(0) 1250 BC - Looks good.

I'm thinking that we have barracks available, so let's not build non-vet Enkidus, especially in towns that already have a defender. Kish to granary. Bad-tibira needs a barracks and temple. The temple looks more pressing with an Iro city just 3 away, so I opt for temple. I give the city the wines tile, to see if that can help us whip part of it.
BT - Two galleys attack our curragh, promoting it to vet.
(1) 1225 BC - Fortify Enkidu on gems worker. Will the nubian warrior attack it on the mountain? The other workers mostly build roads. There's an Iro settler just ahead of our Enkidu to the north. We can't get ahead of it, but we try to pester it.
Found Erech by southern wines, start worker.
Curragh sees barb horsie.
BT - Enkidu on mountain attacked by the warrior (and lives) and a barb horse moves up. Ur settler - Enkidu. Lagash Enkidu - Enkidu.
(2) 1200 BC - Iro settler too far ahead to even be pestered. Enkidu to mountains, where he sees another Iro settler! Send our new settler north, trying to grab that gold spot.
Lit in 1, science must stay at 80%. Lagash needs the wines tile. I have a hard time taking away from a nice city like Lagash to give to a new city like Bad-tibira.
Our Enkidu on the gems is fortified on the mountain, with a barb horse next door. While he's likely to win, he's not that much tougher than the barb. If we lose, we'll lose the Enkidu, the worker, and the road that's almost done. I decide to send Kish's Enkidu up too, although Kish has the risk of being pillaged if we lose. I wonder if they'll still attack two Enkidus on the mountain?
BT - Yup, they'll attack. We win. Literature in, start philosophy. It may be a long shot, but I figure it's worth the risk. It's due in 7. Sumer worker - settler (just sneak one in there, for that last push towards the Iro). Hittites start great lighthouse.
(3) 1175 BC - We are first to literature. England has w code, maps, math, and polytheism. Iro have w code, maps, and poly. Hittites have w code and maps. We can't quite get math for literature. So, literature to England for polytheism and a 22 gold donation. Literature to Hittites for maps and 22 gold. Polytheism to Hittites for warrior code and 5 gold. All AI have horseback riding. Literature to Iro for horseback riding and 10 gold. We're now even with the Hittites and Iroquois, and down by math only to England. Yes, let's try for philosohy!
I have a worker who can hook up the iron. BUT, if I hook up the iron, and we happen to have our golden age, does that mean we won't be able to build any defensive unit before pikemen? I don't want to take the risk. It looks like we'd want to have a lot of Enkidus before we risk attacking with a sword.
By the gems, I send one Enkidu back to Kish, and the other to try and bust the camp. I don't like attacking with the Enkidu, but he isn't that expensive. Also, the camp only has a warrior now, but it does produce horses.
BT - England asks us to move, we had stepped in to see if there was coastline or more land. We agree to move. Iro settle on our gold spot.

Ur Enkidu - settler. Lagash Enkidu - Enkidu. Umma worker - rax. Hittites start temple of Artemis.
(4) 1150 BC - If the other Iro settler continued past the choke, we could settle there and stop other settlers from getting in. We send the settler that way. Bad-tibira is size two now. It gets the wines back, but it looks to be a bit late. I send "extra" Enkidus towards Bad-tibira. Curragh finds a barb camp north of Agade. I hope they bug that Iro settler.
Our gems are connected. Lux to 10%, science to 90%. We run a scientist at Ur (we need at 10% lux), to bring phil in 5 instead of 6.
BT - Hittites start great library. Iro settle choke.
(5) 1125 BC - Lose Enkidu attacking camp by gems. I should have sent both Enkidus to get the job done.
BT - Barb galley sinks our south curragh.. Lagash Enkidu - horseman (we need *something* offensive, for barbs if not for wars).
(6) 1100 BC - movin'
BT - English start library
(7) 1075 BC - Philosophy due in 2. To fire all specialists, we'd need 40% lux for this turn only. We can turn science down to 70%, run a scientist at Ur and Sumer, and only 20% lux.
BT - Our Curragh has sailed into Iro water, and they ask us to leave. I forgot to march our Enkidu out at the same time. I can get the curragh out this turn, then will move the Enkidu when the curragh goes back in. For now, we agree to leave. Ur settler - Enkidu. Sumer settler - worker. Barb horse by gems.
(8) 1050 BC - Kish worker goes towards Ur, away from the barbs. Science to 70%, philosohpy in 1. No more scientists, as they've become settlers. Ur settler to SW spot. We have two settlers headed to the NE, and I don't think we'll want more than that. Lut can go to 10%.
BT - Philosophy comes in. I think we're first. Select Monarchy, in case it gives you your selection. I'm not sure we want the government, but it's the most expensive one available.
Sadly, we are not offered a free tech. Maybe the AI we haven't met have it?
(9) 1025 BC - Now England has philosophy. I'm 99% sure they didn't have it last turn. Either the tie does not go to the player, or the unmet AI have it. Swap research to code of laws. Science at 90%, due in 10. I hope this is our best bet, since the English have math, to take advantage of any upcoming middle age tech slingshot. If we could have traded philosohy for math, I'd have considered construction or currency, but only the English have math, and they don't need any tech.
We send the curragh back into Iro territory, and the Enkidu too while we're at it.
BT- Barbs pillage gems! Aargh! I didn't actually expect them to do that, sorry. Ur riots, and I scroll ahead to fix the other cities. Agade worker - granary. The Iroquois don't ask us to leave.
(10) 1000 BC - Well, so much for a possible double-rush at Bad-tibira. It's size two, with six turns to growth. It is currently 39 shields from the temple. I should have done my math before trading tiles there.
Iro and Hittites still lack philosophy, but don't have anything interesting to offer for it.
There are still two barb horses in the south, and of course their camp. The horseman was going to be ready this turn, but was delayed by the loss of gems. Since we were between turns, I didn't want to go to F1. I guess we should send that horsie towards the barbs? There's also barbs up to our NE. I have a couple of extra Enkidus, which was all we had at the time.
There's a settler in a potential settling spot on the coast up there, and another settler for another spot, depending on the Iro and the barbs. The south settler is headed towards one of Charis' original red dots- the one on the tundra SW of the capitol.
Sorry about the riot in the capitol.
-Griselda
1000 BC