RBD5 Succession - French Musketeer Artillery Variant

Go ahead Sirian.

I think my schedule will ease after this weekend, and I'll be able to be more active.

--Cy

ps--Hey Charis--Grisbot hasn't seen you around in a loooong time. Are you done with that game or just resting it a bit? 8-)
 
Good question Cy!

If 'that game' = WC3, I'm just overwhelmed with 'feast' phases in Civ land, but no, not done by any means.

If 'that game' = D2, hard to say actually. Probably not done, but I was just thinking yesterday, I need badly to log on and get all my chars in a game before they expire. If they've expired, it's game over 8-\ What's going to be painful is the mules... tons and tons... Having that many worked in D1 where YOU kept the files or when you play daily, but for occasional play it's untenable.

I'm also feeling totally negligent on rbd content generation, and need to prod myself to some action there.

Glad you're having a fun week, and hope things do in fact ease up by the weekend. (I can't guarantee I'll be able to "gather all the troops up" to make it easy on you next time though :P )

Charis
 
Oh for goodness sake, relieve yourself of a useless burden and dump all those mules. :p

D1 also allowed for cheating on item storage with saving items to file (if you bothered with the hacks). Long after I got bored even with variant play, I went on the most mundane item collection hunts, like trying to collect every value for Ring of the Eagle. That sort of thing. I found that I did use the item storage files for restoring from fatal crash/disconnect, but the rest was just for the fun of collecting. Almost none of the stuff ever actually got USED (a few things once or twice, to try some item-based variants or exercises), was always too busy collecting more.

When the muling ceases to be "collector fun" and becomes "chore", it's outlived itself. Don't you think?


- Sirian


PS: "Got it".
 
I, too, desperately need to log in my chars to reset their nuke dates. It's not so much that I would miss the items that I'm holding, but I know that there are things that would just be sad to let go to waste, like my polebarb's Harlequin's Crest or Wealth wirefleece (or his uber-1337 Pierre Tombale Couant...people always laughed when I said that's what I used to fight, but what did they know?), or my cheeseazon's Titan's Revenge/Buriza-do combo of weapons (going for both bow and jav on the same char is not only viable, but uber, even without those two cheesy weapons). If I can be bothered to log back onto battle.net, I might hold a CC item giveaway and everyone can gawk at what exactly it was that I've been muling all this time.

Though with my luck all I'll drop the stuff on the ground only to have the game crash :mad:
 
IT 1820AD: Um... 20% science 80% taxes is running a 60 gpt DEFICIT??? OMG! And that's WITH 56 gpt income from a saltpeter deal, interest from Wall Street, AND no unit maintenance costs since we are still under our allotment!!!

OK, enough of that. We've tried the "Proletariat" thing for long enough now. Government of One for All and All for One looks good on paper, but in practice its nothing but a haven for endless corruption. ENDLESS.

This is my first experience with Communism full blown, and I'm sorry to say I'm QUITE disappointed at the corruption levels. Cities are 1/1 without courthouse and police station, and we haven't even conquered half the world yet!

First Action, domestic nag: "Don't worry, you know it's going to be all right." France topples its useless government AND OUR ECONOMY IMPROVES. Yes, ladies and gentlement, Communism is so bad, that even with massively widespread courthouses and police stations, our economy is BETTER OFF under total anarchy!

:rotfl:

Oh, and a wondrous omen: only four turns of anarchy! :shotgun:

1822: Razed that Persian colony near our lands.

1824AD: I've captured five Russian cities and razed two others, set up a major stronghold on the doorstep of Mother Russia itself, yes on the mainland. (How??? In just two turns??? :lol: Shaking my head. Check the save file if interested.) I also obliterated a large stack of Russian troops outside our fortress, and all of this combined was just enough for Cathy to give us Radio in the peace treaty. I then sold her three lux for 92 gpt.

Since we no longer have MPP with Greece, we won't be dragged back into war unless somehow Russia attacks Rome. They seem quite busy with Greece, and Rome with Persia, so I doubt it. Since Charis himself has indicated "a little treachery is OK", we're in a SOLID position to have our way with Russia any time we please.

1826AD: Attacked Persia. :lol: One Persian city captured!

1828AD: Govt switched to Monarchy. Science increased to 60%! AND running a surplus. Now THIS is how to fight a modern war! Research time on Advanced Flight down to 8 turns, from "never". :lol:

Captured another Persian city, and razed a third, at which no less than EIGHT of their bomber squadrons got caught on the ground.

1830AD: Captured two more Persian cities, and our Great Leader "Charlie" arrives on the scene. (I used De Gaulle to form an army, which is still sitting unused at Hey You Come Here. Our new leader is there now also, and this time we may want to keep him as Fission is down to ~20 turns away, down from "yeah right, like you'll ever see Fission, ha!").

I then set up the next player for continued attacks on Persia.


I spent an HOUR each way adjusting cities on the revolt. Also had to spend a lot of time with clever engineering projects, literally rolling our military over rail lines with the spikes still warm in them.

I also settled us about six or eight new cities, and captured a Roman city (!) from the Persians right after they landed cavs and took it from Rome. :lol:

I still don't think we can conquer in time, but... we might come pretty close, and who knows, maybe with enough bombers and paratroops... Wouldn't that be something!

I left several bombers active, next player can put them where he wants. I sold off courthouses and police stations at hopeless 1/1 cities. We can never afford to go back to Communism, I'm afraid, so anything too far from the capital gets a temple, and that's about it. Markets and harbors are OK, they don't cost us, same with walls and coastal forts. Or run Wealth. Don't disband our cultural improvements anywhere, but each new city only needs one.

Once again, on my turn I didn't get to build hardly any new units! Next player should not have that handicap, and we are still well under the cap, so plenty of room to keep building more. I set up a lot of fighters, bombers, and ships, and fewer tanks, but change it to how you like. Some minor cities are on worker or settler. The Persian Fleet is harassing us, but our fighters have deterred their bombers to some degree. There's a reserve force of Artillery at Hayu.

Oh one more thing: all those conscripts fortified out in the sticks... those are on VITAL duty, keeping lines of transportation open for us. If you move them, and then find AI's blocking the choke points next turn, don't complain to me about it. :)


The AI's ARE performing better since the patch. Less weed chasing workers for sure, less weed in other areas, but still doing some stupid things like moving half their bombers into a city defended by a wounded cavalry (and nothing else) for a chance to bomb a couple useless roads. Heh.

Oh, and before I forget... "Our Glorious M'eers" etc etc. ;) Yes, I got them into combat even. Couple more Russian cossack units got wiped out by our most superior musket forces with no losses on our side. AND... I managed not to get any drowned in unescorted transports. :smoke:


- Sirian
 

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Only took five turns. Heh, "only". I think we ought to just concede that turns now should be reduced to five, with "an option for ten if you're at a Famine point".

Next up, Jaffa or Cy, whoever has time.

- Sirian
 
:eek:

Um.... not bad (cough). I'm abundantly and extremely pleased you were able to hop in "even for 5 turns"... wow...

:jump:

I must admit I was battle weary after the Japan prosecution. That was a huge area to take down without much blitz capability at all. I just had not looked much past the point of what to do after Japan.

Well... that was my first "real" bout with Communism. Heck, first use of it AT ALL, and... it sucks. HARD. REALLY REALLY HARD! No wonder a strongly winning strat is "force AI into Communism". I knew the economy was in bad shape, but it wasn't highlighted until we went *BACK* to Monarchy and made more money and less core corruption hand over foot. Incredible. Gonna have to chew on that for a while and come up with SOME set of conditions under which Communism would rule (or, sheesh, at least not suck so bad your economy topples).

Estimates are as good as assumptions, I'll repeat. A key assumption was "... under present gov of Communism". When assumptions are shown wrong, numbers go out the window. The 'Athos culture' win date doesn't change, apart from 4 turn setback due to no culture generated in anarchy (??iirc). But our "progress rate" just went flying up. I was getting bummed we might never see copters or paratroopers (our second most glorious unit!)

> 1824AD: I've captured five Russian cities and razed two others, > set up a major stronghold on the doorstep of Mother Russia
> itself, yes on the mainland. (How??? In just two turns???
> Shaking my head. Check the save file if interested.)

> Persian foothold too and several cities captured?? Glorious!! :hammer:

I can't WAIT to open the save and see this, and if I have time (ya right) will try those turns myself. Might want to post a screenie for the readers.

> I spent an HOUR each way adjusting cities on the revolt.
Ow!!! Coming out I can see, but going in?? Is there something wrong with click-on-center-tile, hit right-arrow with left hand, repeat. Takes under a minute even with the very largest of empires. Or in anarchy is there more to it than max-food and control-mood ??

> I still don't think we can conquer in time, but... we might come
> pretty close, and who knows, maybe with enough bombers and
> paratroops... Wouldn't that be something!

:hammer: Would be... Glorious etc!!

> I sold off courthouses and police stations at hopeless 1/1 cities.
I wish you could tell if a courthouse and/or police station will STILL leave a city in 1/1 before you build it 8-\

> Oh, and before I forget... "Our Glorious M'eers" etc etc. Yes, I
> got them into combat even. Couple more Russian cossack units
> got wiped out by our most superior musket forces with no
> losses on our side.

If by some MIRACLE we do end up with conquest... may there be a musketeer army left on hand to strike the final death blow :)

If we get close (just dreaming for a minute), IF there is no culture generated during anarchy, we do have a means to delay a cultural win for a small time. Small due to no new units and you basically finish things up with what's in the field.

Game turns are now officially targetted at five turns, with option for ten if you're a glutton for punishment and have the time.

Charistunned
 
Ow!!! Coming out I can see, but going in?? Is there something wrong with click-on-center-tile, hit right-arrow with left hand, repeat. Takes under a minute even with the very largest of empires. Or in anarchy is there more to it than max-food and control-mood ??

Not with cities starving, some of them really BADLY in the red. So I did a lot of micromanaging and some irrigating, too. In some cases went back and forth quite a bit. We've been underirrigated and that too has slowed our economy. I guess the urgency of "NEED MORE TROOPS RIGHT NOW" ended up always taking precedence. Athos still at size 14 is just plain a crime. :p

I probably could have clicked them all to max food and not worried about it, but I'm too much the detail hog to "pull a Cy" and just automate everything to save time, when the result of that is clearly badly detrimental in some cases.

Plus there were other things, like seeing which cities still lacked vital infrastructure, etc.

Yeah, it was a full hour both ways, maybe a little more on the coming out, though.


- Sirian
 
0) 1830AD Situational review. Ooooh. Look at all that pink :)

Okay, we're at war with Persia and peace with Russia. Sod that. Persia's on an island, and we have, ummm, nothing we can use to invade them with. Like, two transports on the other side of the world, and our fleet scattered all over the place.

Ha! Peace treaties be damned! We are the French! We are glorious! Our artillery stack that's holidaying up in northern Greece opens fire on nearby Russian infantry :hammer:

We lose one cavalry attacking the three Russians.

Our northern fleet (three sleeping battleships) goes on Jaffa-brand-ultra-extended-sealed-orders-passed-down-from-generation-to-generation-style-goto, and might arrive in the theater of operations some time in the next century.

Bombers out of La Bastille knock a Russian ironclad down to 1hp, which then .. ummm .. sinks our ironclad. Drat!

Injured Persian fleet retreats towards Madagascar. Russian cossacks kill some Greeks up north.

1) 1832AD Kill two leftover cossacks up north, and our glorious artillery stack advances on Russian territory. Another of our ironclads this time successfully takes out a 1hp Russian ironclad :)

Battleships sink a Russian ironclad and a Persian galleon. Tank out of Magnitogorsk kills a cossack.

Wake up our second musketeer army to lead the assault on the Russian front, along with the tank army that was hiding in Sado.

Persians land a single cavalry unit at Kandahar. Invisible Russians kill more Greeks up north.

2) 1834AD The Greeks are obstructing the Russian front. Bah.

The last two Persian cities on the mainland (Turing Tepe and Behistun) fall to our gloriousness! (Hmmm. Persians had a bomber in Behistun, but weren't using it. Maybe they only just moved it there.)

Workers dig a few extra mines around Athos and bring it over 100 shields/turn (that's one tank/bomber/transport per turn :) ).

(I don't see the point of irrigating our core cities beyond break-even, unless we're just wasting shields on anything we can usefully build. If we want them to grow, it's better to grow them by transferring pop-points from distant cities where extra production is wasted, but growth potential is plentiful. Growth can happen anywhere, our good production can only happen in our core.)

So I went through all our cities, irrigating in a few places where shield production was being wasted, and hired a lot of tax collectors in remote parts of our empire where we were at growth limits and max corruption (like, around 100gpt worth of tax collectors).

Ouch. City management in large-map games is sloooooooow.

Russian ironclads sneak out of Astrakhan to sink one of our ironclads. Lots of Persian ironclads stream back out of the Madagascar repair yards. Lots of action up on the Russian front, most of which I can only see the Greek side of.

We catch the Russians trying to plant a spy!

3) 1836AD Oh, this is interesting. Persia is willing to give us back our two Madagascar settlements in a peace treaty. They're almost willing to give us New Ephesus too, but I can't quite swing that. (I did go away and sink a couple of Persian ships, and bombard every Persian target we could reach, but no dice.)

Okay, so we got Madagascar back (yay!) and made peace with Persia. If Persia then goes and attacks Rome and triggers our MPP, that's not our fault, is it? :)

On the Russian front, we kill stuff. A musketeer kills an infantryman, and leads our troops towards Minsk. Tres glorious!

Persian fleet retires to New Ephesus. Veritable swarms of ironclads!

Persia attacks Rome somewhere offscreen. What treachery! We declare war on Persia! (Ohh, umm, that was Persian treachery, of course. What were you thinking? :) ).

4) 1838AD Airport rush-built in Madagascar North, and we get some troops in their pronto. I guess I should have put an airport in Bordeaux as well, but I didn't, and it's now undefended with an immortal right next door. Drat.

As expected, Persian immortal walks back into Bordeaux. Oh well. We have troops on Madagascar now, so we'll get it back soon enough.

Hundreds of French citizens petition the government for aqueducts for their cities. Gee, if I wanted to give you all aqueducts, I would have done it already. Here, have this coupon for a trip to La Bastille, instead.

5) 1840AD Emergency airlift of a musketeer-engineer to Madagascar to start the engines of the planes so we can do a bombing run, then our tanks roll over the Persian defenders at Bordeaux and New Ephesus. There's almost a minute of ship-sinking animations at New Ephesus :D

Our artillery destroys the temple at Minsk. Which doesn't help much. A tank takes out a regular infantry defender, and our glorious musketeer army defeats a conscript infantry and captures the city!

Started moving our troops into position to attack the Russian cities on Cod Piece Island :)

Pic: the Russian front.
 

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:rotfl:

Who needs comedy channel with the posts I'm reading tonight?!

This one was a fav...

> 1840AD Emergency airlift of a musketeer-engineer to
> Madagascar to start the engines of the planes so we can do a
> bombing run, then our tanks roll over the Persian defenders at
> Bordeaux and New Ephesus. There's almost a minute of ship-
> sinking animations at New Ephesus

:lol:

(Should I point out that "musketeers must be present to fire artillery" and "a city must receive bombardment before being attacked" do not equal "Musketeers must fly the sorties" ?? Although, if that's what you've been doing so far, cool! My little caricature specialists are growing a life of their own, fun!)

This too..
> Hundreds of French citizens petition the government for
> aqueducts for their cities. Gee, if I wanted to give you all
> aqueducts, I would have done it already. Here, have this
> coupon for a trip to La Bastille, instead.
I'm just glad Mrs C isn't at her "email station" next to my computer, she would think I'm a nut for all this laughing...


WE GOT BACK MADAGASGAR?!??!
:hammer:

Persia bows to our gloriousness!!

> made peace with Persia. If Persia then goes and attacks Rome > and triggers our MPP, that's not our fault, is it?

Was this a rhetorical question or a real one? I got a big :nono: in rbd3 (?) when I set us up to "autocancel" a treaty by being sucked into a MPP, and it was pointed out that in fact, yes, it is our fault. It's *NOT* an issue here, our reputation is shot simply because these fools do not understand our glorious ways. But... if this is NOT a rep-harming treachery on our part, I would like to be corrected.

Cy, I hope you can slip in here for some turns this week. It's too glorious to miss.

Here's my plate after reading posts just now:
UP IN 6 Mayan
Do something in 13 Cretans
ON DECK in 15 OCC
ON DECK in INF after Carbon
ON DECK in 5 after Cy
ON DECK in 14 Enviro

So if you could play by Wednesday late eve, take it.
(btw cy, rbd16 has an open slot for left-brainers :P )

Charis
 
Yeah, that was our treachery. :) But at least it was clever and redeems Madagascar! :)

And hey... I never promised Russia that my successors would keep the agreement, only that -I- would. :) If they wouldn't listen to their advisor telling them "D'artagnon is a known cheat and liar, deal with him carefully!" that's not my problem. As for Persia, I don't feel bad about that one, let them eat bullets.

- Sirian
 
Got it.

I took today off as I knew I'd be worthless after this weekend.

--Cy

erm, that didn't come out quite right, did it?
 
Boy, is this game outta control or what? I never even SAW some of our cities. Oh well, I took 6 turns, as at the end of 5 I was in an odd and uncomfortable spot on the Russian front, and thought I could resolve it in one more turn. It worked out 8-). The funny thing about a massive game like this is that I get obsessed with tiny projects that, in the grand scale of things, don’t really amount to much.

Here are the notes, grouped by area instead of year.

Misc: Persia went to war with Greece, too. We FINALLY knocked Persia out of Democracy—they are in Anarchy right now, expect to see Communism soon. Advanced flight came in, which I have never had before. I made a round of Paratroopers just for the hell of it; the ones that are finished I think I moved to Minsk. I think. Charis, this is your baby, YOU figure out what to do with them 8-). Rome, having learned their lesson messing with us in the early days, remains a staunch ally. They sit down there cranking out longbowmen, and marching them on foot all the way up to the Russian front to die quick deaths. It almost makes me want to not finish them off…

Madagascar: Persia has one city left, and I have the tanks parked outside to do the job. Crush it 8-). I transported in a full load of workers, so we have military rail. This is good, as Persia keeps invading us here. They’ll land somewhere near New E., as I learned my lessons in the first invasion and now leave a city under-defended to draw the silly AI in (instead of having to defend the entire island, this way I can influence them to land on my military rail and in range of my bombers, while still leaving the bombers based in range of the next target). You have the forces to deal with them in Madagascar North. I have some ships on the way to seal this off because it is rather annoying. They invaded twice in 6 turns, and I would not be at all surprised if the next wave is on the way.

Murmansk Isle: This is that tiny island with New Delhi on it almost within sight of Athos. This was most frustrating. Previous rulers put the tools in place to take this joint, but I can’t get the job done. I’ve been bombing it out of Cod Piece, but after getting the pop down to 1 and destroying all the improvements, I cannot hit the defenders. I think the game code is checking for pop and improvements and never rolling for a hit on the defenders. Either that or the bombers in CP are the worst bombers ever. I suggest importing enough troops to crush them at full strength.

Cod Piece Isle: We have been running amok here. The Russians are down to one city. You have the tools in place to knock the last city out. They, too, tried a couple of invasions in our rear, here, but I think I have the ships in place to stop that little trick on our side. Now that we have taken the other side, I guess it is time to move the navy to watch the other bits too.

Russian Front: This is one of the odder wars I have ever fought. Catherine has proved to be a tough nut to crack, though I think the tide is turning. She is down to 69 Infantry, from 84 when I started. My policy goals on this front were: (1) make Minsk our base, (2) cut Russia in half, (3) take Moscow (it has two wonders), and (4) abuse the Greeks. Minsk went well. It was starved down to 1, pumped back up with more loyal citizens, an airport was rushed in, and it became this planet’s largest airbase. We have cut Russia in two. I took (with much pounding by our glorious artillery) and razed Tblisi and Sevastopol south of Moscow (size 20+ cities take a good bit of glorious pounding), replaced them with proper French cities, and cut the rails below them. I hope Greece is more interested in the southern cities than I am. Moscow just took me a while to get around to. Our next leader gets to have some fun here 8-). Our bombastic bombers have isolated it from the rest of their towns (and dumped its pop below 12, from 22, and killed the Barracks 8-)), but Cathy frantically rebuilds a road on the back side every turn, so you have to bomb it back out. You have 2 tank armies on Moscow’s north side ready to strike—Moscow is on a bending river, and this was the first non-river attack tile. You have a fire base established with 9 artillery, a Musketeer army to command them, and 3 infantry to guard them, to Moscow’s south-east, just within range (I was a bit nervous about this guard being light, so I parked about 5 tanks the exact same distance from Moscow—Cathy should see them as “more” of a threat [the ignorant fool does not understand the mighty power of the great French artillery] and pop at them if she gets anxious). The main arty stack is (with escort) in between New Grenoble and New Rouen. They can get to the fire base in 2 turns, I think. Alternately, they could go to fire base “K” which is currently shelling Kiev in a desultory kind of way. “K” only has 16 artillery. The main artillery stack? Heh. Right click it and see for yourself. Let’s just say “more than you have ever seen in one place before”. The Russian front has been two different wars. The Russians and Greeks are fighting a unit vs unit war, and I am fighting (mostly unopposed) a tactical war against objectives. I keep my stacks very large, with nice inviting gaps between them. The AI rushes past me to fight the Greeks. The Greek AI rushes past me to fight the Russians (for reasons that escape me, both sides are fascinated with Yakutsk, and have expended enormous resources fighting for it, while Cathy has been unconcerned about Moscow’s eventual demise). So during each turn cycle, while the AI moves, you get to see two pretty entertaining war movies from the Russian front—first the Russian offensive, then the Greek one. You really need to make some popcorn for the full effect, though. Ah well, this is the “Hot One” for the next leader. Moscow and its two wonders are within our grasp, but after that I am neutral.

Greece: What, a front with our “Gracious” ally? Yep. I signed a late MPP with them that we will now have to deal with or break. Frankly, they have been invaluable doing our dirty work in Russia, and all of our isolated cities on the continent depend on Greek rail. 1 turn back, when they had Yak-town on the run, they pulled most of their cav out for no reason I could see and, by some coincidence, 25 of them ended up in one square right next to Minsk. Another 6 or so are in another square on the other side of Minsk. I smelled a rat, and did the MPP for 1 lux. It might have been nothing, but my paranoia alarm was going off about 3 out of 5 bells, and I would be perfectly happy NEVER fighting Greece. Heck, we still both owe the X-man one, eh? Our RoP is going to expire with them soon—I recommend heavy bribes to keep it. I put the airport into Minsk in case they dumped on us, but I don’t think we really want to have to go there. It might even be time to start bribing them every few turns. We are big enough to survive, and win, even if the whole world turns against us, but, because or their position on the map, Greece would be a real pita to deal with.

UP next---

Erm, Charis?

I’ve lost track of the rotation in this one. I took this turn because I skipped one a bit back, and was off today, but I have no idea. Charis, this is your game, either take it or please post a turn order again (yeah, I looked at the old ones, and we seem to have gone free-form).


--Cy

Ps—if you want a chuckle, check out New Madras. It is staffed by a Pikeman and a Catapult, and is still building its temple! Haha!
 
Cy, I'm glad you got a chance to experience the glory that is modern France. :P

And wow, both you and Donsig took days off today, and coincidentally had big SG turns to make. Now THAT'S dedication! :D

Funny thing is, although we say "took a while to bombard the 22 city" we do end up pulverizing it down to size 1 in about 2-3 turns with our glorious "Stack-O-Doom". Imagine if the AI made it a priority, captured the stack, and turned those howitzers on Athos??! :eek:

I hope to come up with a clever idea for paratroopers. They're pretrained by the musketeers and can assault a city all on their own. Yet... unless we train a stack-o-doom of them, their offense is not too great. Also, where we would *like* to drop them is I think out of range -- we'll see.

Roster (not quite free form, although it looked like it)
Charis <<< up
Jaffa <<< on deck
Sirian
Cy

Zed is free to snag if it comes up on a weekend, but under his house rules rbd5 would be an impossible grab mid week :P

When it was my turn last, there was NO beachhead or even plan for such, on Russian soil, WE were the ones holding on tooth and nail on Cod Island, and Madagascar island fell. How things change :p I agree with your assessment of Greece, and Rome for that matter. (Almost forgot this is the same rome that got uppity with us and we unleashed Japan on with horrific results.) I do *NOT* want to get involved with Greece with Russia or Persia still around. If it came down to it, ending up as allies just as we finish off the two nasty foes would be a glorious victory. If there's a chance for conquest we'll take it, by all means, but no need to divide our forces while Greece is playing so helpful a role.

Charis
 
Well there are only three possibilities here:

1) Park everything, turn off all animations, and click next turn a number of times. We COULD do this. As long as Athos isn't razed and our govt doesn't go into anarchy, nothing else matters. The cultural win is in the bag.

2) Attempt the conquest. This would mean finishing Russia first, but we would not have the luxury of time to wait until Persia is dead to go attack Greece. We'd have to hit both at the same time for the final push.

3) Forsake functionality and play around with some caricatures or role play moments, and/or goof off with paratroop schemes and practive with copters -- all while we wait for #1 to happen.

I'm OK with any of those choices. It's really up to Charis.

- Sirian


PS: glad you had some fun today Cy. :)
 
You know, I was thinking this turn about a couple of differences in the AI and a human player.

The first is abundantly evident in this game and RBD9 (where I exploited it unmercifully). The AI reacts to what it sees as “immediate threat” over “global strategic situation”. Now the programmers were very clever, they apparently hard-coded in some bottom-line over-rides. The AI will always go after something under-defended (this is an exploit in and of itself, see Madagascar for a case in point) (or not defended) or a vulnerable resource. But the “defend locally, forget globally” mantra, though, frankly, the best I could think of if I was in charge of the AI, is exploitable, as the AI does not appear to calculate properly for scale or effect. By “scale” I mean when you get an ancient AI to call off a successful invasion with a diversion by a force that is actually incapable of doing anything. By “effect” I mean that Cathy is ignoring units capable of taking her capitol, as they are not as good a target as others. But the short-term outlook is going to cost her Moscow.

Now I, for one (apparently the only one on this entire board), do not see this as all bad. In-game, we are working in an environment where a continued war in a progressive government is going to cause more and more unrest regardless of the success of your undertakings. So why shouldn’t a government go for short-term success over long-term goals? Win the winnable battles, hurt them the easiest way possible, and try to get favorable terms. It is only an exploit because human players are too stubborn/stupid to play by the rules. We will sacrifice unending streams of digital forces in the name of a later goal. We see the ‘big picture’. Let’s face it. WE are the irrational ones, because we refuse to re-evaluate the situation every single turn and determine the best return on investment each turn since we are emotionally tied to overall success that exists only in our minds. We view the campaign globally, not turn by turn. Don’t look for me to bust the AI’s chops on this one either. McClellan should have wiped out Richmond and the Confederacy in his rivers campaign. BOTH sides went to thinking locally, and he was fended off. Hey, in Real Life, politics override military sense.

The second is more subtle. I was dicking Greece every way I knew how. I was leaving openings to his forces, I was stacking my units to make him more a target than me, I was refusing to attack any oppfor units in range. A human player would say “Hey—help me out or be my enemy.” Greece just saw me attacking Russia somewhere on the turn, and remained gracious. With friends like me, all he needed was a venereal disease to make his life complete.

-Cy

ps—did I mention I ramble a bit?

pps--let's forsake functionality and have a bit 'o fun
 
Originally posted by Cyrene
By ?effect? I mean that Cathy is ignoring units capable of taking her capitol, as they are not as good a target as others. But the short-term outlook is going to cost her Moscow.

In this case it's a failure to recognise the special nature of artillery. If the big stack was all non-artillery units, picking off exposed units and piling up defenders in your city would be the correct response (up to a point -- then you have to get into defending key resources, and defending your supply-lines). Artillery should be upgraded in the AI threat assessment so it puts some effort into attacking the stack.

I wish there was a programming interface set up for the AIs. I'm sure there are plenty of people here who would enjoy tweaking with the AI logic (I know I would), and between us we should be able to come up with something that would challenge even the Sirian-Cy-Charis team :)
 
You don't *HAVE* to win by culture in Athos -- at least not immediately.

You can sell off all non-wonders to slow the cultural advance. That's a pretty minor change and would allow more caricaturing/gloriousing/etc.ing. I leave it to more creative minds than mine to justify such actions (In the original book, Athos would occasionally sell off things to pay for the continued life of care of the three musketeers and friend -- some link that way?). With the wonders, a culture win would probably still occur.

More extremist would be to give away Athos and re-capture it. I think that would eliminate all culture-gaining items there, giving lots of time for gloriousing. NO clue how to justify that. If Charis wants radio artillery (wasn't that a goal?), this is the only possible approach, I think.

Not what I'd do (definitely #1 -- fortify all/shift-enter and just win the darn thing), but this isn't my game....

Arathorn
 
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