Sir Bugsy
Civ.D.
Pre-flight We are behind most of the world in science. Lets see what we can do. Remember that gold and silver are resources in this game that can be traded.
I decide to wait until Pillaging comes in next turn to trade. Writing will be expensive otherwise. Both Visigoths and Ostrogoths want 101G, 5GPT & Contact with the Celts for it. Plus I wont get as much resale for it. Pillaging is the key.
Stop the worker chopping the forest near Bremen since the chop is due on the same turn the barracks will complete. Move the worker to Repton and merge him in. Were getting 6 spt and we need to improve some tiles.
Not sure why we have two curraghs scouting the coast. Ill send the second as far as the west coast of Africa and turn him around.
IBT Pillaging comes in. Select Barbarian Leadership
Kiel: Migrant=> Migrant
Lubeck: Barracks=> Raider
Bremen: Barracks=> Raider
Hohwacht: Migrant=> Worker
Cirencester: Barracks=>Raider
1. 364 AD Time for some trading:
Ostrogoths have met the Celts.
Visigoths havent, oh and they have a worker.
Trade Pillaging to Visigoths for Writing and a worker.
Sell Writing to Celts for HBR & 2G.
We have horses on either side of Kiel.
Trade Ostrogoths Math for Pillaging.
Change Bremen and Cirencester over to a catapult.
We are down five techs to X-man, one to the Hun. Even with the Ostrogoths and Visigoths, and ahead of the rest of the barbarian tribes.
Adjust the science slider to 70%. Get Barbarian Leadership (Scourge of God) in 16 turns at +1 gpt.
IBT - The Franks grabbed the prime spot on the river south of Timmendorf. We can still cram one in.
2. 366 AD Check on cost of SoG. It is 200 shields. We presently have about 44 shields in the box. At 6 spt, that puts it about 26 turns out. Ill need to get a lot more production going there.
IBT The Franks have another settler pair headed towards the river south of Timmendorf. Ill try a block.
Lindsey: Worker=> worker
3. 368 AD Start workers improving the area around Repton.
Drop science to 60%, Barb Leadership still due in 14. Look into some trades with X-man, but it would cripple our economy.
Hire a scientist in Kiel for a turn.
IBT Kiel: migrant=> migrant
Hohwacht: Worker=> raider
Exeter: Worker=> Barracks
4. 370 AD Found Hampshire to the east. Start Barracks.
IBT Frankish settler pair doesnt settle.
Eisleben: Worker=> Barracks
The Byzantines are building Justinians Leadership.
5. 372 AD Found Nottingham south of Timmendorf on the west side of the river. Start Barracks.
Vandals have a worker for sale. Have we bought a Vandal yet? Check F3 no. Sell Math to the Vandals for a worker & 1G.
Realize that Lubeck is under some serious cultural pressure. Switch the raider to a temple. This might be
and can be vetoed.
IBT Bremen: Cat=> Cat
Ashdown: worker=> barracks
The Romans are building Justinians Leadership. The Byzantines switch cities they are building it in.
6. 374 AD Join two workers to Repton. That puts it at 9 spt. Need to bump the lux up to 30% though. With about 70 shields in the box., well have 200 shields in 15 turns. Barb leadership is due in 10 turns. I hope adding those two workers in wasnt
IBT Kiel: migrant=> migrant
7. 376 AD -
IBT Hohwacht: Raider=> Barracks
Lindsey: worker=> Barracks
Timmendorf: Barracks=> Pillager
8. 378 AD Found Wittenberg on east side. Start Barracks.
IBT Byzantines swap cities on their Justinian build again.
9. 380 AD -
IBT Kiel: Migrant=>Pillager (I think were almost out of room. Obviously vetoable)
Bremen: Cat=> Cat
Chippenham: Pillager=> Pillager
Cirencester: Cat=> Pillager
Byzantines move it again.
10. 382 AD -
After Action Report: We have 14 raiders, mostly on MP duty. Three cats, and a pillager. We still have a lot of tile improvement to go. It looks like well be one of the first to get Barb Leadership. I think weve got a great chance for the SoG. I think were just about at the end of expansion and we should start building our military. I have barracks being built where ever possible.
One thought I had over the night is that I shouldnt have cats being built in barracks cities. Maybe we should switch over one or two of the cities building barracks to cats.
There is a settler ready to settle SE of Timmendorf. We have another settler, maybe he can be squeezed in somewhere to the east, or used as a combat settler to replace a razed Roman town.
Screen shot to follow.
http://www.civfanatics.net/uploads6/RBC12H,_382_AD.zip
I decide to wait until Pillaging comes in next turn to trade. Writing will be expensive otherwise. Both Visigoths and Ostrogoths want 101G, 5GPT & Contact with the Celts for it. Plus I wont get as much resale for it. Pillaging is the key.
Stop the worker chopping the forest near Bremen since the chop is due on the same turn the barracks will complete. Move the worker to Repton and merge him in. Were getting 6 spt and we need to improve some tiles.
Not sure why we have two curraghs scouting the coast. Ill send the second as far as the west coast of Africa and turn him around.
IBT Pillaging comes in. Select Barbarian Leadership
Kiel: Migrant=> Migrant
Lubeck: Barracks=> Raider
Bremen: Barracks=> Raider
Hohwacht: Migrant=> Worker
Cirencester: Barracks=>Raider
1. 364 AD Time for some trading:
Ostrogoths have met the Celts.
Visigoths havent, oh and they have a worker.
Trade Pillaging to Visigoths for Writing and a worker.
Sell Writing to Celts for HBR & 2G.
We have horses on either side of Kiel.

Trade Ostrogoths Math for Pillaging.
Change Bremen and Cirencester over to a catapult.
We are down five techs to X-man, one to the Hun. Even with the Ostrogoths and Visigoths, and ahead of the rest of the barbarian tribes.
Adjust the science slider to 70%. Get Barbarian Leadership (Scourge of God) in 16 turns at +1 gpt.
IBT - The Franks grabbed the prime spot on the river south of Timmendorf. We can still cram one in.
2. 366 AD Check on cost of SoG. It is 200 shields. We presently have about 44 shields in the box. At 6 spt, that puts it about 26 turns out. Ill need to get a lot more production going there.
IBT The Franks have another settler pair headed towards the river south of Timmendorf. Ill try a block.
Lindsey: Worker=> worker
3. 368 AD Start workers improving the area around Repton.
Drop science to 60%, Barb Leadership still due in 14. Look into some trades with X-man, but it would cripple our economy.
Hire a scientist in Kiel for a turn.
IBT Kiel: migrant=> migrant
Hohwacht: Worker=> raider
Exeter: Worker=> Barracks
4. 370 AD Found Hampshire to the east. Start Barracks.
IBT Frankish settler pair doesnt settle.
Eisleben: Worker=> Barracks
The Byzantines are building Justinians Leadership.
5. 372 AD Found Nottingham south of Timmendorf on the west side of the river. Start Barracks.
Vandals have a worker for sale. Have we bought a Vandal yet? Check F3 no. Sell Math to the Vandals for a worker & 1G.
Realize that Lubeck is under some serious cultural pressure. Switch the raider to a temple. This might be

IBT Bremen: Cat=> Cat
Ashdown: worker=> barracks
The Romans are building Justinians Leadership. The Byzantines switch cities they are building it in.
6. 374 AD Join two workers to Repton. That puts it at 9 spt. Need to bump the lux up to 30% though. With about 70 shields in the box., well have 200 shields in 15 turns. Barb leadership is due in 10 turns. I hope adding those two workers in wasnt

IBT Kiel: migrant=> migrant
7. 376 AD -
IBT Hohwacht: Raider=> Barracks
Lindsey: worker=> Barracks
Timmendorf: Barracks=> Pillager
8. 378 AD Found Wittenberg on east side. Start Barracks.
IBT Byzantines swap cities on their Justinian build again.
9. 380 AD -

IBT Kiel: Migrant=>Pillager (I think were almost out of room. Obviously vetoable)
Bremen: Cat=> Cat
Chippenham: Pillager=> Pillager
Cirencester: Cat=> Pillager
Byzantines move it again.

10. 382 AD -

After Action Report: We have 14 raiders, mostly on MP duty. Three cats, and a pillager. We still have a lot of tile improvement to go. It looks like well be one of the first to get Barb Leadership. I think weve got a great chance for the SoG. I think were just about at the end of expansion and we should start building our military. I have barracks being built where ever possible.
One thought I had over the night is that I shouldnt have cats being built in barracks cities. Maybe we should switch over one or two of the cities building barracks to cats.
There is a settler ready to settle SE of Timmendorf. We have another settler, maybe he can be squeezed in somewhere to the east, or used as a combat settler to replace a razed Roman town.
Screen shot to follow.
http://www.civfanatics.net/uploads6/RBC12H,_382_AD.zip