The advisor to the king had a chilling dream one night, as the ghost of Arthos spoke to him...
"Pasteur, listen my friend. The people are happy, and the world has been at peace for so long some have forgotten what it is to be at war. Peace is fleeting, and alliances are deceptive. There is power in but one element... artillery! Diplomats may see gain, and pikemen may hold a wall, but it is only the daunting pyschological and kinetic power of artillery that will carry the day in the end. D'Artagnon did not believe me at first. What need does a musketeer have for 'backup' ?? And yet... the art of the musketeer is lost, and must soon be found again!"
"In my own day, I too had a vision. It was a vision for the greatness of France. I saw monsterous birdlike machines vaulting up to the sky, and them causing our destruction. I saw armies go to war who would not finish the job, which led to our destruction. I saw diplomats and the arts leading us to a peaceful supremacy, but one in which the hearts of the people found no meaning, for all came too easy to them. Then I saw a vision where the musketeers of France spread throughout the WHOLE of the earth, and did conquer lesser foes. This though, was not with malice, but for self protection. And once we reign in all lands, a *true* peace of contentment came about for all..."
"Train, Pastuer. Train Musketeers. Build Cannons. Prepare for war. Finish studying the ways of the ancient of days and theology, and turn yourselves toward him. After that... turn your selves to the ways of musket, bore and bombardment."
----
'Plain' answers to Sirian's questions:
> How about we ride the Great Library for all its worth, let the
> AI's continue to go broke at first-civ research costs, get their
> gains for free until such time as they deign to educate
> themselves, save our treasury (and continue to grow it), then
> run 100% science (or less, if we reach the 4 turn breakthrough
> rate) at whatever insane deficits once the Library goes
> obsolete as we race ahead on the back of all our stored gold
> and rushbuilt (with cash) improvements, like courthouses and
> libraries?
Given the non-Civ-2 way of dealing with Education, this is worth a shot -- I can't say I've tried it this late before (it HAS worked well in late ancient period).
> What's enabled again? Cultural? And what else? What kind of
> endgame vision do you have in mind?
Diplomacy, Cultural, Conquest are enabled. Conquest is preferred unless we just want to see the defensive power of artillery

Having a cultural city timed to win as a backup around 2040 would be good too, and we'll need to build the UN to avoid sudden loss due to diplo.
> What direction would you
> like to see things take? You wanted artillery practice, and for
> that, we need to gear up for some war. Do you want to ...
> Or just build artillery for show, and roll them around between
> our cities?
The latter is definitely NOT the plan
I would really like to see artillery take a BIG role with weapons of most eras. With our peaceful start the cats didn't do much. To go there we would need to go full bore NOW and crush India before the invention of gunpowder. Even better is we get it JUST before they do and we see Musketeers take the OFFENSE in this first war. Musketeers, Knights and Cannons will see the brunt of late Medieval action, with Cavalry coming in at the end.
Artillery shows up with Replaceable Parts and Infantry. Tanks, Marines, Paratroopers and Battleships show up not long after that. Haven't fought with Marines or Para's in Civ3, and only used them maybe twice in Civ 2, so a major surprise campaign dropping a huge army on their coastal cities would rock.
After that, no new guns until Radar Artillery. I *definitely* want to see a war prosecuted with Radar Artillery and modern weapons including missiles, I've never seen that in action and don't know if I ever would again
Six opponents, should give us a chance for a good variety of war. One difficulty with artillery based conquest might be its speed, and the lack of a big blitz. That means we can't wait til 2045 to discover Robotics. We'll want a very strong science rate to get to modern quickly, once it comes on the horizon.
> Or... what? And why (in this situation) are you preferring Sistine
> over SunTzu to such a degree as to research Theology (which
> we WOULD get for free... eventually)?
SunTzu is nice, probably more important than Sistine, but artillery do not benefit from barracks ;p Actually, considering all this upgrading we'll need to do to fight through modern times, we shout REALLY try to get Leo's, shouldn't we? (As to why Theo... I guess I still have a mindset of 'you don't get much medieval techs from GL and "Sistine is the best", combined with getting to my turns at too late an hour ;p)
So yes, SunTzu and Leo's seem like they should be top priorities, and I would like the team's thought on whether to go high-hog on military unit production and go after India with Knights and Cats ???
Also, input from the team on the garrison artillery rule -- I realize now that if we start cranking knights and musketeers, our artillery support will be sitting at home defending attacks that are not coming. The question is: do we need a rule-shift allowing our masses of catapults to leave garrison duty and head towards Milady and the Indian homeland for offensive duty, re-making ones for garrison after the war is over? I think between the low cost of cats and the ability to send what we have and "queue" up a replacement catapult, we'll be ok -- I just don't want to see us start world war I with 18 catapults sitting at home doing absolutely nothing.
Speak up, musketeers... thoughts on wars and wonders?! (And on late late modern conquest goal)
Charis
PS If we can, pre-war, get roads built in those Northern mountain passes or our artillery will never be able to get up there.