Sirian
Designer, Mohawk Games
Great job, Sullla! Rushing that cathedral in the first town you captured, after the temple, along with NOT vetoing the cathedral way down south I rushed on my last turn... those put us over the top and saved at least one turn, maybe more.
Congratulations, Team B! Job well done. Whether or not we "win", overall I had a lot of fun here and enjoyed playing with each of you, and would be happy to play on a team with any of you again another time.
At this point, I'm rather glad we didn't get One More Bad Roll on my first turn and get wiped out.
But that was the nature of the scenerio.
I've now read the other threads, and all three teams reached the same general conclusions about the Germans pretty quickly. Yet only we charged straight into battle with almost immediate war. That certainly put us at more risk, as neither A nor C came as close to disaster as we did. But "Let's Roll" seems to have characterized our team more than theirs, not only on the paths chosen by the team anchors in the first turn, also in terms of the pace of playing the turns, and how much discussion was done.
That's the funniest thing of all to me!
I'm getting teased a goodly bit for the length of my posts, but the team I'm on rolls into action zip-zip-zip and we're done with the game, while the others are only halfway through, and BOTH the other teams did more talk talk talk than we did! 
Team A seems to be picking up speed. They had a lot of procedural talk, and seemed the least engrossed. That could change as they go, though. I think their group was a little more laid back about the time limits.
Team C... is debating everything at great length! What a hoot, they have repeatedly referred to our post count, but in fact, chronologically, Team A is AHEAD OF them in the game, and we were also at any given point -- and they are wondering over there in C about US, here on Team B, "inflating our post count".

Now that's irony.
I wonder how our completion is going to impact them psychologically. They're over there assuming we're chatting MORE THAN them when nothing could be further from the truth. I mean, sure, we coordinated well, had a couple dot maps, a couple handing-off of objectives player to player on each round, and a couple disagreements or post-turn analysis, but we worked all of that out pretty quickly, while they seem to be running a bit more "by committee" on their overall game plans.
Team C conquered Germany before either A or us, however I think something may have gone differently for them. Did their Germans get a free city out of the goody hut? I'm not sure. Either way, they took Berlin much earlier than we did.
Team A's dotmap looks closer to ours than C's does.
Yet both of them are heading right at the Zulu's and Aztecs. What a fateful turn for our game when the Aztecs paid me 80 gold for 20 turns of peace, then another 106 for Right of Passage, and I instead attacked Russia. We kind of spun our wheels against Russia, but that was more bad luck than anything. With better luck, especially that one big stack that crashed (Sullla's turn?), we might have had a much different game.
Team C is still at 50AD and they got lucky with an early leader, but they are in war with the Zulus much MUCH earlier, and at peace with the Russians. Russia actually has a settler about to settle on their home continent, and they seem intent on building their FP in the Zulu area. It will be curious to see how that goes for them. If they don't get their FP online by 500ish AD, I don't think they'll ever catch up to us. They have opted to skip the Nara location (which LK originally deemed WEED but was persuaded of the wisdom of it later on). Neither of their teams is going to build the FP on the home continent, so we'll see how that goes. Both teams also have waited too late to seize control of the Isle down south. Lots of fascinating little differences. That Isle was never productive for us, but it scored quite a bit and we didn't have to conquer it later. Team C's game may turn on their leader luck. They are taking the most warlike path, yet got a leader SO early they didn't deem an army worthwhile. Will that come back to haunt them? And how much benefit will they get out of Colossus?
I was shocked to look into Team C's thread and find out they're just entering AD times, at the same post count at which we were almost done with the game, in the 1200's. I'm now of the opinion that Team A will finish before them. The C guys are debating everything.
Team C liked the Yokohama spot, too! Amazing what things are similar, and which are completely divergent.
We spent the years 0-1000 building up, then made a final push from 1000 to 1500, winning in 1485. There's a lot of time left for the other teams, in which they could beat us. However, my estimation of how long it would take US to win, right after we finished of Germany, was about 1000-1200, and that turned out to be too optimistic. I was thinking a conquest win would be the best, but the reality of our homelands was that our production was just not good enough -- and this with the FP online rather early for us. If the other teams wait and wait for their FP's, they'll need a leader to rush them, and that's iffy. Heck, it was only spending 2500 cash to pick up about ten extra cav units at the start of my final turn that allowed me to set up the final blows for us, and that was with our FP and all. (GREAT idea, that cav purchase, btw!) As turned out, Nara probably shaved thirty turns off our victory compared to where we would have been without its marvelous trade income. Maybe now I can end all debate in future RBD games about building close to the capital, regardless of how pathetic the land is. "Remember Nara!"
I don't know about you guys, but I'm actually disappointed Team C is not as far along as their post count (relative to ours) led me to believe! We've got to wait on them before we can do another one of these team competition jobbers!
Remember, no posting of anything in the other threads until their games are over. But feel free to talk about them over here in our thread. Ah, the privileges of getting down to business! The slower teams now have to wonder WHAT the heck we did, while we get to watch the rest of their games unfold!
- Sirian
Congratulations, Team B! Job well done. Whether or not we "win", overall I had a lot of fun here and enjoyed playing with each of you, and would be happy to play on a team with any of you again another time.


I've now read the other threads, and all three teams reached the same general conclusions about the Germans pretty quickly. Yet only we charged straight into battle with almost immediate war. That certainly put us at more risk, as neither A nor C came as close to disaster as we did. But "Let's Roll" seems to have characterized our team more than theirs, not only on the paths chosen by the team anchors in the first turn, also in terms of the pace of playing the turns, and how much discussion was done.
That's the funniest thing of all to me!


Team A seems to be picking up speed. They had a lot of procedural talk, and seemed the least engrossed. That could change as they go, though. I think their group was a little more laid back about the time limits.
Team C... is debating everything at great length! What a hoot, they have repeatedly referred to our post count, but in fact, chronologically, Team A is AHEAD OF them in the game, and we were also at any given point -- and they are wondering over there in C about US, here on Team B, "inflating our post count".

Now that's irony.

I wonder how our completion is going to impact them psychologically. They're over there assuming we're chatting MORE THAN them when nothing could be further from the truth. I mean, sure, we coordinated well, had a couple dot maps, a couple handing-off of objectives player to player on each round, and a couple disagreements or post-turn analysis, but we worked all of that out pretty quickly, while they seem to be running a bit more "by committee" on their overall game plans.
Team C conquered Germany before either A or us, however I think something may have gone differently for them. Did their Germans get a free city out of the goody hut? I'm not sure. Either way, they took Berlin much earlier than we did.
Team A's dotmap looks closer to ours than C's does.
Yet both of them are heading right at the Zulu's and Aztecs. What a fateful turn for our game when the Aztecs paid me 80 gold for 20 turns of peace, then another 106 for Right of Passage, and I instead attacked Russia. We kind of spun our wheels against Russia, but that was more bad luck than anything. With better luck, especially that one big stack that crashed (Sullla's turn?), we might have had a much different game.
Team C is still at 50AD and they got lucky with an early leader, but they are in war with the Zulus much MUCH earlier, and at peace with the Russians. Russia actually has a settler about to settle on their home continent, and they seem intent on building their FP in the Zulu area. It will be curious to see how that goes for them. If they don't get their FP online by 500ish AD, I don't think they'll ever catch up to us. They have opted to skip the Nara location (which LK originally deemed WEED but was persuaded of the wisdom of it later on). Neither of their teams is going to build the FP on the home continent, so we'll see how that goes. Both teams also have waited too late to seize control of the Isle down south. Lots of fascinating little differences. That Isle was never productive for us, but it scored quite a bit and we didn't have to conquer it later. Team C's game may turn on their leader luck. They are taking the most warlike path, yet got a leader SO early they didn't deem an army worthwhile. Will that come back to haunt them? And how much benefit will they get out of Colossus?
I was shocked to look into Team C's thread and find out they're just entering AD times, at the same post count at which we were almost done with the game, in the 1200's. I'm now of the opinion that Team A will finish before them. The C guys are debating everything.

Team C liked the Yokohama spot, too! Amazing what things are similar, and which are completely divergent.
We spent the years 0-1000 building up, then made a final push from 1000 to 1500, winning in 1485. There's a lot of time left for the other teams, in which they could beat us. However, my estimation of how long it would take US to win, right after we finished of Germany, was about 1000-1200, and that turned out to be too optimistic. I was thinking a conquest win would be the best, but the reality of our homelands was that our production was just not good enough -- and this with the FP online rather early for us. If the other teams wait and wait for their FP's, they'll need a leader to rush them, and that's iffy. Heck, it was only spending 2500 cash to pick up about ten extra cav units at the start of my final turn that allowed me to set up the final blows for us, and that was with our FP and all. (GREAT idea, that cav purchase, btw!) As turned out, Nara probably shaved thirty turns off our victory compared to where we would have been without its marvelous trade income. Maybe now I can end all debate in future RBD games about building close to the capital, regardless of how pathetic the land is. "Remember Nara!"

I don't know about you guys, but I'm actually disappointed Team C is not as far along as their post count (relative to ours) led me to believe! We've got to wait on them before we can do another one of these team competition jobbers!

Remember, no posting of anything in the other threads until their games are over. But feel free to talk about them over here in our thread. Ah, the privileges of getting down to business! The slower teams now have to wonder WHAT the heck we did, while we get to watch the rest of their games unfold!

- Sirian