preturn: ok well switched to freemarket and emance came out at +299 gold a turn 90% cash 10% culture. not bad.
[1]1814 AD well reduce lyons to 0% and the suicide pults go in, both live by running away!!!! wowowow. the odds are with me so lets see how much damage I can do.
Leadoff gren has 71% odds and wins.
next has 53% odds and wins? wow.
next off wins yet again at 70ish odds was a gren on defense I missed in the clutter (smoke!).
and the next gren takes out the long bow???? what? wow long bow had better odds than the rifles? did not factor that into the picture.
I stop there since there's no point sacrificing the stack defense
Fortune favors the bold?
3 rifles remain in lyons and ran out of grens to attack. medic machine gun is in rheims 2 turns away sigh start it moving.
turn research to 40% and +88 gold a turn military tradition in 6 turns.
[2]1816 AD paris builds the heroic epic and start a three turn temple to build up culture a wee bit faster to fend off the Americans.
french have 3 healed rifles left in lyons but not a one left got exp from those suicide pults, so no new promotions. No point attacking this turn as reinforcements just landed for a canon, 2 rifles, the medic MG and cat fresh up for sacrifice.
[3]1818 ADSally declares war!!!!!!!!
on monty then takes a town right off the bat. good thing we got friendly with monty before he got slammed!
well nappy part 2 saving rheims from lyons culture!! as rheims just came out of revolt and owns one square in its' home row.
two suicide cannons go in and die... lame collateral so send in the least broken grens, combat 4! for 40% odds and takes out the lead rifle!!! what a man
inviso new gren has 95% odds and never see him take out the 2nd rifle... no idea where he was as rifles were dying from out of nowhere... stealth bombers 1818 style!
a gren with 88% odds loses... was waiting for that! got it down to 1.8 health tho so here we go!!!!
3 free workers incoming (like we need more)
total loses 2 cannons as sacrifice, one gren as fluke to make up for first round luck.
razed and no negative diplo hit! party!!!
France has left the building.
settler is on blue dot will start town next turn. rheims can breathe easy now but will keep pumping out culture one turn just to pop borders to phat cross. same deal with 10% culture.
[4]1820 AD
Monty asks for fish I say sod off, he's annoyed! lol wow so fast.
rheims gets its fat cross yay
a great scientist is born yet again in harappan... 1800 beakers towards scientific which we'll need sooner rather than later. I save him for just that... or a golden age.
I build Reason at blue dot (named without Rheim or Reason I suppose) start on a light house need to get hinduism on these island cities.
[5]1822 AD snooze but running 60% science/40% for +50ish gold a turn. for now building up defensive machineguns as we has an angry monty nearby.
[6]1824 AD
Military tradition comes in and we are firmly in the narrow part of the tree...
combustion 8
corporation 3
Divine 4
and Scientific in 4
I go combustion in 8 as we need it to access oil adn well corp obsoletes great lighthouse and scientific obsoletes great library, both wonders we own.
Najran is taken out by the arabs.... wow. monty is down to two towns. The troops from france are healing up in Orleans
I conjure up a cav unit by upgrading a chariot... look mom, no horses!
[7]1826 AD huh guess nothing happened
[8]1830 AD
Reason hits fat cross yay!
massing troops on monty's borders but not a whole lot of offense in one place.
[9]1832 AD
sigh ok sally asks up nicely to start a war with monty, I just amassed enough troops on monty's border to do some serious damage to a stack of rifles. that and I have machine guns at the borders to stall any counter attack he can muster so I take it.
so a lone monty rifle is at his horses, 88% odds with the combat 4 gren and he loses... sigh- fate from that low % win I guess. mop up from the rear.
Monty is sporting some stuff including one cav in teo whatever, will take out his horses next turn.
he's got a few troops to the north tho!!
[10]1834 AD
well I didn;t nuke monty's horses on account they are now our horses from culture pressure. neat well we can make cav now~!
no counter attack from monty other than a cat taking out a wayward worker... oh noes!!! one less unit to find work for! and one less unit defending teowhatever.
teo goes from 60% to 18% culture from our rag tag collection of cats and cannon (sounds like a board game)
have forces spread over 3 locations since the AI is much smarter on using seige for counter attack in warlords and I was forgetful this wasn;t warlords lol.
3 rifles 2 cats as defenders but see no reason to pull the trigger prematurely. 5 grens will be ready to attack next turn and def will go to 0% np
Sally really beat monty over the head with a wet fish looks like as northern unpronouncable town is devoid of a ton of units that were there a bit ago.
rheim will complete it's granery/lighthouse combo next turn and I queued up 2 fishing boats for Reason as it's the fastest way to get reason going.
we have -7 relations from sally sucking up to monty... total is +5 right now and longer the aztecs live the longer we can get mutual struggle bonuses
Good news is tho Roosevelt is already friendly without really trying. so sucking up to sally is all we need to do now.
I have a ton of screens to cull crop cut and paste etc maybe with some neato photoshop fun. Problem is, work in 5 hours and no sleep yet... would be asleep but been holding up this sg too long as is. (omitting beaten smilie as I might just have 10 screens) I'll post the one that really matters tho.
Cheers!
-Liq