Boy, is this game outta control or what? I never even SAW some of our cities. Oh well, I took 6 turns, as at the end of 5 I was in an odd and uncomfortable spot on the Russian front, and thought I could resolve it in one more turn. It worked out
. The funny thing about a massive game like this is that I get obsessed with tiny projects that, in the grand scale of things, dont really amount to much.
Here are the notes, grouped by area instead of year.
Misc: Persia went to war with Greece, too. We FINALLY knocked Persia out of Democracythey are in Anarchy right now, expect to see Communism soon. Advanced flight came in, which I have never had before. I made a round of Paratroopers just for the hell of it; the ones that are finished I think I moved to Minsk. I think. Charis, this is your baby, YOU figure out what to do with them
. Rome, having learned their lesson messing with us in the early days, remains a staunch ally. They sit down there cranking out longbowmen, and marching them on foot all the way up to the Russian front to die quick deaths. It almost makes me want to not finish them off
Madagascar: Persia has one city left, and I have the tanks parked outside to do the job. Crush it
. I transported in a full load of workers, so we have military rail. This is good, as Persia keeps invading us here. Theyll land somewhere near New E., as I learned my lessons in the first invasion and now leave a city under-defended to draw the silly AI in (instead of having to defend the entire island, this way I can influence them to land on my military rail and in range of my bombers, while still leaving the bombers based in range of the next target). You have the forces to deal with them in Madagascar North. I have some ships on the way to seal this off because it is rather annoying. They invaded twice in 6 turns, and I would not be at all surprised if the next wave is on the way.
Murmansk Isle: This is that tiny island with New Delhi on it almost within sight of Athos. This was most frustrating. Previous rulers put the tools in place to take this joint, but I cant get the job done. Ive been bombing it out of Cod Piece, but after getting the pop down to 1 and destroying all the improvements, I cannot hit the defenders. I think the game code is checking for pop and improvements and never rolling for a hit on the defenders. Either that or the bombers in CP are the worst bombers ever. I suggest importing enough troops to crush them at full strength.
Cod Piece Isle: We have been running amok here. The Russians are down to one city. You have the tools in place to knock the last city out. They, too, tried a couple of invasions in our rear, here, but I think I have the ships in place to stop that little trick on our side. Now that we have taken the other side, I guess it is time to move the navy to watch the other bits too.
Russian Front: This is one of the odder wars I have ever fought. Catherine has proved to be a tough nut to crack, though I think the tide is turning. She is down to 69 Infantry, from 84 when I started. My policy goals on this front were: (1) make Minsk our base, (2) cut Russia in half, (3) take Moscow (it has two wonders), and (4) abuse the Greeks. Minsk went well. It was starved down to 1, pumped back up with more loyal citizens, an airport was rushed in, and it became this planets largest airbase. We have cut Russia in two. I took (with much pounding by our glorious artillery) and razed Tblisi and Sevastopol south of Moscow (size 20+ cities take a good bit of glorious pounding), replaced them with proper French cities, and cut the rails below them. I hope Greece is more interested in the southern cities than I am. Moscow just took me a while to get around to. Our next leader gets to have some fun here
. Our bombastic bombers have isolated it from the rest of their towns (and dumped its pop below 12, from 22, and killed the Barracks
), but Cathy frantically rebuilds a road on the back side every turn, so you have to bomb it back out. You have 2 tank armies on Moscows north side ready to strikeMoscow is on a bending river, and this was the first non-river attack tile. You have a fire base established with 9 artillery, a Musketeer army to command them, and 3 infantry to guard them, to Moscows south-east, just within range (I was a bit nervous about this guard being light, so I parked about 5 tanks the exact same distance from MoscowCathy should see them as more of a threat [the ignorant fool does not understand the mighty power of the great French artillery] and pop at them if she gets anxious). The main arty stack is (with escort) in between New Grenoble and New Rouen. They can get to the fire base in 2 turns, I think. Alternately, they could go to fire base K which is currently shelling Kiev in a desultory kind of way. K only has 16 artillery. The main artillery stack? Heh. Right click it and see for yourself. Lets just say more than you have ever seen in one place before. The Russian front has been two different wars. The Russians and Greeks are fighting a unit vs unit war, and I am fighting (mostly unopposed) a tactical war against objectives. I keep my stacks very large, with nice inviting gaps between them. The AI rushes past me to fight the Greeks. The Greek AI rushes past me to fight the Russians (for reasons that escape me, both sides are fascinated with Yakutsk, and have expended enormous resources fighting for it, while Cathy has been unconcerned about Moscows eventual demise). So during each turn cycle, while the AI moves, you get to see two pretty entertaining war movies from the Russian frontfirst the Russian offensive, then the Greek one. You really need to make some popcorn for the full effect, though. Ah well, this is the Hot One for the next leader. Moscow and its two wonders are within our grasp, but after that I am neutral.
Greece: What, a front with our Gracious ally? Yep. I signed a late MPP with them that we will now have to deal with or break. Frankly, they have been invaluable doing our dirty work in Russia, and all of our isolated cities on the continent depend on Greek rail. 1 turn back, when they had Yak-town on the run, they pulled most of their cav out for no reason I could see and, by some coincidence, 25 of them ended up in one square right next to Minsk. Another 6 or so are in another square on the other side of Minsk. I smelled a rat, and did the MPP for 1 lux. It might have been nothing, but my paranoia alarm was going off about 3 out of 5 bells, and I would be perfectly happy NEVER fighting Greece. Heck, we still both owe the X-man one, eh? Our RoP is going to expire with them soonI recommend heavy bribes to keep it. I put the airport into Minsk in case they dumped on us, but I dont think we really want to have to go there. It might even be time to start bribing them every few turns. We are big enough to survive, and win, even if the whole world turns against us, but, because or their position on the map, Greece would be a real pita to deal with.
UP next---
Erm, Charis?
Ive lost track of the rotation in this one. I took this turn because I skipped one a bit back, and was off today, but I have no idea. Charis, this is your game, either take it or please post a turn order again (yeah, I looked at the old ones, and we seem to have gone free-form).
--Cy
Psif you want a chuckle, check out New Madras. It is staffed by a Pikeman and a Catapult, and is still building its temple! Haha!