Pre-turn: Due to the recent discussion on VPs and eliminating civs, I change quite a few city builds to Settlers. Our only hope of winning by domination is to eliminate the Rus, quickly settle as much of their land as possible, and then cash-rush Granaries and then hospitals to take care of growth + tile expansion. This route will be hard, but we set Domination as our original goal and I think we should stick with it. It would be a cop out, IMO, to switch to a VP victory goal now.
IT: Magyars and England make peace.
1218 (1): Move freshly built settlers and Sipahi north. Attack two Pole MI with Elite Sipahi and . . . no leader. We've had absolotely horrid Leader luck this game. Perhaps it serves us right for depending on a leader to move our Palace. Darn Karma!
I make
peace with the Poles, netting Polearms, 2g, WM, and a Worker. Time to check the total income of all of the civs with the 9999 gpt trick - note that this is their TOTAL income, ie all of their gold per turn from cities, taxmen, interest, and other civs BEFORE any of their expenses (corruption, science, etc . . .):
Abbasids: 1113 (!). Up *Divine Right*, Medicine, Invention, Education, Rel. Pers., Mercantilism, Milling, Seamanship. I hate them.
Byzantines: 735. Up Invention, Education, Rel. Pers., Mercantilism, Milling, Seamanship.
Turks: 567. Ummm, yeah.
Kievan Rus: 507. Up Rel. Pers., Mercantilism, Seamanship. Lack Horses.
Fatimids: 389. Up Medicine.
Sweden: 336. Up Seamanship.
Germany: 327. Up Mercantilism + Seamanship. Lacks Horses but won't give a tech for them.
France: 289. Even in tech.
Cordova: 189. Up Medicine, wants 1000g +100gpt for it.
Poles: 160. Even in tech.
England: 150. At War with us, and down Polearms.
Magyars: 148. Even in Tech.
Celts: 109. Down Code of Laws and Siegecraft.
Denmark: 91. At War with us, down Theology, Polearms, Middle Class.
Norway: 69. Even in tech. My god they have horrible homeland terrain to work with.
The Abbasids are obviously the runaway tech leader in this game. An immediate steal would cost 863g and net us Divine Right. However, I'm not going to do it. A) We need to avoid VPs. B) An immediate steal is too risky - we can't risk war with the Abbasids since our southern flank is too undefended. C) Robin Hood and Magna Carta are all well and good, but the shields required for those wonders would be much better used for Sipahi, especially since D) there are so few turns left in this game, that a Town Hall in every city doesn't have much of a benefit. Plus, considering the Diety trade ratio, I don't think we could get the other techs straight up for Divine Right anyway, we'd probably have to throw in GPT.
I make peace with England, netting 9g + WM. I make peace with the Danes, and have our choice of either Dankirke or Malaga for peace. Dankirke is a nice one-tile island, but it's right next to the Fatimid captial and would probably flip very soon. Malaga is right next to Rome, but it's a lower flip risk than Dankirke so we take it + 10g + 3gpt + WM for peace. Every little city helps with Domination. Malaga starts a sword. Spear-Pike upgrades cost 60g - I upgrade a few for our front lines.
Domination update: We're at 6% World Area, and 9% total pop. Byz are 12/15. We've got a long road ahead team. Looking at the Rus, I think we should attack the city of Kiev last out of all the 3 king cities. If we capture Kieve, their captial would jump to Isborsk, a more central location, and their total production would skyrocket.
I establish an embassy with Sweden and buy a RoP for WM + 30g.
IT: Denmark and Sweden ally vs Poland. See a few Rus spies move around - 2.2.1, ATR, potentially an annoying unit. I start a Cathedral in Ghuzz - we won't have at the end of this IT.
1221 (2): I sign a straight up RoP with the Magyars so I can move some Sipahi up North to hit the Rus King cities.
1224 (3): Continue to assemble our Northern attack force. The 20 turns on our RoP with the Kiev are up, but they didn't cancel it. This helps us move our troops into position more quickly. Peddle our WM around for 24g.
IT: The Rus come knocking and cancel our RoP.
1227 (4): More moving.
IT: Germany wants an Alliance vs the Fatimids -

. Our Golden Age is over. Income down to 69gpt. Abbasids start Magna Carta.
1230 (5): More moving and building.
IT: Abbasids declare war on the Byz. Maybe we can poach those spices.
1233 (6): More moving and building.
IT: Magyars and Norway make peace. Magyars and Byz ally vs Denmark. Byz cancel our wines deal, and I renew for 20gpt. I know this hamstrings us in declaring war against them, but after 20 turns we can shift the bulk of our SIpahi south and take out their wines and spices cities. Abbasids start Robin Hood.
1236 (7): It's time. Here's my attack plan for the north:
Once Vitebsk and Novgorod fall, we can concentrate on Kiev and then it's bye-bye Rus.
I declare WAR on the Rus

. I sign in the Swedes for 34gpt and the Magyars for 21gpt. I could have paid one of them in hard funds, but if they made peace with the Rus within a few turns we would have been ripped off big time. Gpt is the way to go.
We attack Vitebsk, killing 5 pikes, 2 Spears, 2 Zerks, 1 spy, 1 Inquisitor, and, of course, 1 king

- and we lost 0 Sipahi. Two Sipahi promoted to Elite during the attack. Should we keep the city or raze it? Pros of keeping: Extra pop, able to heal our units if a rax survives. Cons: AI will flock to the city like moths to a flame, and we can't afford to have our Sipahi defend or attack sieging 'zerks; with INquisitors, the Rus could hit the city pretty hard fairly soon. I decide to capture-raze the city, selling its rax and market for 30g. Our Sipahi are now in Swedish land, so we can retreat a little bit, rest, and then regroup for the assault on Novgorod. We pick off some random Kiev units.
IT: The Abbasids demand TM + 55g! We have to cave, as we have no way to defend our southern flank against Ansars and Assassins. Cordova + Byz ally vs Abbasids. We lose a northwest Sipahi to an MI, and Inquisitors force two more to retreat and kill two. Another Inquisitor captures Gudme in the North

- forgot to factor in their ATR for the northern defence. the sole Spear at Lublin defeats two spies. These ATR units are going to be a major PITA to defend against.
1239 (8): The two pole cities of Lublin and Lodz will fall to the Rus next turn, so I gift them to the Norwegians. I move our Sipahi away from the Rus border, deep into Swede territory, so they can heal. Kill a Rus sword, promoting to Elite.
IT: Germany and Poland make peace. Rus inquisitors and spies are everywhere, attacking full health Magyar units even if they only have 1hp left! Talk about fanatical. Ghuzz completes a cathedral and can hit 27spt: 3 turn Sipahi.
1242 (9): Kill two Inquisitors north of Sinop. Elite Sipahi kills a spy. Our main Northwest attack force rests, with one 3/5 unit killing a nearby 1hp spy. It should go without saying that none of our attacks generate a leader, because we're cursed and the RNG hates us. I'm starting to think that it's Odin that has cursed us, since we switched from building the Norse Sagas to Notre Dame. (and no, I'm not saying that it would be preferable to have a better leader popping % than the 2 content faces - I'm just saying that our Karma really stinks right now).
One positive note is that there are no Rus units visible to us.
I note that the Abbasids have captured the Byz city of Ascalon in southeastern Turkey.
IT: Danes move 10+ units from Italy next to Polish Venice. Cordova and Byzantines ally vs Sweden. I watch the Rus attack the city of Uppsala and kill one Pike, but that's it - must have been an Inquisitor. A sole Rus pike appears near Ferrouz. Sinop riots - I had moved a Sipahi out last turn and forgot to replace the MP.
1245 (10): Sipahi-smite a spy, promoting to Elite. Kill a spear in Swedish territory with a newly healed Sipahi, promoting to Elite. Sipahi-smite a 2/3 Pike, Elite style, and kill it with no leader pop. Remember how I gifted those cities to the Norwegians so we could re-capture them later? They both flipped to the Rus. I don't know whether to

or
Notes:
There's one unit active, a Settler in Kafa. I was thinking we could settle it on the plains next to the Byz border in order to help with unit costs, but if you think it's a waste of a settler you can move it north to settle the Rus lands once they're gone. Actually scratch that idea - I just remembered we can't build harbours, so it'll grow really slow, and with our luck it'll probably flip to the Byz anyway.
We're at 9,255 VPs, the Byz are 18,740 and the Abbasids 14,755. We're still at 6/9 for Domination, with the Rus at 11% land and the Byz at 15% pop. That means even if we manage to take over ALL of the Rus territory we'd still be 8% short in land (or more than double our current territory). With only 70 turns left I don't think this is a goal we can achieve

- but I'll be damned if we stop now!
We may want to think of merging some of our native workers to help grow cities and reduce unit costs. There's a worker next to Ghuzz specifically for this purpose, since Ghuzz is stuck at zero food for 3 turn Sipahi.
I'm building granaries in a few cities, even ones that have no river. Why? They can make settlers faster, and plus once we get hospitals online (Medicine due in 9), those granaries will help our pop grow much faster. However, feel free to veto if you think other things are more pressing.
I've sold the map and micromanaged the cities this turn. There are lots of fortified Sipahi in our cities if you want to start moving them towards Ferrouz, and then Kiev. I was expecting a Rus offensive along our northern border that thanfully never materialized.
Our empire:
Russian Rumble
Apologies for the file size of the screenies - I hadn't realized that my compression ratio was set very low.