RBO- OSG4 - Belligerent Bears with Beams

Shall we bring our glorious ground pounders out of hibernation? Alan is currently up, Zed on deck, and Maniac in the wings.
 
Save 2420

It was the best of times, it was the worst of times.....Etc. My turns are the dismal saga of the tech that never popped.

Summary--I spent all my turns managing terraforming and factories, spending the reserve, and watching the sublight drive researchers scatter themselves into Ions. At least that's what I assume they were doing as the chance of success climbed towards 30 with no sign of the drives I wanted to put on our fighters.

:mischief:

Important events--Threatened twice by sakkra for being too large. Since the lizards are peaceful I set their allies the meklars on them-strangely the meklars ask for ECM 1 before accepting. I give it to them. The meklars convince the sillicoids (the other ally of the sakkra) to go along for the ride and then the sillicoids in a fit of erratic abberancy decide to backstab the meklars. The AI rocks play a deep and subtle game.....

Our choices in planetology are pretty wide. I went with radiated over atmospheric, adv eco, and antidote, because of cost and wanting to maximize our ability to land troops. That may be a bad decision tho as atmo+adv eco might have pushed our industrial edge far enough ahead that we couldn't lose. I think we'll be conducting ground operations eventually so maybe radiated was correct.

On my last turn the sublights finally came in, although no sign of the ions. Zed, looks like you're our military contractor. :spear:




The Turnlog

2410 - play with sliders, allocate reserve.
2411 ibt terra 30 pops, I agonize over radiate, atmospheric, and antidote for a while, but decide we need to be able to settle the 2 known riches and we want to be able to invade more than just tundras. The silicoids have death spores, so presumably everyone does--I think if we're intending to start a fight we might want to get the antidote next, if we're going to be peaceful cuddly bears for a bit, atmo.

2413 IBT - Warned by sakkra. I immediately dial up some diplomacy and ask the meklar to attack the lizards to give the lizards something to do. They asked for ECM 1 and I kindly obliged them....Anyone else find this bizarre? Who knows what comps think. They march off chattering happily to our decrepit ECM device.

2415 IBT BC 3 comes in and I pick RC 3 after breaking out my calculator to make sure this round of factory building should be done (the terra 30 + soil) before it hits.

2419 IBT - Last turn, we get the wealthy donor 1200BC event, and sublight drives hit (they were over 20% for several turns) I select range 6 because it's cheap and gets us extra reach for our inevitable war. We do have pulsars and warp dis available though if zed likes one of them. I think we should consider getting pulsars just in case we need to use them in place of bombs.
 
im ready too, but you need to tell me when my turns starts. :)
although i consider this game won, again, already.
 
AlanSHB said:
2413 IBT - Warned by sakkra. I immediately dial up some diplomacy and ask the meklar to attack the lizards to give the lizards something to do. They asked for ECM 1 and I kindly obliged them....Anyone else find this bizarre? Who knows what comps think. They march off chattering happily to our decrepit ECM device.
Uh, yeah. The Meklar took ECM 1 because it wasn't in their tree and they had no way to get it other than by stealing or trading for it. Thus it was considered more valuable to them than a higher-level tech that was in their tree. In some ways it makes sense, since that's a +1 computers that they would otherwise never have gotten.

However, since I'm increasingly of the opinion that the whole diplomacy engine is not much more than a player crutch, I'm kind of disappointed. We didn't need to further stir the pot that way, not this time. On Impossible when your empire is smaller than the top AIs, that's one thing. Here, we're already the big dog, and no-one is likely to do much about it.

Therlun said:
although i consider this game won, again, already.
Yep. It was won the moment we out-expanded the AI empires. The game can really only challenge you on hard if you wind up with a really poor landgrab.

Oh, by the way, got it.
 
2420: What in heck are most of our developing worlds doing research for!?! Whoever did that was seriously smoking weed. Our core worlds are ample to do research; our developing worlds should be building factories and growing population right now! RC III is about to hit! I dial back computer research to 1 tick. I also put a halt to factory construction on ultra-poor worlds and let them be the population suppliers for any nearby worlds which need more pop. A whole bunch of developing worlds get a shot in the arm to help them grow factories *before* RC III comes in and trashes their growth curve.

War? What war? Silicoids have Class V planetary shields, plus Battle Suits, Personal Deflectors, and Ion Rifles. Our ground combat advantage is nullified and then some, and we can't hurt their bases. It might still be possible to take the fight to them on the ground at selected worlds, but I'm not too confident on that score at the moment. We also have no idea what the Sakkra and Meklar have, so I order up a click of spying in each. We such at computer tech for the moment (still waiting on RC III) so I don't even bother trying to spy at the moment.

Since our own planetary shields will be coming in soon, I elect to build 1 missle base at every mature world even remotely possible as a target.

2421: Ion cannons come in. Pretty much our only option is Graviton beams since we can't research bombs or missles (and we have some good ones this time.)

2423: Trading time. I exchange Reduced waste 60% with the Sakkra for Energy Pulsar (trade bait.) The Sakkra already have waste 80%, Enhanced Eco, and Zortrium Armour so this isn't too bad a deal for us. I then Trade Pulsar to the Silicoids for Battle Suits, and to the Meklars for Personal Deflectors. I would like to get Ion Guns off the Silicoids but I don't want to give up Soil Enrichment for it just yet -- they could trade it away or have it get stolen. Instead I trade NPG to the Sakkra in exchange for Hand Lasers.

2424: Finally get a spy in Meklar terrotory. They look possible to invade since they don't have Class V planetary shields. Of course we will need a fleet first. Meanwhile I am busy frantically trying to stand up all our colonies that are within striking distance of their worlds so they can defend themselves in case we go to war with them. I suppose I should start building a fleet at some point, but we are close to completing several techs.

At the end of the turn, we have a vote. Since everyone is at war with everyone but us, they all hate the Silicoids (the other candidate.) Do we have a minimum victory condition on this game? Yes, we must have 2/3 of the vote ourselves. Not quite there yet, we have just under 1/2. Alright, I decline to win.

2426: Radiated bases, Irridium Fuel Cells and Graviton Beams come in, I pick Atmospheric Terraforming, Inertial Stabilizer and Ion Stream Projector (my only option) next. Inertial Stabilizer is cheap and will be done right away.

2428: Automated Repair and Inertial Stabilizer come in; we pick IIT 6 (only option) and Warp Dissipators next.

It looks like the Meklar are not doing so well in their war against the Sakkra. If we want a piece of the pie, we had best act soon. As soon as RC III comes in (any turn now,) our ultrarich world will have to finish its factories quickly and start building warships.

2429: RC III and Class V shields come in, in comps our only option is BC IV; I go for Warp Dissipators in propulsion.

2430: I design a navy (well, one ship, an ARS huge) with which to take on the Meklar. Please feel free to change the design if you like as none have been built yet. Right now our Ultrarich is building with doubled production and should be able to finish one in 3 years. It can be used as a sledgehammer as it is nigh-immune to Meklar missle fire (they only have nukes!) but can only be in one place at a time and is expensive to maintain, so you might want to build a less expensive force for garrison duty after it's done. Everyone else is busy ramping up on factories and keeping our research going.

Save file: http://www.civfanatics.net/uploads8/osg4_2430.zip
 
Zed-F said:
However, since I'm increasingly of the opinion that the whole diplomacy engine is not much more than a player crutch, I'm kind of disappointed. We didn't need to further stir the pot that way, not this time. On Impossible when your empire is smaller than the top AIs, that's one thing. Here, we're already the big dog, and no-one is likely to do much about it.

I agree. Getting dogpiled may have actually given us some challenge :crazyeye:

Zed-F said:
What in heck are most of our developing worlds doing research for!?!

Most of those worlds were founded on my last turn; must have happened after that. If they were researching, yeah :smoke:

Maniac is up, but we haven't heard from him in awhile, on either forum; sounded like he had plenty of RL issues to keep him busy. I would vote to give 24 hrs for a "got it," and if no reply, pass to Therlun.

-dathon
 
At a guess they got caught by the terraform --> grow pop --> Eco improvement hits. I thought I got most of those back on track and maximizing factories.

I think the sakkra might be more interesting as opponents after they eat the meklar. That was part of my decision to have the meklar attack them.
 
dathon78 said:
I agree. Getting dogpiled may have actually given us some challenge.
Well, I could have voted against us and put us into final war... :mischief:
 
However in that case you should have selected antidote... :) Just to discourage sporing the teddies.
 
Zed-F said:
Well, I could have voted against us and put us into final war...

The problem with Final War is that it deals you a double whammy; not only do you now have everybody against you, the AI tech pace can skyrocket since everybody shares their knowledge immediately. Dunno if we want to get into that here, as we already have one pretty heavy restriction. Then again, we do have a rather large empire... :hmm:

-dathon
 
I am pretty certain we could have survived final war in this scenario. We might have had a planet or two glassed and would have to turtle and build bases for a bit, but we could do it. Scatters would most likely put paid to any sporers that came along, given the state of shield tech galaxy-wide. The main trick is to up spying against weak empires that can't afford to spend a lot on spying and steal all the AIs techs from the weak stick.
 
2430
Muhaha!
Finally! The day of my rise has come!

Now the Galaxy shall feel MY power.

Servant! What do the other Empires think of us?
osg419.jpg


Hmm... i see.
Here! Take this message to them.
osg420.jpg


We will see as how big of a threat they see us...

.
.
.

Master! Their answers arrived....
threat.gif



While our relations were hurted they do still fear us, my Master.
osg424.jpg



2435
Servant!, I'm bored!
I did lead the Bulrathi Empire for 5 years now, and nothing happaned!
Send my Flagship to Meklon... We will see if they can put up a fight.
osg425.jpg


Also send another threat to the Silicoids and Sakkra! If they want to survive, they have to bow under our rule!

.
.
.
Master, the answeres arrived.
The Sakkra gave us further tribute.
osg427.jpg


But the Silicoids refused to pay for their lives!

osg426.jpg


WHAT?! They will pay dearly for that! Some day...


2438

Master, the report of the battle at Meklon arrived.
The Meklar tried to scramble our communication, so the qualitiy of the record is poor.
It soon was clear that the Missiles of the Meklar could not really hurt us...
osg4b1.jpg


However, the Destroyers the Meklars had as Garission prooved as more of a threat then we judged from their technological development.
They did huge damage to our ship, nearly 200 with every blast Master!, while it was difficult for us to hit them.
fight.gif


The Admiral commanding our ship decided to retreat, after it was clear that he would not survive another two blows.


I see...
It seems the Meklar put up more of a fight i would have expected from them.


2440

Servant!, send another request of tribute to the Sakkra...
We will see if they still bow to ... ME.

.
.
.

Master the answer of the Sakkra arrived.
They did send their tribute again.


Ah... good. Let me see what they did send us this time!

osg435.jpg


------------------------------------------------------------------------------

Final medical report:
[file closed. file waiting for deletion. Ministry of Empire Security]
The Emporer died because he was infected by an ultra-fast mutiplying Virus, which probably had its source in a faulty, or manipulated, biological sample container which was part of a Sakkra "technology-kit".
It is noteworthy that the Emporer was the only one affected. The chances of this virus to affect only a single individual in the area of the PALACE are less then 10^26:1 ... It probably was a specially designed assasine-virus.


Official security report:
The faulty sample container showed no sign of manipulation. We conclude the death of the emporer had nothing to do with the biological samples send by the Sakkra, it was a purly random accident.
Reports stating anything differnt are ordered to be ignored and destroyed.

The brutal, yet remarkebly unbloody, reign of the Emporer has ended...


>>save<<
 
hiho.
not enough room in ten turns for much of a story ^^

we now have two of this big ships, and planets are... growing.

improved industrial 6 hit -> armoured exoskelletan (i think it was the only one).
BC4 hit-> robotics 4
repulser hit -> planetary X.
atmospheric hit->antidote

---------------------------------------
if there would have been a voting in my turn i would have started the final war.
since there was none i only threatened (and attacked) the AIs.

i hope you understand that i dont want to ruin the game, but squeeze out the last bit of challange that remains.

i would never have expanded that far in the game for the simple reason that it would have (and IMO actually did indeed in our case) killed the challange...
no offense here! really.
but i would like loosing this game as much as winning it, as long as we do all have fun by "experiencing" it. :)

btw. sorry for the many mistakes here and in the report.
im not on my lingual height today... ^^
 
Well, if we wanted a challenge, we apparently should have made the game on impossible instead of hard. The usual idea is to dig the hole in setup (diff/variant restrictions,) and see how well we can climb out during play. Not expanding kind of defeats the purpose, IMO. ;)

Obviously it's "let's showcase all the broken diplo options" day. :p Dathon is up.
 
Fun to read report Therlun :goodjob: When the vote comes up, we might as well throw this one into Final War, though it's probably not going to matter much; we're going to walk all over these pathetic AI.

Zed-F said:
Well, if we wanted a challenge, we apparently should have made the game on impossible instead of hard.

I seem to remember us discussing going with Hard for this variant because we thought the restriction itself would be enough challenge. Actually, I think the restriction WOULD provide sufficient challenge under normal situations; we just got handed a ridiculously powerful start. Kind of like a game I played yesterday as the Silicoids. Medium galaxy, 5 opponenets, Hard difficulty. Won by DOMINATION in 2425 without a single shot fired :eek:. All of the AI save the Psilons were bunched in the NE corner with OPE's, and the brains themselves only managed 4 worlds.

Anyhoo, enough rambling, I've got it and will play either tomorrow or Monday.

-dathon
 
Pre-Game Analysis
Our empire is looking pretty darn glorious. Terraforming/factory building from Soil, Atmospheric, and +30 is almost done. Projector and Range 9 are also about to pop; when they do, I'll see if our new technologies translate into a better ship design. The Meklar's are still using Nuclear Missiles :eek: If at all possible, I'd like to translate that disadvantage into some gains for us. We may not be able to invade Meklon, but that doesn't mean their other three worlds are impenetrable :hammer:

Turn Report
2440: Re-adjust sliders as per my tastes. I also set a few clicks at our border worlds towards building Class V shields. But why do that you ask? We're not at war with anybody. Stay tuned... ;)

IBT: Projectors pop, and oooh, Phasors are available. So are Stingers and Anti-Matter Bombs, but we don't need no stinkin explosives...

2441: Slider adjustments. Our two huge's at Aurora are sent to Tauri, which will serve as a staging ground for Thrax.

IBT: Range 9 pops; that was a bit of good luck. I think Ion drives will benefit us more than the Dissipator. And looks like I was right to be paranoid:

osg4_silicoid_war.jpg


In other news, the Sakkra inform us that they don't like anybody who can out-breed them, and we gain contact with the Xenophobic Technologist Darloks. Who have a whopping 4 planets deep in the heart of Sakkra territory. And are at war with everybody else, except the Lizards. That means the Alkari must be located in the little patch between the Silicoid's and Sakkra on the SW side of the map.

2442: Designed the Mek 4.0:

osg4_mek4.jpg


30 more guns, 300 more hit points, and a repulsor beam. Argus and Antates begin production in the north, Ajax in the south. And uh, wait a sec. What happened to the Meklar world of Guradas!? Looks like the Sakkra are doing some damage. The bodes well for our chances of sweeping Thrax and Draconis out from under their, um, mechanical extensions. In fact, as Draconis is a purple star and might have a rich planet, I'll be sending the fleet there next turn instead of Thrax.

2443: Looks like the rocks are sending a fleet at Ajax. 58 mediums, 6 larges, 1 huge. We'll have more bases and a
Mek 4.0 waiting for them when they arrive. Antidote is at 7%, and should hit be then too.

IBT: Darlok's complain about our size. What they think they can do about it from the other side of the galaxy, I have no idea.

2444: Ok, looks like the rocks mean business. A fleet will arrive at Tao next turn. Let's hope level 8 shielding and 3 missile bases can hold them off. I decide we need the shields now rather than later, so defense spending is maxed (without killing clean up of course) at all worlds bording the Silicoids. On the other front, Guradas has been re-colonized by the Meklars.

IBT: Our ships arrive at Draconis. No fleet, 5 bases, which are handily dispatched. Antidote comes in; between that and the Class V shields, I don't think the Silicoids can do much to hurt us. We can research +50 or Advanced Eco. I think 20 million more bears per planet is would be the better option.

2445: Draconis is a size 50 Tundra with only 14 people. Looks like the Sakkra have been at work here too, and looks like they are employing spores, as the planet is size 46 now.

IBT: Arrgh, mis-clicked next turn :mad: Oh well. Armored Exo comes in, and I take IIT4 over Andrium armor.
 
2446: 50 transports ordered from Rana to Draconis. Oh, and that fleet that looked like it was heading for Tao will arrive at Vulcan either next turn or after :rolleyes: Another Silicoid fleet has embarked, heading for Hyboria I think. There don't appear to be any incoming ships to Draconis, so I think I'll pop over to Thrax and bust the bases there.

IBT: Darlok's declare war. Emperor Pounder almost dies choking on a chicken bone while laughing.

2447: Little known fact: if you want your fleet to move from Draconis to Thrax, you actually have to give the order. :smoke:

IBT: Three battles.
1) Thrax pummeled.
2) Ajax attacked.

osg4_ajax.jpg


Not much threat there, esp as Ajax has 22 bases. All but the huge are destroyed.

3) Vulcan attacked. The only different ship is a large called the Shark, 6 hard beams, 1 Ion Cannon, speed 1, Energy Pulsar. That stack is destroyed by our bases, the others retreat.

And since the rocks couldn't hurt us, the game decides to do some damage:

osg4_quake.jpg


2448: 50 troops dispatched from Rana to Thrax. One thing to note is that Thrax is in a nebula; no planetary shields here.

IBT: Attack at Kulthos repelled. Class X shields come in; this will eliminate any chance the rocks had at threatening us. I choose Class V over Class VII. Why? Shields are expensive and bulky. I've found that making huge jumps in tech, like Class III the VII here isn't very useful, as the new shields often cannot fit on ships without sufficient tech level to miniaturize them. Comments?

2449: Adjust sliders to build Class X shields on our border worlds.

IBT: Silicoids unsuccessfully try to spore Tao. And lo, our first gropo victory:

osg4_draconis.jpg


50 vs 20 something, we only lost 9 troops. Our spoils include Range 7, Class IV, and Ion Rifles :ar15:. And in the ultimate act of celebratory defiance:

osg4_final_war.jpg


Ironically, we could have won the vote ourselves, as we had 30 votes.

Post Game Analysis
Well, I've left a rather bloody regime for Alan :lol: Thrax will be invaded in 2-3 turns, and there is a Mek 4.0 heading for Romulus in the south. If nobody's there, we should be able to invade rather easily and pull that thorn out of our backside. Now that we are in Final War, those invasions should give us some good tech. Once Ion Drives and Phasor's complete their research, we should be able to make some effective base busters; until then, we can't get past the Silicoid shields as they have Class IV and Class V planetary. I didn't do too much with the sliders for the last turn since Alan is up, and will undoubtedly make changes to his own tastes.

Save File

Alan up, Zed on deck.
 
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