microbe
Cascaded Mansion
- Joined
- Nov 16, 2003
- Messages
- 4,596
Sirian said:Hardly. We have a clear and objective rule set.
But the problem is this is not the case. The "build and disband" isn't in the rules yet you said it's not allowed during the game. You also mentioned we shouldn't leave cities empty which is also not in the rules. I'm pretty sure there are other examples but I couldn't remember.
I accepted that one because if your spirit was "do not do tricks AI doesn't do", then it's still natural to conclude "build and disband" is such a trick. But if your spirit is "focus on players" and "no gamey", it's far more ambigious and I would argue if you want a clear and objective rule set, you shouldn't extend the rule set arbitrarily. I wouldn't argue about "no razing" at all if you never did that.
So you either
1. define a set of rules and do not extend them, or
2. define a very simple and objective spirit and a set of demo rules which follow the spirit, and extend them by following the simple spirit
and not both ways. 1 is always better than 2, but currently we seem to have
3. a very subjective spirit and we yet still extend the rules as we play
You objected to an item in the rule set as inconsistent with the "spirit" and I explained why it isn't. Now you are complaining about the spirit itself, as if it existed in a vacuum.
I would not have argued about "no razing" if you never extended the rules (approach 1). I was then arguing about "no razing" because I thought the spirit was simple (no non-AI tricks) and we were following the 2nd approach. I was then arguing about the spirit because I found it's no longer simple and we are following the 3rd approach, which is bad. It's not that I like to argue about everything. It's I change what to argue because I respect and accept what you told me without argument. But you have to tell me: aren't we following the 3rd approach?

In one word, no matter what the spirit is, and no matter what's in the original rules, I accept anything you say why it's there and why it meets the spirit without further argument. We don't need to care as they are written officially in the rules anyway and we are able to follow them.
But for things aren't in the rules and later added, and we still might add more, that's another story. If we do not understand why they are added and why they meet the spirit, we'll fail to make judgment to follow the rules (or the spirit).
The spirit only enters over bits I did not account for, and frankly, that's been VERY few items, all minor.
What do you mean by "minor"? We don't have to follow them (but rules are rules)? It's OK to not ask when we have doubt and make our own judgment (that's why everyone might play a different rule set)? For what is worth, I hardly consider having to build wealth is minor.
I'm starting to get the impression that you enjoy arguing for its own sake.![]()
No, I am arguing because I want to make sure we understand what this game is about and avoid doing things you are against. I believe I have my points not answered, so please bear with me.

Of course, we can also ignore the problems and play on, as you seem to start getting bothered. But it is frustrating to have legitimate moves shot down by reason of "spirit". So please at least answer one question: can we do anything that is not listed in the written rules? (fall back to approach 1)
BTW: I read the epic rules again and cannot find one that forbids gifting AI cities. But I guess I've had enough questions.