While our military advisor tells us our army is weak compared to the Iroquois,
he has not read the reports of the northern skirmishes with General Speaker!!
27 allowed units and 77 actualy, yowza! We're still mid-Golden Age though I don't
think much of it is left, and we're in Republic. (Econ problems when it ends)
We're also at war with Hittites (we ARE scrappy, aren't we?!) Great job on
35spt GA for Ur.
Looking at the map, if Iro was weaker in military, my idea of a perfect outcome
to this turn would be to clear out our backyard totally, and on the front press
forward thru four Iro cities and take Allegheny, settle Panama City on the chokepoint.
Hiawatha is clueless at the peace table, offering nothing, so he is so NOT getting
off the hook yet! Same deal for Mursi. Our army is 13 Enkidu, 13 MDI, 1 Knight,
7 Pike, 5 horse, 4 sword.
[0] 350 - Couple of minor queue swaps, Chondote to CTH, Erich uses a forest instead
of irrig grass since we're in GA. Sumer is one shield shy of Knight, and I long
for something bigger. We can swap to FP for placeholder and Theology is due
in 6, wouldn't Sistine be lovely?!
Am I wrong to think we can/should advance toward Kahnawake now? I hit the
longbow and advance stack onto there.
IBT Speaker did call it, an MDI hits us there and wins, but he's red and toast.
Hittites drop two old units near Tippecanoe.
[1] 360 - Add a worker to Kish but unhappiness means there will be no benefit from that
yet. MDI beats spear then elite horse fishes vs that 1hp MDI. We win, but no fish.
Move alot more troops toward cities.
IBT was rough (it's worse when YOU'RE the one moving of course), 3 losses for us.
Hittites land another spear-settler pair.
[2] 370 - Fishing time on the spear. Oops, not settler but longbow. Still, we win 2.
Elite horse vs longbow. Win but no fish bite. Knight beats pike w/o dmg at
Tyendenaga. They have a pike and spear about to enter the city, so let's hit it
hard now. Elite horse attacks and...
The great leader Lugalzaggesi appears, but I just call him "Tyler"!
Can you say Knight army?! I can! Tyler goes to Tippecano and forms an army.
Other elite horse sees only a longbow left to defend, and springs into action.
He shoots... he scores! The city is ours! Not enough attackers at Kahn, so we
move more up and hang.
IBT No attacks?! A pike coming up to defend Tyenda pillages a road. Two pikes
next to Kahn LEAVE and go the other way? Two units step out into open? One knight
moves into visible range but can't reach us. If more Knights show up it could
spell trouble.
[3] 380 - Down south Iro had landed a new Pike-settler pair. Horse hurts him and
our MDI finishes him. Outside new Tyen we have two retreats on hurt units in
open before winning, then beat a third. Too many troops heading to Kahn, let's
hit them now. L,W,R,W,W(prom) and that's it, tis our city. Around it,
MDI beats spear, MDI beats Pike, MDI beats Knight
IBT - Ow, a strong counterattack, but not at Kahn. Rather, at Tyne.
Starts with a loss and retreat, but then three wins.
[4] 390 - Lets get those loose Iro cannons, with Elite when we can.
Sword beats 1hp knight, Elite horse beats 1hp knight, but will likely die.
WW has kicked up a notch. We hit a few in open and otherwise hole up.
IBT just a horse lost. Hitties land a few ancient troops.
[5] 400 - Action around Tyen. Elite horse retreats, Knight vs Pike wins,
Knight loses, elite Horse loses, MDI goes against longbow and...
MGL Etana
He immediately builds another army. Knight beats knight, others move for cover.
IBT Longbow loses to Endiku, no other attacks, but we see a few defenders come
into Tonawanda.
[6] 410 AD - Theology comes in, we start Invention next. Sistine due in 15 in
Sumer but will take longer since GA will wear off.
Lost an MDI, beat a pike. IBT Two knights come from nowhere and kill a pike and MDI.
[7] 420 - Elite MDI beats one of those knights. Army kills another. We advance on their
city of Centralia, and pillage road out of Tonawanda that kept letting loose their
knights. IBT - Longbow loses to MDI but then Knight finishes it. Another knight
beats MDI. No more attacks but they leave some open.
[8] 430 - Let's "Bring it!" to the city of Centralia - since they chose to leave knights
and defenders in open instead of there. We bombard it twice and hit pikes, then
a vet MDI loses. Two vet MDI win, and a third captures the city. The army is now
free to hit two of the knights out in the open. The question now is, will they
have several units to hit the city next round, or are hitting the other open
units a higher priority. Longbows can't reach us, so yes, Knights are the key.
Sword hits pike on road linking Kahn to Centralia, and loses. Elite sword follows
up and... wins. Vet MDI beats a reg knight. Army takes to the city. A decent stack
moves up to Tonawanda including 2 pikes, 2 trebs, Endiku, horse and Knight (and a
worker to start on a road as soon as we take the city

Behind them is an army that
will heal mid-round.
Horse at Hubishna retreats. Hmm, tis size one, if we win next attack it will
just be a raze. What's our exit strategy with Hitties? They have almost nothing
to give. Monarchy is a total insult, and they won't give any town except... ah,
Hubisha! That sounds like a deal. I'll take the peace now with Hittites, and
perhaps the WW will decrease? Besides, if they cross into our territory again,
we would be back at war if their huffiness matches our scrappiness, and that
would cause war happiness for being declared on. The only question is... now,
or in about two turns when we have a settler in the area? If they land a settler
in next two turns while we're at war, we can get rid of them. I'll hold off
just a few more.
We're going to need a settler or two for our backyard, or any gains will be
be lost when our foes bring more settlers. At least one for the iron - so I
swap Kish to Settler, as its 22spt aren't efficient for Knight production.
Akshak also. The other cities are right at 15spt great for Pikes or 24spt for Knights.
IBT - No hittite landings, or Iro landings, and no Iro counterattacks! Woo, I smell
gas!!! (Charcamesh the warmonger is driven to ecstasy with the smell of gas, there
is no letting up, just letting of blood!)
[9] 440AD - Kish starts the Heroic Epic (20spt, could be an MDI maker but I would love
even higher MGL chances) Outside of Centralia a longbow steps into a bad spot,
and a Knight is on a nearby hill. That sounds like a chance to heal the army to
be fresh for our next leader (smiles) and to hit bow with an elite.
Elite sword beats longbow, three bombards fail, then at Tonawanda the army beats
a pike but takes a beating in the process. A knight retreats, another retreats,
a horse retreats (sheesh), the army wins again but is now red.
IBT Knight at Tonawanda beats pike, longbow loses to pike, one more knights enters
the city, and a reg spear steps out. GA ends as anticipated, and lux was kicked up
one notch, but not quite enough. Umma riots but others checked ahead to avoid.
In disconerting news, Alexandria of Egypt completes Sistine. BAH!!! We weren't
exactly close, 16 turns away, and with the new cities we've snagged, Sumer can swap
to Palace and keep all those shields, making Leo's or something else likely. There
are 318 shields done, and palace is due in 5. Shoot!! Invention was due in 6 with
a GA economy, but now it's not due for 29 8-\ Actually, Sumer can be put on a huge
food diet, delaying Palace to 41 turns at 2spt. Hmmm, throwing all the excess people
on scientists and Invention due in 18. I might try some more scientists elsewhere
[10] 450AD - Speaking of other civs, who are they and how are they doing??
In top city list, Thebes and Zimbabwe are #1 and #2 with 1-2 wonders each,
then Salamanca, Memphis and Grand River. That means the other continent consists
of Egypt and Zulus, and via F10 we glimpse a vision of Mongols and Aztecs.
Judging from the top city list and wonder pop-ups, I'm going to guess the other
continent is like ours, two powers vying for top dog, and a few others in trouble.
Since they beat to Sistine by just a few, I would guess they're at a similar
spot in the tech race. If we can explore the seas and find them first we should be
able to catch up.
Habushna in the south is size 2?? They didn't whip? Let's rock! Two spears
are defeated and the city is ours! That's good for two reasons: i) we can now
stay at bogus-war with Hittites and can take this opportunity to fill in that back
area with settlers with no foes competing for it, and ii) as I think about it,
they declared on us, and ending the war would likely decrease happiness, not increase
it, as we don't have much/any WW with Hittites.
Also in the South we brought some firepower to bear this round, 4 knights ready
to hit Gandastaigon of the Iro. First one redlines but beats a spear. A longbow
we now see last turn LEFT the city to go... I dunno, worker hunting?
A second knight captures the city and two workers

In the area now are a few
knights and MDI, and a spare Pikeman, with one settler on the way.
Outside Tonawanda, MDI beats the spear and promotes to elite. He's worth protecting
so a pike and Endiku join him. The army returns to city to heal next round or two,
as is the other army. I don't expect much counterattack this round, so healing up
and leaving next leader in good shape seems better than over pushing for the glory
of Tonawanda

"Hold" Tona positions for 2 turns while army heals (or swing the
other army over next turn - by bringing up another Pike and/or Endiku next turn.
Then when all your force is in place, it should fall in one round. The jungle
forces should shift left or back after this turn.
Post-GA, Ur is 25spt (maybe swap Heroic Epic up here due in 6)
Lagash is 15spt, a nice Pike city. Tippecanoe is ALMOST 10spt, try to get it up.
Note Chondote looks corrupt but later game will be fine (so it's on a CTH now)
Centralia is scientist happy. COntinue to starve it down (and reassign the sci each
turn!) or rush a few workers out of there. I've put as many scientists to work as
I can, as that seems to do a LOT for our rate to Invention. It's balanced now
with 10%sci and 40% lux (due to WW) to be +1gpt and Invention in 12 turns.
We may want to consider Lagash for FP, could be done in 9!! The beta patches for
the FP suggest that the best place to build it will be rather near to capital,
and the earlier the better! Our Knight production has dried up with GA over,
(then again we have two full armies of them!) If you think you have enough troops
on hand, then take Ur and Lagash to Epic and FP right now, otherwise let their
knights finish in 1, then swap over.
War exit strategies? Here's my strong suggestion:
- Hittites, stay at war until we get our second settler down there and have taken
our choice of two locations, probably grabbing the iron (right at the ruin site!)
and horses (either on the spot where a worker now sits or a tiny village SW of
the horses about two squares) If they come up with a tech in next few turns,
it would be nice.
- Iro - For *SURE* do not stop the war now!! Tonawanda is SO toast with two armies
in the area. In fact, I fully expect Tonawanda and Allegheny to fall in the first
half of the next player turn. When it does, consider razing Allegheny - and whether
you do or not, settle "Panama City" on the single chokepoint tile (or one square
back, and build a fortification right in front of us on the chokepoint) We'll
want one city there and a secona "Panama West" on that jungle tile. Together these
two cities will let us shift later ships across the continent!!
I just saw now that Iro have Invention (hence the price drop) and PP as well as
Monarchy. They won't give us either of the first two, and Monarchy just isn't that
valuable for us (HG are built, btw). If we can self-research Invention in the next
10-ish turns, capture the two cities, and settle Panama/West at the end of 10 as they
get Gunpowder (or Education) and we want to stop anyway due to WW, we'll have perfect
'closing' conditions to the war and get a tech for peace in addition to a TOTAL lock
out of anyone stomping across our scrappy homeland! Good luck trying to accelerate
Invention to due-in-9.
So for these key city sites I just short-rushed settlers in Zabalan and Agade, who
will both make it into position around turn 8 or 9 of the next players turn

(I didn't make a settler in Centralia as its nationality would be Iro! Ew!)
Charis
Kylearan <-- UP
Grimjack <-- On Deck
Aggie
Griselda
Speaker
RBC6 Save file 450AD
Let's be scrappy!
Charis