Since Carbon is occupied until Tues at the earliest, and Zed is offline during weekdays, I went ahead and jumped in here. I hope that's OK with everybody.
OneInTen: Don't fret, all is not lost. The overweight woman has not yet put in her appearance on the stage. (Fat Lady hasn't sung yet). Going to Despotism wasn't the best move, but frankly, it's not as bad as it looked. With oppressive war weariness still hanging over our heads from the last war, even if you had taken us to democracy, we MIGHT NOT have been able to stay there anyway, not with the Babs coming this hard. Where we are going to have go now is... Monarchy. That would have been the best move you could have made for us, but there was always the hope that the Babs would hold off longer, and we could get an industrial base in place. Guess not, but we'll get there.
Our losses certainly sting, but Akkad was just a reach on my part (and now it's been razed, so the Babs don't have it either). Fort Sirian was just military buffer, it has actually rather served its purpose for the moment, which was to buy us time. Losing silk town is the one that stings, but only for the luxury. It was too corrupt to do much of anything for us beside more military buffer, and that's about all it's worth to Hammi as well.
All of our valuable producers are still intact at the end of your turn.
Poprushing definitely not the way to go, though.
Inherited Turn: First order of business, open up F1, click "Normal" and change to "War Time." Let's roll.
There's a cav in the field with 1 hp left. I use our normal immortals from some eastern city, shipped in by rail, to go out and take them down. (The immortals will be slaughtered on the Babs' turn, but trading immortal for cav is a must do at this point).
Finally, I kill all science. We will need a robust military budget to upgrade our many pikes to rifle. We're only going to bring in enough cash on each turn to upgrade 1.5 pikes, but that beats 0 by a long measure.
I leave a couple of eastern cities on vital infrastructure. Everyone else is now building units.
1355: Oh man, Hammi's got enough thoroughbreds to run the Kentucky Derby. All by himself. Well, OK, we really could use a hand here. "Um... Ghandi? Yes, sir, we'll give you Steam if you jump in here. Oh you will? That's simply splendid! Thank you very much. Yes, we have boxcars by the bushel lined up in Arbela, waiting to haul your jumbos to the front lines, just step this way, please. Very good."
1360: India enters the war in earnest. Hammi burns Calcutta to the ground. Babs mostly target the arriving Indian troops. I do some more counterattacks on exposed, wounded knight/cav and get kills, but of course every unit so spent will be slaughtered by the Babs in turn, and we're running out of spare immortals to be doing this with.
1365-70AD: Hammi pillages land around Flora. Our newly trained knight takes out a cav. Much bloodshed by all three armies.
In 1370, I decided we had upgraded enough pike to rifle, and trained enough new troops -- and India had enough troops in the field, helping us -- that we could bite the bullet and revolt again. I prayed for 4 or 5 turns, got 5! Whew. At least it wasn't another nasty 8 jobber.
1375-90: India's troops dry up, as do almost all the rest of our expendables. We lose about seven (7!) rifles in this span, most in the field in various capacities (fortified on hills even) and two inside Flora. Hammi's got a couple units in reach of Bombay and even Delphi now, but we are not yet in any danger of losing more cities, even though I had to leave some cities in the back line empty for a short time to shuffle enough reinforcements to the front.
1395AD: Government switched to Monarchy. I dispatched a note to Babylon: "You chose unwisely." The path of our future is now set. This planet ain't big enough for the both of us. One of us is going to have to go, and I don't intend for that to be us.
1400AD: India returns to the action with a couple units, downing three more red cavalry. This war still needs a LOT of care and attention, as it could still be lost, but I think we have weathered the worst of it now, as Hammi is no longer sending stacks, but just trickles. I skimmed draft units off the top in Bombay and Delphi because both had reached max size/food, but we don't want to be overdoing the draft. Stick with production of units for the most part. Shangri-La CAN be set up as a draft-rush site, but needs a cathedral first.
At what point we can go back to research, I'm not sure, but we cannot undo War Time Mobilization until the war ends, and our alliance with Ghandi does not expire until 1455. So until AT LEAST then, all we can build is units or military infrastructure -- or peaceful projects that were started before I mobilized us. It would be nice to have industrialization by that time, but there are still more pikes we could upgrade. Play it by ear. Our number one priority now is just staying alive and not losing any more cities.
Carbon wanted interesting, well we've definitely got that now.
I presume the rest of the order for this turn would go:
Carbon
Jaffa
OneInTen
Buckle up. This is going to be a rough ride and a long haul. When we do get peace... no more Right of Passage for Hammi, ever. We may be stuck in Monarchy, but he's going to be too. It's World War. And Joanie is taking the chance to roll over Germany while the rest of us are occupied.
- Sirian