Carbon_Copy
Elemental
There is mostly good news to post from my 10. Here's the details:
1400:
-I change the entertainer in Shangri-La to a scientist so we can at least get Industrialization in at minimum science.
1405:
-Germany doesn't like the iron for 8g/turn, but will go again for 6g/turn
-Our warrior on a hill takes out a Knight before being finally dropped by another Cavalry.
1410:
-Babylon produces a Great Leader when an elite cav takes out an Immortal left in the field :aargh3:
-I get a new RoP with France for 30g lump sum. They're still furious at us, though.
1415:
-Bloodbath for all three sides
1420:
-When my turn ends, there is not a single Babylonian unit on Persian soil. They still won't talk to us, though. From here on out, no Babylonian unit enters our territory and survives an entire round.
1425:
-Now, on THEIR turn, Babylon wants to talk with us, "demanding" a straight peace treaty. Not wishing to alienate our Indian allies (and only friends left on the planet) I refuse. I did see how willing Hammurabi was to make peace. He was willing to toss Free Artistry in with peace, or Military Tradition if we gave him 150g (by far the cheapest price for Mil. Tradition of any of the other civs).
-As if we needed more reasons to continue the war with Babylon, they used their Leader to make a cavalry army It only has 8 hp, though, so it's only 2 cav. Nonetheless, I vow to take whatever measures necessary to kill it off while it's still fortified in Antioch and before peace breaks out.
-The Indians manage to take Xochilalco.
1430:
-I manage to take the army down to 2 hp before I run out of units who can attack Antioch. "Best" defender switches to a conscript rifle, but it'll be back to the army next turn.
1435:
-More attacking Antioch. For several turns, Babylon has been unable to even move a unit within attacking range of any of my cities without being immediately cut down by combined Indian-Persian forces, so all units produced have been sent to Antioch.
-Karachi, which had been revolting for two or three turns, gets enough railroads and food in their radius that I can turn one of those whining Babs into an entertainer without starving them (on the other hand, just starving them out probably would have been a better option).
1440:
-I kill the army in Antioch
1445:
-Now that the army is taken out and Babylon has not been able to keep up with the units, I try to take Antioch itself before we negotiate peace. While one of my vet rifles takes out a defending vet rifle while only losing 1 hp, the conscript rifle that follows it kills 2 Immortals and a rifle, promoting all the way to elite, before dying.
1450:
-France defeats Germany. This means we have another silk and an iron to deal out if we can.
-I renew the straight RoP with India sometime during the last two or three turns.
-There is still one turn of alliance left with India. We can renegotiate peace with Babylon and have them give us concessions. We could also possibly retake Antioch in a few turns, which would be very nice, but is dependent on how long the next chief is willing to let this war last beyond what's absolutely necessary, and how lucky our attackers are.
-I left us on zero science + 1 scientist for the whole ten turns and pocketed the surplus, since I didn't perceive any pressing need to spend our cash. We're now 26 turns from Industrialization instead of 36 with a treasury of over 1000.
-We have an ironclad bombarding Shurrupak, which took out a library and hurt the feelings of the defending riflemen. Was there something else I was supposed to do with those Ironclads that were being built? I made a second one and it is going east to Babylon instead of west, but I don't see any Babylonian naval units, period.
1400:
-I change the entertainer in Shangri-La to a scientist so we can at least get Industrialization in at minimum science.
1405:
-Germany doesn't like the iron for 8g/turn, but will go again for 6g/turn
-Our warrior on a hill takes out a Knight before being finally dropped by another Cavalry.
1410:
-Babylon produces a Great Leader when an elite cav takes out an Immortal left in the field :aargh3:
-I get a new RoP with France for 30g lump sum. They're still furious at us, though.
1415:
-Bloodbath for all three sides
1420:
-When my turn ends, there is not a single Babylonian unit on Persian soil. They still won't talk to us, though. From here on out, no Babylonian unit enters our territory and survives an entire round.
1425:
-Now, on THEIR turn, Babylon wants to talk with us, "demanding" a straight peace treaty. Not wishing to alienate our Indian allies (and only friends left on the planet) I refuse. I did see how willing Hammurabi was to make peace. He was willing to toss Free Artistry in with peace, or Military Tradition if we gave him 150g (by far the cheapest price for Mil. Tradition of any of the other civs).
-As if we needed more reasons to continue the war with Babylon, they used their Leader to make a cavalry army It only has 8 hp, though, so it's only 2 cav. Nonetheless, I vow to take whatever measures necessary to kill it off while it's still fortified in Antioch and before peace breaks out.
-The Indians manage to take Xochilalco.
1430:
-I manage to take the army down to 2 hp before I run out of units who can attack Antioch. "Best" defender switches to a conscript rifle, but it'll be back to the army next turn.
1435:
-More attacking Antioch. For several turns, Babylon has been unable to even move a unit within attacking range of any of my cities without being immediately cut down by combined Indian-Persian forces, so all units produced have been sent to Antioch.
-Karachi, which had been revolting for two or three turns, gets enough railroads and food in their radius that I can turn one of those whining Babs into an entertainer without starving them (on the other hand, just starving them out probably would have been a better option).
1440:
-I kill the army in Antioch
1445:
-Now that the army is taken out and Babylon has not been able to keep up with the units, I try to take Antioch itself before we negotiate peace. While one of my vet rifles takes out a defending vet rifle while only losing 1 hp, the conscript rifle that follows it kills 2 Immortals and a rifle, promoting all the way to elite, before dying.
1450:
-France defeats Germany. This means we have another silk and an iron to deal out if we can.
-I renew the straight RoP with India sometime during the last two or three turns.
-There is still one turn of alliance left with India. We can renegotiate peace with Babylon and have them give us concessions. We could also possibly retake Antioch in a few turns, which would be very nice, but is dependent on how long the next chief is willing to let this war last beyond what's absolutely necessary, and how lucky our attackers are.
-I left us on zero science + 1 scientist for the whole ten turns and pocketed the surplus, since I didn't perceive any pressing need to spend our cash. We're now 26 turns from Industrialization instead of 36 with a treasury of over 1000.
-We have an ironclad bombarding Shurrupak, which took out a library and hurt the feelings of the defending riflemen. Was there something else I was supposed to do with those Ironclads that were being built? I made a second one and it is going east to Babylon instead of west, but I don't see any Babylonian naval units, period.