Charis
Realms Beyond
1888 AD (0) - Review of the status shows we're looking to continue or finish
the smackdown of Persia. Bactra and Samaria should go down next turn, and a
set of 4 is within range of Pepe's killer squadrons after that.
There is a build up of troops outside Rome. Treaties end with Rome in 8,
conventiently right about when Persia should be no more. NO treaties with
Greece, nor should we start any new ones! SETI due very soon.
1890 AD (1) - Persia begs for peace (when they really should be groveling)
Less shelling than normal at Bactra, and it costs us a tank. But we take
out about four inf and a rifle, and the city. Similar at Samaria, light
shelling, tanks cruise in, one becomes elite, city falls.
Jeepers!! Pepe has REALLY amassed quite a squadron of doom! Took forever
to rebase to Pasagardae
Five immortals raid Madagascar
1892 AD (2) - First thing to drop this round is the barracks at Perseopolis!
Three up, three down at Sardis!
Ack! I thought a stack of seven tanks was enough at the Gordium know.
Eight ancient defenders. Too bad no cavs left... hmmm... there *ARE* some.
Can Gordium stand?? Neigh! And next to the cav a sleeping TANK ARMY??
Sheesh, gross display of power there. Well, they can't climb aboard a
helicopter, so they go back to sleep til Rome.
1894 AD (3) - Would I like to hold elections at the U.N.??? Sorry, no,
I'm trying to wipe out one of the voting members. Talk to the hand!
Time for Gordium to go down. Somehow more inf appear. Send an elite or
vet? Good think I picked elite, it went down to 1hp. And... in the
victory, a great leader Richelieu was borne!!
(Kind of expected one with the huge number of elite victories goin' on)
Finally, the Gordium Knot slips.
Hmmm, we can make mech infantry now? What does Pepe think?? Not on MY
shift he says!! "What good is infantry that runs ahead faster than our
glorious artillery?!" Others in the government disagree, and say we have
to modernize our military. Pepe spits gum at them!
1895 AD (4) - The gum emblazened general did not take kindly to Pepe!
He *immediately* invited Richilieu over for a discussion of modernization
of the army, and in fact Richy formed a new army brigade... of *MECH* inf!
When Pepe heard the news he just about went ballistic! As Field Commander of
the Persian forces, he *ordered* the Army not to leave his sight, he would
be all over it like foul odor on a bull! Pepe also ordered the rush
production of a personal transport for himself, this army, and glorious
artillery, to get them all off Persia and into the next conflict when
the time arose. This transport is with a battleship outside Samaria.
In fact an entire Carrier group is put under Pepe's command!!
His personal helicopter is shifted over to Samaria as well.
Susa is captured, and then... Perseopolis! (The airport mysteriously
disappeared.) Next cities have a bit of a gap, and we request a settler.
That leaves only *THREE* Persian cities left.
Darn... miniturization is a wicked expensive tech. We'll not make radar,
methinks.
1896 AD (5) - Lots of quelling, resistances ending.
1898 AD (6) - Global warming at Milday d'Winter. That's ironic!
We found "Kouming Phour Ewe" to get a few extra steps towards Arbela.
Shelling takes out the Arbela airport (figures). And 13 of 14 citizens.
It's captured this round as well
Ghulaman is the last city of Persia left. It is SO toast. This next turn.
Pepe is not far from there, on a hill with a mini-SOD (stack of Doom).
He's about ready to head to Samaria and lead the way to Rome.
Be fair about the treaties, consolidate, get in position all set,
outside his territory, then let him have it. We still remember the
early days!!
Charis
Jaffa <<< up
Sirian <<< on deck
Cy
Good luck,
Charis
the smackdown of Persia. Bactra and Samaria should go down next turn, and a
set of 4 is within range of Pepe's killer squadrons after that.
There is a build up of troops outside Rome. Treaties end with Rome in 8,
conventiently right about when Persia should be no more. NO treaties with
Greece, nor should we start any new ones! SETI due very soon.
1890 AD (1) - Persia begs for peace (when they really should be groveling)
Less shelling than normal at Bactra, and it costs us a tank. But we take
out about four inf and a rifle, and the city. Similar at Samaria, light
shelling, tanks cruise in, one becomes elite, city falls.
Jeepers!! Pepe has REALLY amassed quite a squadron of doom! Took forever
to rebase to Pasagardae
Five immortals raid Madagascar
1892 AD (2) - First thing to drop this round is the barracks at Perseopolis!
Three up, three down at Sardis!
Ack! I thought a stack of seven tanks was enough at the Gordium know.
Eight ancient defenders. Too bad no cavs left... hmmm... there *ARE* some.
Can Gordium stand?? Neigh! And next to the cav a sleeping TANK ARMY??
Sheesh, gross display of power there. Well, they can't climb aboard a
helicopter, so they go back to sleep til Rome.
1894 AD (3) - Would I like to hold elections at the U.N.??? Sorry, no,
I'm trying to wipe out one of the voting members. Talk to the hand!
Time for Gordium to go down. Somehow more inf appear. Send an elite or
vet? Good think I picked elite, it went down to 1hp. And... in the
victory, a great leader Richelieu was borne!!
(Kind of expected one with the huge number of elite victories goin' on)
Finally, the Gordium Knot slips.
Hmmm, we can make mech infantry now? What does Pepe think?? Not on MY
shift he says!! "What good is infantry that runs ahead faster than our
glorious artillery?!" Others in the government disagree, and say we have
to modernize our military. Pepe spits gum at them!
1895 AD (4) - The gum emblazened general did not take kindly to Pepe!
He *immediately* invited Richilieu over for a discussion of modernization
of the army, and in fact Richy formed a new army brigade... of *MECH* inf!
When Pepe heard the news he just about went ballistic! As Field Commander of
the Persian forces, he *ordered* the Army not to leave his sight, he would
be all over it like foul odor on a bull! Pepe also ordered the rush
production of a personal transport for himself, this army, and glorious
artillery, to get them all off Persia and into the next conflict when
the time arose. This transport is with a battleship outside Samaria.
In fact an entire Carrier group is put under Pepe's command!!
His personal helicopter is shifted over to Samaria as well.
Susa is captured, and then... Perseopolis! (The airport mysteriously
disappeared.) Next cities have a bit of a gap, and we request a settler.
That leaves only *THREE* Persian cities left.
Darn... miniturization is a wicked expensive tech. We'll not make radar,
methinks.
1896 AD (5) - Lots of quelling, resistances ending.
1898 AD (6) - Global warming at Milday d'Winter. That's ironic!
We found "Kouming Phour Ewe" to get a few extra steps towards Arbela.
Shelling takes out the Arbela airport (figures). And 13 of 14 citizens.
It's captured this round as well
Ghulaman is the last city of Persia left. It is SO toast. This next turn.
Pepe is not far from there, on a hill with a mini-SOD (stack of Doom).
He's about ready to head to Samaria and lead the way to Rome.
Be fair about the treaties, consolidate, get in position all set,
outside his territory, then let him have it. We still remember the
early days!!
Charis
Jaffa <<< up
Sirian <<< on deck
Cy
Good luck,
Charis