Wherein we lay down the
as well as the
Not to mention the
RBC5-770AD Wherein we prepare for the Mongols to rule the world.
Our strength is that we are able to keep a HUGE army, so it is time to build one.
Start by kicking life into the fat and drunk homeguard. It is time to go to the front. Two muskets are sent from Karakorum to the front. Likely they were needed during the last war, but now we are not at war.
As far as techs go, Greece and Carthage are both industrial. Celts are behind us by Metallurgy.
I use a cavalry to sneak a peek at Delphi, a size 9 greek city, and there is a hop on top. Unfortunately there is a rifleman on top of Carthago Novo. Thats not very civil of them.
Ponder the 336 shields we have in Ulanbaata. A 10 shield per turn city could crank out one, perhaps two more armies during the game. SOmehow I suspect we as a military nation will produce more than that the natural way.
Smith's at 600 shields looks tempting though. Problem with Smiths being it is a useless tech for us, and it should not be allowed to detain us from rails/rifles.
Newtons/Copernicus are both worthless, since we do not do research by ourselves. Shakes is nowadays in C2C an excellent wonder, but alas not for the Feudalists. Especially the feudalists way nehind in tech. Suffrage is a mighty good wonder though. A really serious competition to the MIlitary Academy.
I will keep the shields towards Suffrage, or possibly ToE slingshot, and hope for a leader to be able to place military academy in a good city. Next leader should go to another cav army though. Cav armies are quite useful against entrenched riflemen.
Preliminary planning complete, time to prepare for a war against the Carthage well oiled machine. We will need some 10-20 cavalries for the initial advance, and preferably a couple of Trebuchets to use in a possible killing ground against the counters. It is hard to prepare killing grounds vs cavalry though, since they have move 3.
I will also need some 2-3 cavalry on our northern coast should they decide to sail from their subcontinent.
I buy Banking and Astronomy from Greeks for Saltpeter and 83gpt. Greece will need some defenses against the Carthaginians. We could always enlist the Celts should we need to present a soft target to the Carthaginians.
I put our lone scientist on Economics, since no one has that tech. When I discreetly check how much Greece would want to go to war against the Carthaginians, the answer is not very uplifting, since they cannot ever imagine doing such a nasty thing against the fine Carthaginians. Our envoy barely escapes with his life for suggesting such a thing.
Safe steal is 2000 coins, immediate 1000. Straight buy is about 1700 gold before haggling.
Given the boost I just gave the greeks, they will have Nationalism in a matter of turns, so the window where they are softer than us is not very large.
I consider switching from temples to walls in our front, but decide to wait and see which city the Carthaginians concentrate on.
I rush a settler in Gergovia. It is a corrupt city, and if a settler can get out a coupel of coins, so much the better.
I take a break here to patch up to patch 1.15. Almost forgot ...
Some bozo suggests we devote resources to researching Economics in 15. I gently remind him we are the mongols, we dont do research. We use all our resources to go to war.
Note that we have gained 20 gpt after patch. Likely due to lower corruption.
IBT: Karakorum: Cav->Cav,Kazan Cav->Cav, Gergovia: Settler->Settler, Hovd Musket->Cavalry,Nalayh: Worker->Worker,
780AD I spend 14 coins getting a fresh territory map of Carthage. I want to check if they have rails anywhere. Carthage has 11 size 12 cities. They are in a Democracy. But we have 20 cavalry.... Time for an immediate steal. If I succeed I get a bit closer to rails, if I fail, I get happiness as they declare on us.
Well, we fail, and Carthage declares on us. Time to see if we can do something about the Greeks. Greeks are easily bribed. 16 gpt gets them in on the deal. Greeks and Mongols go to war against Carthage.
Carthago Novo battle, top defender regular rifle. I suspect there is only one rifleman, so I deem it better to let the army deal with that, and the pikes/muskets underneath will be food for our undernourished cavalry. Lose eight hitpoints against the first rifleman. Then a second appears. I will use a vet cav to soften him up. Vet cav first redlines the rifle, but then get killed promoting the rifleman.
On top now is a reg musket. Vet cavalry takes him on and lose four hitpoints straight. Army takes on the musket, and we are back to our stubborn rifleman. Two vet cavalry retreats without doing damage, but third time is the charm. On top now is a vet cavalry which is easily dealt with by our own vet cavalry. Now we have an elite cavalry, and we raze Carthago Novo. I have something in mind that will need a LOT of workers a couple of years in the future. Earn a trebuchet and four workers.
I try to get wines and dyes from Greece, but he charges ridiculous prices. I much prefer to paying half what he wants in lux tax.
IBT: I cannot detect a single move from the Carthaginians, not a single cavalry sallies forth. Lets see if I can put some more hurt on him before he is ready.
Almarikh Cavalry->Cavalry,Tsetserleg Cavalry->Cavalry,BatShireet Musket->Musket,
790Ad I start the assault on Nora, a size 4 city. I will wait for the army before tackling Saldae which is at size 10.
I have some 10 cavalry available, and that should be enough against what is likely two regular riflemen in a size 4 city.
Vet cav vs reg rifle gets hurt by cannon, and retreats after dealing one damage
Vet cav vs reg rifle gets hurt by trebuchet and retreats after dealing one damage
Vet cav vs 2 hp rifle wins without getting damaged
Vet cav vs 2 hp rifle wins getting one hit.
I raze Nora in spite of it being only size 3. It is a bit to exposed, and I will need the workers. I do not think I have quite enough cavalry to take on Saldea this turn, I will wait until next turn. I will prepare though.
Found Hutag to fill in some Celtic lands. I do not want to settle on the front when I do not know where the Carthaginians are.
IBT: No counter this turn either. This is getting me nervous. Maybe I should let the army heal, so I can have that in reserve against Saldea.
800AD Battle of Saldea
Vet cav vs reg rifle dies dealing two hits
Vet cav vs reg rifle wins getting three hits
Vet cav vs vet musket retreats after dealing two hits
Elite cav vs 2 hp musket wins getting one hit
Vet cav vs 1 hp rifle wins, and Saldea is razed.
I will cover the cavalry force with three muskets. ( All my muskets within range. there are no enemy forces able to reach my city. )
Capture a stray worker.
Note, leaving large empty gaps of lands tend to make the AI civs go all out producing settlers, and bleeding their population dry would net me workers, and they less production. So it is often good to do this. I am of course hoping the Carthaginians will deal with any greek settlers....
I will leave two cavs on the southern front as zone defense in case the Carthage warriors decide to come here and play.
There are two Carthage ships in the sea now, I will play a single cavalry and a regular musket as zone defense on our northern shores.
IBT: Carthage signs up the Celts on a trade embargo... Ooo, shiver me. First counter appears and strike at our stack of troops. Knight versus Musket retreats after doing one damage. Second knight retreats after redlining us. Elite horse dies without doing damage. Third knight kills a musket receiving one hit. And thats it.
Darhan Musket->Musket,Rusadir Barracks->Walls,Choyr cavalry->Cavalry,Bayan Barracks->Musket,
810AD I decide to see if I can break one more city before I will have to huddle back and kill units if the flood have started, and take advantage of some high ground to get to and kill a first ring city. I start to advance cavalry along the coast, guarded by the army. I am trusting the AIs general reluctance to attack armies.
But first I need to kill off the troublesome knights. Vet cavalry vs reg knight wins 3-0, Elite cav vs 1 hp knight takes one damage and wins, Elite cav vs 1 hp knight wins without taking damage.
IBT: No counter but four regular knights and a veteran Ancient cavalry arrive at our southern borders. Good thing I have a zone defense.
Caracorum: Cav->Cav, Ta-Tu: Cav->Cav, Tabriz: Cav->Cav, Burdigala Temple->Worker,
820AD MOve forces into strike position, Discover that a fortified elite cav is on top of unfortified vet musket, so I unfortify the cav. Musket is a sacrifical tool.
Reinforce the threatened city so it is three muskets and two elite cav defending, switch from temple to walls. Maybe too late, but I reccon next turn, there will be even more Cartaginians there. Some spectators I sent up on a mountain spot a Carthaginian cavalry. It is defending Intombe against the Greeks.
I hate that you cannot pause during IBT: We lose three muskets and two cavalry defending against counters. Five cavalry, four knights and one ancient were attacking.
Richborough cav->cav,Lapurdum Walls->Cannon,Lindum Temple->Harbor,
830 Elite cav vs 3hp cav wins taking one hit,
Elite cav takes 3 hits and kills a vet cav, and Chagotai appears. Hi there cav army
And on our weak southern front as well. Thats good.
I retreat the 2 hp ancient cavalry out into the jungle with a brave musket. The last one hp knight in the south will have to live this round, as I am out of troops here.
In the north Vet cav vs reg inf retreats after dealing one,
Vet cav vs reg rifle retreats dealing nothing,
Vet cav dies dealing one,
Vet cav vs reg rifle wins, but redlines,
Vet cav vs 2 hp rifle dies dealing one, but promotes him.
Vet cav vs 2 hp rifle dies but deals one hit
Army vs 2 hp vet wins getting 8 hits !!
Vet cav lose against rifleman
Elite cav wins against rifleman
vet cav loses against conscript
vet cav wins against conscript
reg cav vs reg cav wins
vet cav vs 1 hp cav wins
army vs 1 hp cav wins, and I raze Hippu along with Leos workshop.
That was a costly battle, and I will have top regroup now.
Good thing I have a coupel of muskets along in the back to guard our troops.
IBT: Carthage calls us, wanting peace. He wont pay us for it though. I am careful of our rep, and tells him to take his deals to someone else.
Richborough riots due to my sloppiness during wartime. I thought our positive weariness should last a bit longer.
When I zoom to rich, it has 2 happy, one content and 2 unhappy. Wonder what all that was about.
Use scrollahead to prevent any more riots.
August:Walls->Cannon, Dalanz:Cavalry->Cavalry,Toson Musket->Cannon ( No rax!!)
840AD: Our southern army kills a knight without taking hits.
I up lux tax to 30% so I can put most of our taxmen back to work.
IBT: I see Carthage lose a cav and a medieval against a greek cav before a longbow takes the greeks out. I lose two captured workers I had forgotten to put under musket guard against a carthaginian cav appearing out of the fog.
A musket redlines and retreats a carthaginian cav without taking damage.
850AD: Hmm, he must have disbanded the workers, Thats not very neighbourly of him.
Elite cav vs redlined Carthage cav wins, but no leader.
War weariness is bad. I kick up to 40 %, but I still need to have a few taxmen.
IBT: One mosket loses after redlining a carthage cav, and two muskets redlines but wins against their cavs. Carthage has started to go on the offensive.
Greeks get Nationalism, and they offer us an MPP. I decline for now, as I have no control over when Greeks and Carthage goes to peace.
Karakorum Cav->Cav, Lugdunum riots ebcause I didn't see the difference between content and happy citizen. Mandalgovi Cav->Worker
860AD Elite cavalry vs 2 hp rifleman on plains wins, getting 3 hits.
Vet cavalry vs 1 hp cavalry wins, getting one hit.
Shift some forces towards the south, preparing a welcoming commite for the Carthaginians.
IBT: Lose a musket that doesn't even have time to load up their rifles when the Carthaginian cavalry comes charging in. The wounded cav he was covering survived though. See a greek supercav defeat two cavs and a knight.
Alesia Cav->Market, Ta-Tu: Cav->Cav, Manage to get a riot this turn as well., Kazan cavalry->Cavalry,Tabriz cavalry->Cavalry, Darhan Musket->Musket, Choy Musket->Musket.
870: Use cannon on intruder knight, and take him out with a cav afterwards,
At Intombe, Army vs reg rifleman wins taking one hit,
Vet cav vs reg Numidian wins taking three hits,
Vet cav vs reg num wins taking one hit,
Elite musket vs two hp longbow wins taking two hits, and Intombe falls, and this once, I keep it.
I do not dare garrison the army in Intombe though, it will have to suffice with three muskets.
Taxes are rather high now, and I suggest next leader aims for the gems at Ngome before making peace. War wearness is huge, it feels almost like I am fighting in democracy.
Note that there be Carthage units in the shadows between Intombe and Tolosa.
Also, next assault, bring some cannon, as the riflemen sometimes defend very well indeed.
Should you feel especially bold, we may have enough cavalry to go after Carthage city, especially if you bring the two armies. That ought to put the hurt on Carthage. This might be a bad idea, as Carthage may very well start coming in greater numbers now that Greeks have Nationalism.
Who feels like bleeding the Carthaginians now ?
Save is here.
Grimjack



RBC5-770AD Wherein we prepare for the Mongols to rule the world.
Our strength is that we are able to keep a HUGE army, so it is time to build one.
Start by kicking life into the fat and drunk homeguard. It is time to go to the front. Two muskets are sent from Karakorum to the front. Likely they were needed during the last war, but now we are not at war.
As far as techs go, Greece and Carthage are both industrial. Celts are behind us by Metallurgy.
I use a cavalry to sneak a peek at Delphi, a size 9 greek city, and there is a hop on top. Unfortunately there is a rifleman on top of Carthago Novo. Thats not very civil of them.
Ponder the 336 shields we have in Ulanbaata. A 10 shield per turn city could crank out one, perhaps two more armies during the game. SOmehow I suspect we as a military nation will produce more than that the natural way.
Smith's at 600 shields looks tempting though. Problem with Smiths being it is a useless tech for us, and it should not be allowed to detain us from rails/rifles.
Newtons/Copernicus are both worthless, since we do not do research by ourselves. Shakes is nowadays in C2C an excellent wonder, but alas not for the Feudalists. Especially the feudalists way nehind in tech. Suffrage is a mighty good wonder though. A really serious competition to the MIlitary Academy.
I will keep the shields towards Suffrage, or possibly ToE slingshot, and hope for a leader to be able to place military academy in a good city. Next leader should go to another cav army though. Cav armies are quite useful against entrenched riflemen.
Preliminary planning complete, time to prepare for a war against the Carthage well oiled machine. We will need some 10-20 cavalries for the initial advance, and preferably a couple of Trebuchets to use in a possible killing ground against the counters. It is hard to prepare killing grounds vs cavalry though, since they have move 3.
I will also need some 2-3 cavalry on our northern coast should they decide to sail from their subcontinent.
I buy Banking and Astronomy from Greeks for Saltpeter and 83gpt. Greece will need some defenses against the Carthaginians. We could always enlist the Celts should we need to present a soft target to the Carthaginians.
I put our lone scientist on Economics, since no one has that tech. When I discreetly check how much Greece would want to go to war against the Carthaginians, the answer is not very uplifting, since they cannot ever imagine doing such a nasty thing against the fine Carthaginians. Our envoy barely escapes with his life for suggesting such a thing.
Safe steal is 2000 coins, immediate 1000. Straight buy is about 1700 gold before haggling.
Given the boost I just gave the greeks, they will have Nationalism in a matter of turns, so the window where they are softer than us is not very large.
I consider switching from temples to walls in our front, but decide to wait and see which city the Carthaginians concentrate on.
I rush a settler in Gergovia. It is a corrupt city, and if a settler can get out a coupel of coins, so much the better.
I take a break here to patch up to patch 1.15. Almost forgot ...
Some bozo suggests we devote resources to researching Economics in 15. I gently remind him we are the mongols, we dont do research. We use all our resources to go to war.
Note that we have gained 20 gpt after patch. Likely due to lower corruption.
IBT: Karakorum: Cav->Cav,Kazan Cav->Cav, Gergovia: Settler->Settler, Hovd Musket->Cavalry,Nalayh: Worker->Worker,
780AD I spend 14 coins getting a fresh territory map of Carthage. I want to check if they have rails anywhere. Carthage has 11 size 12 cities. They are in a Democracy. But we have 20 cavalry.... Time for an immediate steal. If I succeed I get a bit closer to rails, if I fail, I get happiness as they declare on us.
Well, we fail, and Carthage declares on us. Time to see if we can do something about the Greeks. Greeks are easily bribed. 16 gpt gets them in on the deal. Greeks and Mongols go to war against Carthage.
Carthago Novo battle, top defender regular rifle. I suspect there is only one rifleman, so I deem it better to let the army deal with that, and the pikes/muskets underneath will be food for our undernourished cavalry. Lose eight hitpoints against the first rifleman. Then a second appears. I will use a vet cav to soften him up. Vet cav first redlines the rifle, but then get killed promoting the rifleman.
On top now is a reg musket. Vet cavalry takes him on and lose four hitpoints straight. Army takes on the musket, and we are back to our stubborn rifleman. Two vet cavalry retreats without doing damage, but third time is the charm. On top now is a vet cavalry which is easily dealt with by our own vet cavalry. Now we have an elite cavalry, and we raze Carthago Novo. I have something in mind that will need a LOT of workers a couple of years in the future. Earn a trebuchet and four workers.
I try to get wines and dyes from Greece, but he charges ridiculous prices. I much prefer to paying half what he wants in lux tax.
IBT: I cannot detect a single move from the Carthaginians, not a single cavalry sallies forth. Lets see if I can put some more hurt on him before he is ready.
Almarikh Cavalry->Cavalry,Tsetserleg Cavalry->Cavalry,BatShireet Musket->Musket,
790Ad I start the assault on Nora, a size 4 city. I will wait for the army before tackling Saldae which is at size 10.
I have some 10 cavalry available, and that should be enough against what is likely two regular riflemen in a size 4 city.
Vet cav vs reg rifle gets hurt by cannon, and retreats after dealing one damage
Vet cav vs reg rifle gets hurt by trebuchet and retreats after dealing one damage
Vet cav vs 2 hp rifle wins without getting damaged
Vet cav vs 2 hp rifle wins getting one hit.
I raze Nora in spite of it being only size 3. It is a bit to exposed, and I will need the workers. I do not think I have quite enough cavalry to take on Saldea this turn, I will wait until next turn. I will prepare though.
Found Hutag to fill in some Celtic lands. I do not want to settle on the front when I do not know where the Carthaginians are.
IBT: No counter this turn either. This is getting me nervous. Maybe I should let the army heal, so I can have that in reserve against Saldea.
800AD Battle of Saldea
Vet cav vs reg rifle dies dealing two hits
Vet cav vs reg rifle wins getting three hits
Vet cav vs vet musket retreats after dealing two hits
Elite cav vs 2 hp musket wins getting one hit
Vet cav vs 1 hp rifle wins, and Saldea is razed.
I will cover the cavalry force with three muskets. ( All my muskets within range. there are no enemy forces able to reach my city. )
Capture a stray worker.
Note, leaving large empty gaps of lands tend to make the AI civs go all out producing settlers, and bleeding their population dry would net me workers, and they less production. So it is often good to do this. I am of course hoping the Carthaginians will deal with any greek settlers....
I will leave two cavs on the southern front as zone defense in case the Carthage warriors decide to come here and play.
There are two Carthage ships in the sea now, I will play a single cavalry and a regular musket as zone defense on our northern shores.
IBT: Carthage signs up the Celts on a trade embargo... Ooo, shiver me. First counter appears and strike at our stack of troops. Knight versus Musket retreats after doing one damage. Second knight retreats after redlining us. Elite horse dies without doing damage. Third knight kills a musket receiving one hit. And thats it.
Darhan Musket->Musket,Rusadir Barracks->Walls,Choyr cavalry->Cavalry,Bayan Barracks->Musket,
810AD I decide to see if I can break one more city before I will have to huddle back and kill units if the flood have started, and take advantage of some high ground to get to and kill a first ring city. I start to advance cavalry along the coast, guarded by the army. I am trusting the AIs general reluctance to attack armies.
But first I need to kill off the troublesome knights. Vet cavalry vs reg knight wins 3-0, Elite cav vs 1 hp knight takes one damage and wins, Elite cav vs 1 hp knight wins without taking damage.
IBT: No counter but four regular knights and a veteran Ancient cavalry arrive at our southern borders. Good thing I have a zone defense.
Caracorum: Cav->Cav, Ta-Tu: Cav->Cav, Tabriz: Cav->Cav, Burdigala Temple->Worker,
820AD MOve forces into strike position, Discover that a fortified elite cav is on top of unfortified vet musket, so I unfortify the cav. Musket is a sacrifical tool.
Reinforce the threatened city so it is three muskets and two elite cav defending, switch from temple to walls. Maybe too late, but I reccon next turn, there will be even more Cartaginians there. Some spectators I sent up on a mountain spot a Carthaginian cavalry. It is defending Intombe against the Greeks.
I hate that you cannot pause during IBT: We lose three muskets and two cavalry defending against counters. Five cavalry, four knights and one ancient were attacking.
Richborough cav->cav,Lapurdum Walls->Cannon,Lindum Temple->Harbor,
830 Elite cav vs 3hp cav wins taking one hit,
Elite cav takes 3 hits and kills a vet cav, and Chagotai appears. Hi there cav army

I retreat the 2 hp ancient cavalry out into the jungle with a brave musket. The last one hp knight in the south will have to live this round, as I am out of troops here.
In the north Vet cav vs reg inf retreats after dealing one,
Vet cav vs reg rifle retreats dealing nothing,
Vet cav dies dealing one,
Vet cav vs reg rifle wins, but redlines,
Vet cav vs 2 hp rifle dies dealing one, but promotes him.
Vet cav vs 2 hp rifle dies but deals one hit
Army vs 2 hp vet wins getting 8 hits !!
Vet cav lose against rifleman
Elite cav wins against rifleman
vet cav loses against conscript
vet cav wins against conscript
reg cav vs reg cav wins
vet cav vs 1 hp cav wins
army vs 1 hp cav wins, and I raze Hippu along with Leos workshop.
That was a costly battle, and I will have top regroup now.
Good thing I have a coupel of muskets along in the back to guard our troops.
IBT: Carthage calls us, wanting peace. He wont pay us for it though. I am careful of our rep, and tells him to take his deals to someone else.
Richborough riots due to my sloppiness during wartime. I thought our positive weariness should last a bit longer.
When I zoom to rich, it has 2 happy, one content and 2 unhappy. Wonder what all that was about.
Use scrollahead to prevent any more riots.
August:Walls->Cannon, Dalanz:Cavalry->Cavalry,Toson Musket->Cannon ( No rax!!)
840AD: Our southern army kills a knight without taking hits.
I up lux tax to 30% so I can put most of our taxmen back to work.
IBT: I see Carthage lose a cav and a medieval against a greek cav before a longbow takes the greeks out. I lose two captured workers I had forgotten to put under musket guard against a carthaginian cav appearing out of the fog.
A musket redlines and retreats a carthaginian cav without taking damage.
850AD: Hmm, he must have disbanded the workers, Thats not very neighbourly of him.
Elite cav vs redlined Carthage cav wins, but no leader.
War weariness is bad. I kick up to 40 %, but I still need to have a few taxmen.
IBT: One mosket loses after redlining a carthage cav, and two muskets redlines but wins against their cavs. Carthage has started to go on the offensive.
Greeks get Nationalism, and they offer us an MPP. I decline for now, as I have no control over when Greeks and Carthage goes to peace.
Karakorum Cav->Cav, Lugdunum riots ebcause I didn't see the difference between content and happy citizen. Mandalgovi Cav->Worker
860AD Elite cavalry vs 2 hp rifleman on plains wins, getting 3 hits.
Vet cavalry vs 1 hp cavalry wins, getting one hit.
Shift some forces towards the south, preparing a welcoming commite for the Carthaginians.
IBT: Lose a musket that doesn't even have time to load up their rifles when the Carthaginian cavalry comes charging in. The wounded cav he was covering survived though. See a greek supercav defeat two cavs and a knight.
Alesia Cav->Market, Ta-Tu: Cav->Cav, Manage to get a riot this turn as well., Kazan cavalry->Cavalry,Tabriz cavalry->Cavalry, Darhan Musket->Musket, Choy Musket->Musket.
870: Use cannon on intruder knight, and take him out with a cav afterwards,
At Intombe, Army vs reg rifleman wins taking one hit,
Vet cav vs reg Numidian wins taking three hits,
Vet cav vs reg num wins taking one hit,
Elite musket vs two hp longbow wins taking two hits, and Intombe falls, and this once, I keep it.
I do not dare garrison the army in Intombe though, it will have to suffice with three muskets.
Taxes are rather high now, and I suggest next leader aims for the gems at Ngome before making peace. War wearness is huge, it feels almost like I am fighting in democracy.
Note that there be Carthage units in the shadows between Intombe and Tolosa.
Also, next assault, bring some cannon, as the riflemen sometimes defend very well indeed.
Should you feel especially bold, we may have enough cavalry to go after Carthage city, especially if you bring the two armies. That ought to put the hurt on Carthage. This might be a bad idea, as Carthage may very well start coming in greater numbers now that Greeks have Nationalism.
Who feels like bleeding the Carthaginians now ?
Save is here.
Grimjack