RB29d - Cultural Extermination

Looking good, I think we should claim the horse one way or the other. In normal games settling 1 NE of the little lake would be obvious, but in this game it might be better to take the Red circle anyway for cultural pressure reasons. Hmm, if we did that, it would be more of a production oriented city and our next city should ideally be a cottage one somewhere. (we can see Novgorod has started to cause a hit to our income already.)
 
Little concerned about the situation in the save: We have three cities and one military unit. Remember, this isn't Always Peace. Before we consider building another settler I think we need to get a couple of Warriors into each of St. Pete and Novgorod. This will also let Moscow grow out to size 3-4 and increase our income a bit.

If we research Bronze before Priesthood, Novgorod can build its second Warrior before we can start the Oracle. Moscow will have to produce Warriors for St. Pete if we hope to build Stonehenge.

I'm guessing the next three techs we need are BW, The Wheel, and Priesthood. Then we can head for Writing. I like BW next, then judge whether we want to start the Oracle or connect our resources. I want BW primarily for Slavery as I fear we'll have to whip Stonehenge to completion. We can currently do 70% science at a profit.

Red dot looks fine, we'll get the Corn with another city later. I'd guess we can also grab the Stone as our culture covers enough of the territory in the vicinity to scare off anyone else from settling it.
 
Do we plan on making a 4th city soon for a red dot? I agree that we need some military, so I like going BW and building warriors in every city not named St. Petersburg
 
Wouldn't red dot be gone by the time we have settler there due to capital border pop?
edit: probably not as the AI takes 75 turns for the 150 border pop with 2cpt from the palace, right?
edit edit: Ok, forget that. weedy!

Basically border pops from Kyoto and Washington will seal off the eastern continent for us without open borders.
I am very much in favor of roads connecting our cities, for trade income as well as for hectic defense shuffling in an emergency.
mh
 
Red dot is 4th ring and will be available for a while. Warriors aren't much of a defence, I agree we should go for BW. The western AIs are quite distant and we should be able to afford a little time to consolidate our position in the east with Axes, workers etc and get more exploration done in the west before we push that way.
 
I think for the short-term future Moscow will be a military city, until it reaches its happy cap. St. Pete can take over settler/worker duty after Stonehenge. It is already approaching the happy limit and has a lot of nice tiles, particularly once it steals the cow from Paris. Hopefully we can get enough tiles mined/camped around St. Pete that Stonehenge will only be ~30 turns into the future.

Once Moscow has grown out a bit and can re-assume settler duty, we can build a couple of temples in St. Pete and generate a Prophet for Theology. I think St. Pete is a better choice to run specialists than Novgorod due to having more food. Novgorod looks better as a military pump post-Oracle with the Ivories and the hills.
 
Our military city is probably going to default to wherever copper shows up if we have any, it gives a significant production boost and it'll take a while to connect all our cities on epic. But in the absence of that I would suggest St Pete run out a few archers in case the AI tries something funny, since Stonehenge will be done a lot faster than Oracle, and CG1 archers with 40% culture should hold up well defensively.
 
Gentlemen! We now have TWO military units! And TWO workers!!!



Conveniently, we also have TWO sources of bronze... in our borders!



I figured The Wheel would be a good tech to have next.... and St. Pete is looking to be that production city after all!

France now has TWO cities!!!



And there are TWO settlers nearby, ready to settler within a turn or TWO!



Whoever said they would build NE of the lake gets a peanut.



Red dot is still available...


the save!
 
I got it and can play any time today. However I want you guys to have the time to post comments first.
In terms of research I think after The Wheel:
1 Priesthood
2 Pottery
3 Archery
4 Writing

I also want to have the settler for red dot rather sooner than later.
We should steal the Elephants in the next turns hopefully.

So, I am waiting on your thoughts and will then go ahead.

mh
 
The research order sounds good except I'd skip archery and just train axes in St Pete because archers can't deal with pillaging. Oracle will be somewhat late if we build it in Novgorod, but with no spiritual opponents this might be ok.

Red dot is a definite must have now, in addition to the pressure on Washington/NY it will also make Roosevelt's lake city 100% useless.

I think we should cottage up Moscow to support our further expansion now that we have discovered copper at St Pete. Domination is turned off and we'll have to push both west and east which is likely to be expensive in terms of setting up outposts.

I have a different vision of the late game from the previously published culture domination games. Instead of pushing with culture slider I would prefer to push with Sistine Chapel powered artists allowing us to continue to work developed towns in our core for research.
 
Instead of pushing with culture slider I would prefer to push with Sistine Chapel powered artists allowing us to continue to work developed towns in our core for research.

Yes, I agree, since it's not always peace and we might have to stay up to date with military techs.
mh
 
Ok, I played.

As guessed, both Boston and Lyons get settled in the next two turns. Red dot remains open.
Novgorod's borders popped and we started cultural attacking our first city, Kyoto. :goodjob:
We can also see into Rosie's river city New York and spot two Axes! :eek:
On turn three we finally steal both Elephants from Kyoto. :goodjob:
Both Rosie and Toku are listed in the score list as Jews! Somehow the religion ignored the non existing open borders and spread to Kyoto and Washington. :confused: So that makes the Kyoto cultural attack slightly more tedious. Slightly. :mischief:
The Wheel comes in and we go with Priesthood next.
Moscows borders pop again and we directly steal the best tile (corn) from under Boston's nose. They have to eat horses now. :lol:
In St.Pete the Copper is mined and the phants are camped. A little micromanage hell and I think revolting to slavery and whipping might not be a good idea. I am not too good with the mechanics involved but with the awesome production (camp, mine, copper mine) and running a food deficit we could get Stonehenge without slavery. The military police warrior finally arrives in St.Pete from Moscow to quell the short period of riots.

Novgorod finishes it's second warrior and starts the Oracle as Priesthood is in (Pottery next).
And with no hammer to overflow Stonehenge is erected in St.Pete by very skinny and starving people. :goodjob: It's short rations or the whip!!!

As for the ending.
Napoleon converts to Judaism as well. :crazyeye:
We have -2 close border modifier with Washington (axemen) and Nappy (archers).
I timed another warrior in St.Pete to finish the same turn I connected the copper to St.Pete. Unfortunately the copper connection gets accounted for earlier than the build completion. So the warrior gets converted into a spearman automatically, which takes two more turns to complete. :sad: Didn't know it works this way around. Feel free to invest into an axemen instead before finishing the spear.
The corn is connected to St.Pete for additional health. One worker is unmoved, I suggest starting a trade route to Novgorod to provide tasty corn to them as well (Novgorod is already at their health cap, size 3!). The other worker can make the Moscow trade route and start cottaging up Moscow afterwards. I left St.Pete heavily hammer biased as they are on their happy cap until the camp gets connected, which I think is lower priority for the short future. Lets pump military.
A settler is due in Moscow in 8 turns. A scouting warrior is already reserving red dot for him.
Boston will really suck in a while. :D
OUr scout found lots of land in the SW. Caesar has quite some space to expand into.
Note, that I have not converted to slavery yet!

Happy commenting.
mh
 

Attachments

  • RB29 - Cultural Extermination BC-0925.zip
    81.6 KB · Views: 147
  • Civ4ScreenShot0001.JPG
    Civ4ScreenShot0001.JPG
    122.2 KB · Views: 681
I knew religions could spread without open borders but I'm very surprised to see it in Lyons as we don't have sailing. I guess we should be OK to open borders with the AI once we own red dot anyway, since we aren't really trying to protect any city sites and we can look for sites we can settle behind AI lines.

I think we should send a worker (need more of course) to Novgorod and mine the grass hill there to help finish the oracle, and make more use of our financial bonus tiles. We could switch a forest to lake in Moscow, and still finish settler in 8 turns.

T_McC should be able to play on the weekend (let us know if you need a swap)
 
I knew religions could spread without open borders but I'm very surprised to see it in Lyons as we don't have sailing.

Either civ having a connection between the cities is good enough; presumably this is evidence that Napolean has Sailing.
 
What are we going to hit with oracle ? If it's COL, then I would avoid connecting our red dot city to be sure confucianism is founded there
 
Top Bottom