I swing the CB trade for Iron and 9gpt. Almost all of the other civs have Code of Laws, and the Abbasids have Jihad as well. While I don't like letting our closest neighbour have Iron for 20 turns, we need to catch up in tech. Corruption in Patzinak is horrible - it only has 2 uncorrupted shields a turn. Switch it to Granary regardless.
IT: Izmit riots. Watch 1,034,567 settler pairs move. Ankara Worker-Temple. English are building Domesday Book - jeez that's some fast Town Hall builds on their part!
1008 AD (1) (55/204 in game): No river movement penalty is really nice. I move a settler North of Ghuzz to settle a city along a river. Found Bolu in the South. I cash rush the Temple in Ferrouz - thought about buying Seafaring for 120g, but decided against it.
Remember how I mentioned that Tar was worthless since it only enables Dromons, a unit we can't build? Well, there's one civ in this game that would very much love to have Tar:
Unless they go to war with the Bulgars (or us

) they won't be getting their own Tar anytime soon. So it looks like we've found our non-Arab tech trading partner
The Fatimids don't have Code of Laws! But unfortunately, they don't have Jihad either so no trade opportunity there

. Also all of the Vike civs have CoL, so no opportunity to swing Seafaring. The Germans, English, Danes, and Burgundians are all up Mapmaking. Abbasids are up Jihad. We're at parity with pretty much everyone else, and up CoL on the Cordovans, Fatimids, and Celts.
IT: Byz settle near the Spices. We could aggresively settle next to them and start a culture war for them, but A) they have the gold to rush culture and we don't B) I don't want to anger our sweetiepie Theodora. Ferrouz Temple-Spear.
1011 AD (2): I delay hooking up our 2nd iron, since we're not in a position to be building swords or smithies yet. There are 3 workers in the vicinity to do it though.
#$)(&%#@!, looks like the Byz can get Tar sooner than later
Must . . . fight . . . evil urge . . . to attack . . . . with warrior . . .
We might not be screwed just yet - a dipo check reveals that the Byz don't have spices, so their trade network doesn't link up through the Abbasids. We'll have to make sure not to help them by roading near that city, and also maybe block their workers with our units to prevent a linkup. If we can stop them for another 20 turns, we can swing at least one more Tar for Tech deal.
Our King is still stuck in Bulgaria. Maybe they'll be a buddy and kick him out for us.
Fatimids sill down CoL but no Jihad yet. I'm hedging that they'll go for Jihad first, since it enables their unique unit, the Ansar Warrior. And our 15gpt to the Celts expires next turn, giving us some money to play with.
I switch Patzinak to a Town Hall, since it's losing 4 shields and 6 commerce to corruption.
IT: Our buddies boot our King.
1014 AD (3): Found Urfa in our core, as well as Bingol on the Caspian. Mapmaking is available for everything we have (WM/62g/36gpt) but I decline, hoping to eventually swing Jihad from the Fatimids for Gold + CoL. Actually . . . we could get MM and then trade it for Seafaring + Jihad . . . This move would make sense, since all of the other civs are likely researching MM. Plus we can then broker contacts and WMs to the world. Let's see what I can do:
-I trade WM + 42g + 32gpt to the English for Mapmaking. Why the English? The Germans are the VP leader and are the closest to us, plus the English are the furthest and on their island and the AI has trouble organizing sea invasions, so they're the least likely to be a factor of the 'major' powers.
-Abbasids won't budge on Jihad! Ah well.
-MM to the Norwegians for Seafaring + 20g + WM. Norway's weak, and this gets us a sorely needed WM. Danes and Swedes have Smithing.
-WM to the Rus for 1g + WM. Their added map info will help us suck more $$$ away from the rich countries, as well as lower the price for Smithing (and hopefully Jihad).
-WM to the French for WM. Same reason as above, now all of Central Europe is revealed.
-WM to the Cordovans for WM + 26g. Iberia is revealed.
-TM to the Poles for WM.
-WM to the Swedes for Smithing + WM + 30g. Forget the Danes
-TM to the Magyars for WM + 2g.
-WM to the Bulgars for WM + 6g + 3 workers.
I save the game at this point, as I'm afraid I'll accidentally hit Enter and ruin all of work.
-WM to the Fatimids for WM + 29g. Africa is revealed.
-WM to the English for 71g + WM. That scored us an old, but still useful, Abbasid WM as well.
-WM to the Byz for 211g + WM. That wasn't all of their gold, but at least now we know what our WM is worth.
-WM to the Danes for 211g + WM.
-WM to the Burgundians for 118g + 5gpt + WM.
Get this: For fun I offer the Abbasids our WM (worth 211g) + 627g + 4gpt + NINE CONTACTS + Mapmaking - and all I get is 'I doubt they'll accept this proposal.' That Jihad is one expensive tech at monopoly! They only have 18g so I don't trade them our WM - maybe we'll get a trade opportunity for it later down the road.
Regardless, that was quite the exhausting trading round! We spent 42g and 36gpt (762g total) to get 725g + 5gpt + 3 workers + Seafaring + Smithing + an almost complete WM. Here's our world (note the aggressive Byzantine settling):
I rush a Town Hall in Patzinak for 132g, but that's it for now. If a big stack of Keshiks appear somewhere, then I'll spend the rest, but I want to save it for future trades or emergencies.
IT: Settler stampede! Ghuzz Spear-Library (as a pre-build for a smithie, since we need to hook up that Iron). Spatz TH-Granary. Salonika Worker-Warrior.
1017 AD (4): Still no dice on Jihad. Move workers onto Iron.
IT: Khazar Barracks-Horseman.
1020 AD (5): Not much happening.
1023 AD (6): Destroy a barb camp for 25g.
1026 AD (7): Iron comes online and I switch Ghuzz over to a Smithie. Most of our workers are doubled up, working up a sweat on the ground (I mean they're working it in pairs . . . I mean they're like two workers merged into one . . . errmm you get the idea

). Found Riza up north, dispersing a barb hut which had appeared on the interturn. Oh well, there goes some gold next turn when its warrior plunders Riza. Our exploring King finally arrives in Izmit, and takes up MP duty.
Do another round of Map trading, netting about 220g (the French gave 154g). Abbasids offer Dyes + WM + 5g for our WM, which means they still don't have the complete map. However I'm still holding out hope for a tech trade.
A right-click reveals something interesting:
The Swordsman's name is in red, which means he is carrying a relic! The French are marching the Crown of Thorns right through our territory! Should we capture it? We have two horsemen (one elite) that could hit them next turn. The French are too far away to mount an effective counter-attack. VPs don't matter to us since we're going for domination, but it would be nice to deny a relic to the other civs.
Since I have to break for supper and other things right now anyway, I'm going to post this partial turnlog. I'll finish the rest of my turns later tonight, or maybe even tomorrow morning. In the meantime, please offer your thoughts on what we should do about the relic (as well as any other strat talk).