RBE3 - This Space Available For Rent

Strive very hard to avoid buying at 2nd civ prices. The price to 2nd civ is double what it used to be, by tech devaluation. That is, in this instance, 2nd civ price "should be" about 5000 gold, but it's been doubled. 3rd civ price will be well under 4000 gold, so it's inordinately expensive to buy @ 2nd prices, after the latest patch.

Arathorn
 
Here it is ... I am not sure about exactly how many turns I played. We are now at 1360 AD.

We have lots of Artillery and I built a few new infantry too. I renewed some lux deals. There is an Army building in Beijing for lack of a better idea. I sold steel to Japan for some change. Peace was made between Japan and Germany and also England and the Bab's. I gave germany refining to renew furs deal + 21 gpt and their treasury. On the turn before last I bought combustion from France for 2500 + Saltpeter (why they wanted it I don't know) and I got some Oil thrown in. I started a couple Destroyers, why not? Anyhow not much happened.

http://www.civfanatics.net/uploads2/rbe3_1360ad.zip
 
Game looks fine. My only recommendation is to buy Flight from the AI civs now since France, England, and Persia all have it. We've got 19,000g and running +850gpt while Flight will cost us only roughly 4200g. Buy Flight and then we can build some airports and bombers to further defend our territory "just in case." Aside from Flight, France has Radio and no one else does. We just want to make sure to jump into the Modern Age as soon as France does and start 100% research on Fission in case the AI ignores it. Also it will be time to start thinking about a UN prebuild soon, so be aware of the timing! Jaffa's up next followed by Urugharak and I may not see another turn. :cool:
 
I agree with Sulla. As for the UN prebuild, we can switch constantly between Army and Battlefield Medicine in Beijing. This way we have a sure 400+ shield prebuild for UN and are save with the exception of a AI leader. Looks like we don't need the shields in Beijing otherwise.
 
Yes, I guess it's good that the other civ's are making peace. Although this will speed research they wont get any leaders. France, England and Persia all must have gotten Flight on 1360 AD as they didn't have it when I bought Combustion (I checked post-trade), it is a little strange that these 3 civs seem to have been following each other in techs, they must be good friends. They all got Combustion on the same turn too.

Two other points, Persia is a scientific civ and will get a free tech. They could get Fission this way, I guess you'll know if you get a "Persia has started the UN" type message. Also, we may want to start giving gifts (or very good trades) to some of the other civ's to get them on our side of the UN vote. We need a majority, right? Once before I thought I had a diplo victory in the bag, the turn before I finished the UN I gave lots of stuff away and I lost the vote! well I didn't win it anyway - there was no majority. I tried a reload as a test and if I didn't give England anything they would have voted for me, I guess they were insulted by the bribe? I ended up winning by domination or conquest (I forget). This was one of my first Diety games, and I think on an older patch. I have only won by diplo once and there were only 3 (or 5) civ's left (inc. me), so I don't have much experience with it. Has anyone else had this experience?

One final note: France is still at war somewhere south of us. Keep on the lookout for leaders comming north!
 
Modern Times. 14 turns to Fission if we have to research it ourselves.

Somebody (probably France) was using propoganda against us in Canton.

Is there any way to get a population report on the other Civs to see who would be our opponent in the UN vote?

1410AD
 
All I did was switching between army and battlefield medicine every turn and checking diplo status. Joanie discovered fission in 1445 AD. We buy fission for 4270 gold. I spent 240 gold on city investigation. We will get UN.

1460 AD: I decided to play 3 more turns, than I should have played, simply hitting return and clearing pollution. All I did else was giving some techs away for free to gain some votes. Hope that doesn't upsets you, Sulla, but I tought waiting for your turn was not worth letting you hit the return button trice. I do have the 1460 AD save game in case you want it.

UN build in 1475. Vote:

We: Mao
Joanie: Joanie
Liz: Joanie
Tokugawa: abstains
Xerxes: Mao
Hammurabi: Mao
Otto: Mao

We got our desired diplo win.

Thanks to all my partners. The game was fun and even more important, I learned a bit. From my point of view, we made only 2 mistakes the whole game, which is a very good rate. One was Gothmogs slip in merging french workers into Chendu, which he probably never intended. The other was attacking about 5 turns too early. I thing we had not enough riders the time we attacked. We needed to capture 3 cities on our first turn and Rheims was the most important one. Assuming each city was defended by 3 musketeers and we need 4 riders to kill a fortified musteteer in a city for sure, we needed 36 riders to start the war. So we attacked about 5 turns too early. This decision was very close, because our window of opportunity was very narrow. About 10 turns later and our attack would have failed, because there would have been cavs arising at the end of our war. So our attack timing should be considered more a slight gambling on the RNG than a game mistake. Once again thanks to all who played. I'm looking forward to another DSG.
 
We won! Wooot! [dance] [party]

Not like it was much of a surprise or anything, but we still managed to lay the hammer :hammer: down on the AI civs in the end - diplomatically speaking, that is. :lol: Switching back and forth between two prebuilds of unequal cost is a great tactic that I had never considered before, and I plan to use it in future games. Don't feel bad about playing out the last few turn, I would have done the same. But could you post the final game save so I can download it and put it in my Hall of Fame? Our score should have been roughly 6k, and that will be good enough for 7th or 8th place on my list. :)

I'm also looking forward to more great things coming from the Deity Succession Games in the future. Two games and two wins thus far - we've got some really good players involved! :king: I'll just continue to offer moral support for the impossibly difficult position RBE2 has been in their entire game; if anyone can pull that one out, they can.
 
Great going guys - as a long time lurker on these things I have to say reading these SG reports has improved my game no end to the extent that I have gone from finding Regent difficult to winning on Emperor now :goodjob:

I may have missed it earlier - but what is the advantage of switching your pre-build between army and battlefield medicine each turn?
 
Honorable Civ - Diplomatic Win - very nice.
:cool:

It was fun to play in my first Succession game, next time I would like to be in it from the beginning. Thanks to all, and my the RNG be with you.
:grad:
 
The advantage of switching prebuilds is as follows: if you switch to a lower cost prebuild, you wipe out any shields you had built above the cost of that prebuild. So in this case, you start by building up toward a 500-shield prebuild, assuming you are building something approaching but less than 100 shields per turn. The turn you get over 400 shields, if you don't have the tech for what you want to build yet, you can swap to the 400 shield prebuild and wipe out any excess shields you have, then swap back to the 500 shield prebuild. In this way you always have 400+1 turn production worth of shields ready to go as soon as you get your tech.

The other option is of course to actually build stuff, assuming you're not awash in surplus military already. This nets you something other than wasted shields but the worry is you may not time your prebuild correctly in that instance. By this point in the game if you are in a position to win, a couple extra units probably will not matter; hence, you sacrifice shields you don't need so that you are guaranteed to be in a position to grab a wonder you do need.

This trick is really only useful in the modern era, as in the ancient and middle ages shields are too precious to waste in this fashion.
 
Congrats on your victory, guys! That's two for two so far in the DSG's.

We're not quite done playing RBE2, and no idea how much longer it will run. Could be a while, or could all come crashing down. PTW is due out in the next week or two, last word I heard. I don't have plans to start another DSG immediately -- might want to shuffle the rosters around again -- but if there's a full game's worth of players raring to go, something can be worked out.


- Sirian
 
Thanks Zed-F for that explanation. I guess its little things like that that give you the edge you need to win at Deity. :goodjob:

Would any of you guys be interested in running a training SG at Emperor (or Deity!) level. I know Sullla did an Emperor game a while back but since then all the training games I've seen have been at pretty low levels. I would think there's quite a few people like me out there who can do a pretty good game at Monarch/Emperor, but get absolutely spanked at Deity :spank: . It'd be really good to pick up some tips from some of you who make deity seem easy (even RBE2 are doing fantastically given the luck and starting position they had!)

Anyway obviously if any of you are up for running such a game, put me down on the Roster.
 
Sorry for my late reply. Here is the 1460 AD save file for anyone with the desire to add the highscore. Unfortunately the autosaves from the last 3 turns are replaced by another game now. But simply clear pollution, give away a few techs for free and hit return 3 times and you should get it, though the actual voting may differ slightly due to RNG differences during the 3 turns.
 
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