(Note this is Shadow round for a turn or two back)
Ok, it's been awhile since I've been on.
I've had to reload Galciv, my ftp client, and a compressing agent this evening, just to get a chance to play. Oh, and this report is being written in notepad. I'm still trying to find my copy of MS Office. I haven't taken a real look at what everybody has done, so my upcoming reports will be from an 'unspoiled' state.
Now, off to the game.
We've got a whole bunch of money in the bank which I intend to use. The manufacturing Capital is due on earth next turn, the GSE in 19? No, that won't work. I'll end up changing that. Trade goods: Tri-tronium steel, aphrodesiac, and frictionless clothing are all still up for grabs. I intend to go for the tri-tronium steel.
We are currently the most powerful civilization. Tech-wise, we are down a few military techs. The Yor have grav accelerators, the Dren have diplo. The minors are worthless.
Still one trade route each with Alt and Torians.
Jan: I adjust spending to 100%, this increases time to get GSE to 11. Whoa, we're at 60% social. Let's readjust here. 100% social. GSE now down to 6. Off we go. Espionage set on all majors at 5bc.
Feb: Man capital comes in, along with 2 other improvements. Tri-stronim steel set for 4 months at earth.
Mar: More improvments come in. Waiting on the big stuff. Thebes III settled, pirate event, good option. (don't do business with pirates)
Apr: Social spending continues. Colony ship changed course to Hestia, a PQ 14 in Yor space. Sidal IV settled. No event.
May: Sidal II settled, no event. Social spending continued.
June: Tri-Tronium Steel produced at Earth. We are rated 110/100 on technology. We haven't spent on tech on what seems like forever.
July: Set earth to Frictionless clothing in 3. GSE due in 0. Spending cut back to keep GSE at 0. Will move on something different next.
Aug: GSE produced. Okay, my primary mission this round was completed with half a round left. What's next? Frictionless clothing seems like a waste for 3 (now 5) rounds of social spending. We are still neutral to friendly with everybody. I might as well continue my infrastructure push. I move ahead with research to get 0 grav manufaturing. This will allow us to get anti-matter plants. 200 rp needed, *100/120 = 166, set to 225 at 25% spending (100% research)
Sep: 0 grav gained. Social spree continues. Anti-matter planet put at bottom of governor. Spending set to 65% or neutral.
Oct: Caranoids grab Aprhodisiac. Glad I wasn't pushing for that one.
Nov: Adjust spending to get Frictionless in 2(+1). We win vote with 67 votes. Keep social going.
Dec: Social spending continues.
End of round: Frictionless due next year. Then we move on to other stuff. Technology-wise, we continue to fall a bit behind in the military branch, but our budget is enourmous. It won't take long to catch up. No real trades made at this time. Nothing overly exciting this round.
And the save