Sirian
Designer, Mohawk Games
The Deity Succession Games, venturing into Realms Beyond Emperor, bring you the first of the new series. We have four players ready to go, and I want to launch with a "fairly easy" game situation: a low pressure builder's game.
Difficulty: Deity (of course)
Civilization: Persia
World Size: Large
Opponents: Seven
Terrain: Pangaea 60% water
Climate: Cold, Arid, Rugged
Barbarians: None
Rules: Cultural Start Disabled
Victory: Domination is the only condition enabled
ROSTER:
Sirian
Sulla
Jaffa Tamarin
Sirp
Why Persia? Industrious helps muchly in any builder scenerio. Religious might be easy, but Persia will be scientific, and the new patch seems to have dramatically increased the importance of being able to do some of your own research. I wanted a low cost cultural building to spread out quickly with, and I did NOT want to play Egypt, so Persia it is. X-Man shall rule the day!
We'll try for 24/48 rule and see if we can maintain that. I'll play a sizable chunk to get us started, then we'll go from there.
Also, I want to get the "big map" game out of the way, and play a smaller map for RBE2 in a couple of weeks, and try to include Arathorn and/or Zed at that time. In the mean time, all the guys ready to rock this first DSG won't shy from a slightly larger game. At ten turns per round and all vet players, we should be able to keep things moving along.
Why Domination? To make this a true builder game, with midgame and late game warfare as necessary (and possible) to spread out. Cultural, Space, Diplomatic would all threaten to end the game more quickly. No "win by decision" here, knockout only!
Oh and one more thing. I'm taking the first start it gives me, come what may! (If we end up in the far north or south, uh... we'll take our icy lands and make some sno-cones. ).
:scout:
- Sirian
Difficulty: Deity (of course)
Civilization: Persia
World Size: Large
Opponents: Seven
Terrain: Pangaea 60% water
Climate: Cold, Arid, Rugged
Barbarians: None
Rules: Cultural Start Disabled
Victory: Domination is the only condition enabled
ROSTER:
Sirian
Sulla
Jaffa Tamarin
Sirp
Why Persia? Industrious helps muchly in any builder scenerio. Religious might be easy, but Persia will be scientific, and the new patch seems to have dramatically increased the importance of being able to do some of your own research. I wanted a low cost cultural building to spread out quickly with, and I did NOT want to play Egypt, so Persia it is. X-Man shall rule the day!
We'll try for 24/48 rule and see if we can maintain that. I'll play a sizable chunk to get us started, then we'll go from there.
Also, I want to get the "big map" game out of the way, and play a smaller map for RBE2 in a couple of weeks, and try to include Arathorn and/or Zed at that time. In the mean time, all the guys ready to rock this first DSG won't shy from a slightly larger game. At ten turns per round and all vet players, we should be able to keep things moving along.
Why Domination? To make this a true builder game, with midgame and late game warfare as necessary (and possible) to spread out. Cultural, Space, Diplomatic would all threaten to end the game more quickly. No "win by decision" here, knockout only!
Oh and one more thing. I'm taking the first start it gives me, come what may! (If we end up in the far north or south, uh... we'll take our icy lands and make some sno-cones. ).
:scout:
- Sirian