I decide we need to push for settlers this turnset, to take potential city sites before they disappear. We won't have any before my turns are complete, so I will play the turns quickly and then update our settler map for discussion. Our economy will probably crash when we settle the sites, so I am making a start on cottages too.
Load the save, check micro and city management plans for this set:
Moscow: is working 2 forests, whip both those citizens to finish the granary, excess will finish worker next turn. We will then build a warrior for future military police duty regrowing the city to size 4, then start a settler.
St Pete: switch mine (4h) to Oasis (3h3c) When we finish the worker, it will chop a temple and micro the city to grow to size 6 and finish temple on same turn by switching mine and ivory as necessary.
Reddotstov: insert granary ahead of axe since we had an axe on the way and are now able to whip the axe under construction there if necessary once the city grows to size 2.
Sign open borders with Roosevelt, as he can't take any useful city sites now.
595 BC (2) - Napoleon builds Pyramids in Paris. Gah! Start building cottages at Moscow and Novgorod in preparation for our expansion
550 BC (5) - Caesar builds Great Lighthouse, Napoleon builds Rheims by the lake to our west
520 BC (7) - we build Oracle. Since the AI had just completed pyramids I didn't feel the need to whip it.
Confusion founded in Reddotstov and we will send the missionary to Khan to spread dissension
I think we need 3 settlers quickly, start a settler in Novgorod too
430 BC (13) - Confusion spreads to Karakorum, Genghis converts. Our horses are connected.
St Pete finishes its temple, grows to size 6, and hires a priest. It's unhealthy so I try to trade resources and realise that we can't do that until Moscow is connected up. Oops.
400 BC (15) - End of turnset. Alphabet due in 2, two settlers due in 7, prophet due in 14 giving us a nice choice between shrine and theology (I would probably pick the shrine here actually, with Theatres available soon a Great Artist gives more culture push than a holy city does and we could really use the cash boost)
I guess we'll probably want to research drama next.
Here's the new situation in the west:
Blue has low maintenance and defends these grasslands against AI settling and we can cottage it up. Or we could found at pink and take the sheep as well with deer in 4th ring to the west but we get a load of useless tundra. I also like the purple dot which will pay for itself with gold, attack 3 cities in 4th ring and claim territory near Berlin.
South of that we have another potential site to try and steal resources if we want to antagonize Rome too, probably not as much hurry to found that one, but I prefer it to sticking the city between Paris and Orleans which only claims a banana that we can't use yet.
And in the east I definitely like the McC yellow dot, it's getting slightly crowded in there but yellow might eventually clear some usable land for orange.
Anyway, after we discuss where we want to settle Blid is up next - we're on a 15 turn rotation now.