(0) 860AD I look around the game just to see what's up. We've got a huge cash inflow compared to what I last saw, improved culture production, and as yet no French cities have flipped on us. We've been lucky so far, at least. Xinjian already has 91 shields saved up towards a cathedral which is great, it goes on a palace prebuild for what will hopefully be TOE. Beijing, working on Heroic Epic, is switched to the Military Academy, also as a prebuild just so we have another city out there that can complete a wonder. Things could get interesting if someone researches Shakespeare, for example. Ideally, then I would break the cascade by putting Shakespeare in Beijing, so that's the motivation behind that one. For that matter... diplomatically we can get Democracy from Persia Physics and Metallurgy, so I make the trade to open us up to Free Artistry in the event that we need to build Shakespeare. I also get a ROP with Persia to send Xerxes from Annoyed to Polite. Aha! The other civs DO have Shakespeare, but no one has started work on it. France will sell it to us for only WM + 10g - what the... ahhh, I see that England has already finished Shakespeare. Heh. Some

there on my part. But now Sid doesn't say we're technologically backwards anymore, and for the cost of only 10g. I also traded WMs around for a small profit. Only wonder being produced right now is Magellan in a bunch of small coastal towns that hopefully won't present a problem.
(1) 870AD DISASTER!!!
Who merged FRENCH workers into Chengdu?!

I am VERY pissed off at this. I reloaded after the turn and looked in the city. There were two FRENCH citizens in Chengdu. Who did this? Why would you EVER open yourself up to a flip my merging foreign nationals into a city when you KNOW we are in a bigtime cultural struggle with France. Now we have lost our iron city, France has another city on our other border, and our income is down 25gpt. Just an absolute disaster for us. The sheer stupidity of this is just beyond me... Chengdu was 100% safe from a flip to France; it could flip to England but not France. Just... OK, I'm not going to dwell on it anymore. But this is the biggest

move by someone else I've seen in a LONG time. OK, the good news is that there is a good chance of Chengdu flipping back to us, but we can't count on it by any means. Looks like we're gonna have to trade for iron to build rails.
(2) 880AD Japan and Persia sign peace. Our cities continue building things; our workers have very little to do.
(3) 890AD France has Steam Power this turn, but it will cost us everything we have to get it. I think we'll wait a turn or two for the price to come down to a reasonable level. French units continue to ignore our borders and walk through. In the south, Japan has absorbed India and is cutting Germany to pieces, but they have gone into anarchy this turn and are probably collapsing into communism (if it's been discovered).
(4) 900AD Library completes in Bensancon, university in Hangchow. We will probably start our own research up at some point in time in the late industrial age, so having these buildings will definitely help. France is still the only one with Steam Power and it's too expensive to buy.
(5) 910AD Canton finishes a cathedral and starts on a library. Ahhh, now England also has Steam Power and the price has gone from 2700g + 230gpt to 2700g + 25gpt. Now that's tech devaluation! I first cancel the saltpeter for furs deal we had with Germany; Bis goes to annoyed (I also don't want to be shipping a resource to someone who might get eliminated soon). We get Steam Power from France for saltpeter + 1694g + 27gpt. The 1694g is exactly enough to keep us over 1000g.

Not surprisingly given our starting location, we have no coal. England has two though not hooked up... I'll sign a ROP with them and get our workers moving pronto. Now it's time to broker Steam Power. We get back our furs + iron + WM + 23g + 43gpt from Germany for Steam Power. I've never seen what happes to our reputation if another civ gets eliminated and desprives US of a resource, but I can't imagine that reflecting badly on our civ. We'll see though. Then 45gpt + 47g from Tokugawa for Steam Power, for a major profit to us. THAT's how you stay caught up in tech on Deity.

Liz will sign a straight-up ROP with us, so I make the deal and send in our workers. We'll have coal ready by the end of my turn.
(6) 920AD Ha ha ha! Joan offers US a ROP/MPP deal! You're in several wars Joanie, so we'll pass... I checked France to see if they had any coal and guess what? There's one under Rheims. I HATE that city!

I guess there's a reason why the French settled it so fast on Jaffa's first turn.

We have gone back to being "technologically backwards" so either Espoinage or Communism was discovered by the AI civs. With Nationalism remaining insanely expensive, it doesn't matter to us.
(7) 930AD We get 90gpt back from a previous deal, greatly increasing our income. Not much to spend it on at the moment, but rushing factories could happen in the future. Workers are in English territory en route to coal sources. No new techs that we can see discovered this turn. Gaaah! England has two longbows sitting on one of its coal sources! Stupid AI programming! Move so we can hook it up for you. If we can't get coal, we're going to be in bad shape. OK, so our plan to get coal from England has been thwarted. BUT, there are other coal sources out there. Persia has two, but they must be trading one away because they have no extra sources. But wait! Babylon has two sources already hooked up - they just aren't in the industrial age yet. So I will gift them into the Industrial Age and then buy coal from them, thereby making the gracious and getting us coal! Not too shabby - except that it makes Babylon a lot stronger. Nothing I can do about though; we NEED rails. Hammurabi gets TOG and Steam Power for free and then we get his coal source for 480g. He is now gracious with us, and his freebie Nationalism tech has devalued it a bit further. Our workers now have something to do and go to town with rails.
(8) (9) 940-950AD Not much to report. Worker that were in England are moving back into our territory, not going to be too many rails laid this turn. No Industrialization yet either.
(10) 960AD No new techs again. A few more rails laid down.
Summary: One devastating culture flip hurts us, but we are in good shape overall. We are easily keeping up with the tech pace, due to the wars going on, and I see no reason why we won't get all of the wonders from here on out. Our prebuilds only last a couple more turns, so I'm really hoping that Industrialization is discovered before then (or we lose a bunch of shields). Above all else, do NOT let the Palace be completed in Xinjian. That is a prebuild; if the palace finishes there, we lose our Forbidden Palace! NOT a good idea. Ideally, Industrialization is discovered by France in the next few turns. We switch Beijing to Suffrage and use our stored shields in Xinjian to build a factory. Then we use our excess cash to rush a coal plant in Xinjian right after that and begin prebuilding for TOE. The prebuild will have to be carefully timed though since we have only a 400-shield palace and 400-shield Military Academy to prebuild with. TOE is only 600 shields, so if we time it right it's a no brainer. Then we get Hoover's and broker Atomic Theory for all the techs we've missed plus truckloads of cash. Sit back and relax until the Modern Era, where we make sure to get the UN and win an easy diplo victory. Should be smooth sailing unless we get sneak-attacked, and with rails + artillery we can stop anything. Just don't panic and demand that France leave our territory; they could rape us right now if they wanted to. But with cool heads and good planning, we shouldn't have much trouble winning now.
RBE3 960AD