Justus II
General Staff
Regarding Gobi's turn, I have a comment and a question. The Fur-Wine deal makes sense, but you mentioned 15g involved (from us or from them, not exactly clear). I would have preferred a straight lux deal, as it is safer for our reputation if it is strictly per-turn goods on both sides. I'm not sure, but does our trade route passes through anyone else (Visigoth, etc). If so, it could easily be broken if they go to war, and there goes our rep. May not be as critical this game, as I don't see us buying much tech on GPT, but it could be. For that matter, we need to be careful about all per-turn deals with the Romes, as at some point we will start (or join) the dogpile, and the less encumbered we are by deals, the more flexibility we will have in timing. Probably OK for now, as I don't think we want to start the war before SoG, but a lot can happen in 20 turns.
Second point is more of a question, I'm not sure if we can get a good feel on the price for an alliance when we are not yet at war ourselves. I have had occasions where I have tried to buy an alliance, and there was no way they would join, but after I declared myself, and asked them to join, it was quite negotiable. Anyone clarify?
I also had a question on tree chopping, but it was answered
Also, good call on getting Barb Leadership, no sense spending research dollars when it is already out. Has anyone else started SoG since the Huns?
Regarding Akots questions: I would agree that Sacking is not as much a priority, in fact we may want to drop research to minimum, and start using cash for upgrades. We have few cities (any?) that can comfortably crank out 70-shield units, I would prefer lots of Pillagers/Marauders that can be upgraded when the time comes. By the time we attack, one of our neighbors will surely have Sacking, and we can wait to buy it cheap. I would keep minimum research, as that keeps what we have invested so far available as a discount toward eventually buying it, rather than dropping it completely. (The minimal research doesn't help much, but if we have already invested 7 turns of max beakers, that is a sizeable chunk).
As for what to do with the cash, I already mentioned upgrades, but Akots is right about some of the techs. I know Maps can give us a big payoff, IF the other barbs have some cash available. If not, we may have trouble cashing in. 19gpt seems like a lot of money unless we KNOW the other tribes have cash or techs on hand to get our money back. Another option is to collect all the barb maps, then sell our consolidated map to the Romes, hopefully getting a decent discount on another tech that way.
Fortification would be another useful tech, and is required for the next age. We do want to get to the next age, as I think Military Tradition and Heavy Cav could be useful, but not at the expense of upgrading what we have.
As for the other requests, our people will just have to rough it!! I don't see much payoff for Libraries, as I don't think we will be doing much more research ourselves. We may need a few temples in the larger cities, but they can wait for now, our focus has to be on military, and when the time comes, some migrants to resettle the vacant obelisks.
Looking over your questions, I see the point about Syracuse, by all means max out the shield production, if that means more lux tax or delaying some of the tech, do so. I think the SoG is the Decisive Point at this stage of the game, the sooner we get it, the sooner our power will build. Armies will be critical, especially the extra move for our slow units, and a 4th unit in an army is very powerful. Not to mention the free Warlords. So yes, merge workers, do whatever you have to to speed it up. With our pre-build, I think we still have a good shot of getting it, but everything we can do to boost our chances is worth it.
Expanding south is fine, and roads through the mountains will definitely help, so I'm all in favor of that. With Migrants being so cheap, we should settle as aggressively as our defenses will allow.
Which reminds me, Gobi mentioned something about Spears as cheap MPs, probably a good idea to crank some out in smaller cities to free up raiders/marauders for upgrade and movement to the front. Keep a few offensive units back as zone defense/reaction force in case one of our neighbors gets confused as to who the real enemy is!!
Wow, that was longer than I intended, I better sit down so the rest of the council can speak. While I'm at it, though I do want to post the updated Council Roster (we should post it after each player, just to keep everyone on track).
Justus II
RubberJello
Gobi Bear - Just Played
Akots - Up (and got it)
Doc Tsiolkovski - On Deck (if we get a confirmation)
Second point is more of a question, I'm not sure if we can get a good feel on the price for an alliance when we are not yet at war ourselves. I have had occasions where I have tried to buy an alliance, and there was no way they would join, but after I declared myself, and asked them to join, it was quite negotiable. Anyone clarify?
I also had a question on tree chopping, but it was answered

Also, good call on getting Barb Leadership, no sense spending research dollars when it is already out. Has anyone else started SoG since the Huns?
Regarding Akots questions: I would agree that Sacking is not as much a priority, in fact we may want to drop research to minimum, and start using cash for upgrades. We have few cities (any?) that can comfortably crank out 70-shield units, I would prefer lots of Pillagers/Marauders that can be upgraded when the time comes. By the time we attack, one of our neighbors will surely have Sacking, and we can wait to buy it cheap. I would keep minimum research, as that keeps what we have invested so far available as a discount toward eventually buying it, rather than dropping it completely. (The minimal research doesn't help much, but if we have already invested 7 turns of max beakers, that is a sizeable chunk).
As for what to do with the cash, I already mentioned upgrades, but Akots is right about some of the techs. I know Maps can give us a big payoff, IF the other barbs have some cash available. If not, we may have trouble cashing in. 19gpt seems like a lot of money unless we KNOW the other tribes have cash or techs on hand to get our money back. Another option is to collect all the barb maps, then sell our consolidated map to the Romes, hopefully getting a decent discount on another tech that way.
Fortification would be another useful tech, and is required for the next age. We do want to get to the next age, as I think Military Tradition and Heavy Cav could be useful, but not at the expense of upgrading what we have.
As for the other requests, our people will just have to rough it!! I don't see much payoff for Libraries, as I don't think we will be doing much more research ourselves. We may need a few temples in the larger cities, but they can wait for now, our focus has to be on military, and when the time comes, some migrants to resettle the vacant obelisks.
Looking over your questions, I see the point about Syracuse, by all means max out the shield production, if that means more lux tax or delaying some of the tech, do so. I think the SoG is the Decisive Point at this stage of the game, the sooner we get it, the sooner our power will build. Armies will be critical, especially the extra move for our slow units, and a 4th unit in an army is very powerful. Not to mention the free Warlords. So yes, merge workers, do whatever you have to to speed it up. With our pre-build, I think we still have a good shot of getting it, but everything we can do to boost our chances is worth it.
Expanding south is fine, and roads through the mountains will definitely help, so I'm all in favor of that. With Migrants being so cheap, we should settle as aggressively as our defenses will allow.
Which reminds me, Gobi mentioned something about Spears as cheap MPs, probably a good idea to crank some out in smaller cities to free up raiders/marauders for upgrade and movement to the front. Keep a few offensive units back as zone defense/reaction force in case one of our neighbors gets confused as to who the real enemy is!!
Wow, that was longer than I intended, I better sit down so the rest of the council can speak. While I'm at it, though I do want to post the updated Council Roster (we should post it after each player, just to keep everyone on track).
Justus II
RubberJello
Gobi Bear - Just Played
Akots - Up (and got it)
Doc Tsiolkovski - On Deck (if we get a confirmation)