking us to cancel any of our deals. Checking in on Houston, which is building the Internet, I decide to switch the 3 scientists there to 3 engineers, which will shave one turn off the ETA.
1928 Bummer dude, we have an unhappy citizen in DC. You know what cheers me up?

That's right. And what more American place to drink beer then at an (oblong) football game. I start a Colliseum in DC.
1929 Looking over Memphis, I notice that 3 tiles away Lingurian is only 50% Japanese. Which means that half of the population is aching for our Goodness. So I start building culture there. CPT jumps from 40 to 102. Let's try to flip it.
Buddhism is spread to Reno and all of our cities have our state religion.
1930 Portland has built the Hermitage and with nothing else pressing there, I decide to build some culture there too. Vodka is nice, but let's show those Ruskies the power of hops.
Peter has lost one city to the Germans, and they are threatening his capitol (Yekaterinburg). I sent a spy over to watch the hostilities.
1931 Actually, the Germans' hands are considerably fuller since Tokugawu has just declared war on them. Fred asks for our help, but we're a peaceful people.
1932 Mannheim falls to Japan. Tough start for Fred there.
This game is running painfully slow for me. So I switched all of the graphics settings to low quality and turned off all of the animations, rebooted, and shut down everything that wasn't critical and now we're moving along nicely again. I also grabbed a Sam Adams from the fridge. Makes me glad that Kim was such a light weight and then left her beers here.
1933 Ecology is completed.
The Internet is also completed. We learn Flight, Fascism, and Satellites.
Liz builds the Church of the Nativity.
I revolt to Emancipation and Environmentalism. 4 turns for both instead of 3 turns of anarchy for one change.
I had just completed a settler so that Sirian could claim Black Dot if he wanted to, but I spy a spot that has sheep and deer and three farmable tiles to the SE of Reno. I send the settler that way along with a Mech and get workers started on railroading to it.
1934 Even while in anarchy, we manage to start a pro-American revolt in Lingurian. I didn't realize that was possible while you're pushing out zero culture, but I guess that's kind of like when you drop a culture bomb in a city that has no cultural output. Is the revolt chance based just on total culture or is there a culture per turn component too?
1935 Mansa asks us for Ecology. I think about saying no, then I remember how my spy was in one his cities and it was cesspool of filth and unhealthiness, so I give it to him.
1936 Remember that Mech Infantry I had sent to Assyrian? The city grew to size 2 last turn, and I killed one of the rifleman. At the start of this turn, Mansa killed the last rifleman with a gunship, so the city is undefended and ours for the taking.
1937 Having stymied Mansa's dreams of territorial expansion, I note with some dismay that his plan B was declaring war on Mongolia. This could get interesting.
1938 Cyrus asks for Ecology too. Why not?
1939 The Mongols have claimed the site I was looking for and there's an alternate nearby that was settled by barbs and was just razed by the Greeks. It has Sheep and Deer and just about nothing else.
1940 I leave the settler to where he can reach that site if Sirian wants it and turn it over to the Birthday Guy.
We get this little memo on my last turn:
http://forums.civfanatics.com/uploads/56599/Miller_AD-1940.Civ4SavedGame
I've started building Airports for the extra trade route and we have a fair number of cities which otherwise have nothing we need to build. So I've been pumping out more units. The Airports will help a lot if war does break out. I've also upgraded our rail lines significantly. Most of our cities are in good shape with improvements, but I've tried to get everything connected by rail instead of roads.