Oh GREAT Joy!
Looking around for anything to do, we look pretty good shape.
Dial up Ham and ask for Currency, 26gp + World Map, deal.
Swap our solo scientist to Engineering, we got a lot of rivers to cross. Gentlemen, welcome to the Middle Age
If we don't get Great Library, we have no fallback wonder, might want to buy something in case we fail? (I decide to keep my eyes closed and say a prayer) First Screen shot fails..
![cry :cry: :cry:](/images/smilies/cry.gif)
Decide to whip a settler in Helio, we need to settle Leipzig and as soon as it falls.
Turn 1. Forrest outside Alexandria chopped down, only 69 more turns till Corthouse, even Sirian would be impressed at our vigour building courthouse !! Settler built, I can feel the Prod coming..
Turn 2. Hmm...German troops sneaking close to Alex...I'll chop down some more jungle rather than road on THAT direction, thank you very much.
SPLENDID, Veteran Swordsman attack our Veteran Swordsman across exept...we have a catapult to back us up. Bombardment take off one hp...wonder if that is enough...
![lol :lol: :lol:](/data/assets/smilies/lol.gif)
Didn't even loose a single hp.
Turn 3. Germans start GL, we can beat them easy! Oh NO, Japan is skulking around...DAMN, I am closing my eyes again!!
Moving troops into position for assault on Leipzig.
Turn 4. Trading Swordsmen with Germans, waiting for settler to catch up. Snag a German settler/spearman duo, two more free slaves for road duty.
Turn 5. 3 Swordsmen, our only War Chariot left and catapult ready for Leipzig, next turn two more Horsemen will be here...I decide to wait one more turn.
![Cool :cool: :cool:](/data/assets/smilies/cool.gif)
NARA decide that the Japanese Oppressors are too much and ask if they can join our GLORIOUS empire, BUT OFF course
Turn 6. On that note...I attack, War Chariot....SMACK dead....
Horseman....cloppeti..cloppeti..clopp..retreat for zero dmg. Swordsman 1...CHARGE, one spearman dead, 2 hp left. Regular Swordsman....flawless victory, 3 more slaves, burned to the ground and 1 shiny gold coin. Settling Elephantine. Zulu warrior and settler pair is very close, so just settling where settler is.
Turn 7. Wow, suddenly very quiet....I pray for my leadership to end soon... Settling Pi-Ramses to gobble up more land. Our people wants Forbidden Palace...not sure where...
Turn 8. Great Library now 15 turns...shifting around some workers for optimal Horseman training.
Turn 9. Memphis build our first Marketplace, much more coinage to be made.
Turn 10. With our last Warrior upgraded to regular swordsman, I decide to take on the Spearman Zulu has been smacking on for the last 7 turns. I charge ahead....Tada...one more Veteran Swordsman.
Sorry for no pics guys, I tried. Best of luck to next man up [Schnarrd?], wife is waiting for me in bed, so sorry for typos.. :love2:
RBD20 - 10AD