Ok, I played.
As guessed, both Boston and Lyons get settled in the next two turns. Red dot remains open.
Novgorod's borders popped and we started cultural attacking our first city, Kyoto.
We can also see into Rosie's river city New York and spot two Axes!
On turn three we finally steal both Elephants from Kyoto.
Both Rosie and Toku are listed in the score list as Jews! Somehow the religion ignored the non existing open borders and spread to Kyoto and Washington.
So that makes the Kyoto cultural attack slightly more tedious. Slightly.
The Wheel comes in and we go with Priesthood next.
Moscows borders pop again and we directly steal the best tile (corn) from under Boston's nose. They have to eat horses now.
In St.Pete the Copper is mined and the phants are camped. A little micromanage hell and I think revolting to slavery and whipping might not be a good idea. I am not too good with the mechanics involved but with the awesome production (camp, mine, copper mine) and running a food deficit we could get Stonehenge without slavery. The military police warrior finally arrives in St.Pete from Moscow to quell the short period of riots.
Novgorod finishes it's second warrior and starts the Oracle as Priesthood is in (Pottery next).
And with no hammer to overflow Stonehenge is erected in St.Pete by very skinny and starving people.
It's short rations or the whip!!!
As for the ending.
Napoleon converts to Judaism as well.
We have -2 close border modifier with Washington (axemen) and Nappy (archers).
I timed another warrior in St.Pete to finish the same turn I connected the copper to St.Pete. Unfortunately the copper connection gets accounted for earlier than the build completion. So the warrior gets converted into a spearman automatically, which takes two more turns to complete.
Didn't know it works this way around. Feel free to invest into an axemen instead before finishing the spear.
The corn is connected to St.Pete for additional health. One worker is unmoved, I suggest starting a trade route to Novgorod to provide tasty corn to them as well (Novgorod is already at their health cap, size 3!). The other worker can make the Moscow trade route and start cottaging up Moscow afterwards. I left St.Pete heavily hammer biased as they are on their happy cap until the camp gets connected, which I think is lower priority for the short future. Lets pump military.
A settler is due in Moscow in 8 turns. A scouting warrior is already reserving red dot for him.
Boston will really suck in a while.
OUr scout found lots of land in the SW. Caesar has quite some space to expand into.
Note, that I have
not converted to slavery yet!
Happy commenting.
mh