Plan: Get nuclear missile boats in order to take out Cryslon
Priority: Get Nuclear Engines, Irridium Fuel cells and Hyper-X rockets fast, keep developing our economy. Military buildup will wait until we can build proper missile boats unless absolutely necessary.
2350:
- Focus research on Weapons and Propulsion, minimal research in other fields, no Planetology research
- Send 16m from Anraq to Ukko
- Send 17m from Hyboria to vmxas Fav
- Bulrathis try to force us away from Ryoun with unarmed scouts and colony ships
2351:
- I decide to spend 4% spying on Silicoids, hoping to grab Deuterium fuel cells. That would let me strike at Cryslon without needing Irridium fuel cells first
- Send 9m from Anraq to Tau Cygni
- Scrap the old scouts as they're guarding hostile planets that won't be grabbed anytime soon, new scouts en route
- Bulrathi try to repulse us from Ryoun yet another time, bringing 3 large ships to the fray this time. We wisely retreat. One of the large ships carries missiles.
- Alkari repulse us from Xendalla with a 85 small ships and a large one. The large ship doesn't carry missiles. They haven't colonized it yet.
2352:
2353:
2354:
- Bulrathi repulse us from Stalaz with 3 large ships. We decide to test the efficiency of their missiles for some silly reason and discover that they are not fake.
- Our spy is caught, we send another one right away
2355:
2356:
- Silicoids have Duralloy Armour
- Nuclear Engines hits at 3%! Choices are: Range 6, Range 7, Inertial Stabilizer and Warp 3. This is a tough one. I would *really* like to steal Range 5 from Silicoids, and decide to double my bets on my spy by picking sub-light drives (5040) to advance on the tech tree and prepare for ground invasions (with Deflector Shield, Hand Lasers and Duralloy Armour we'll have crack troops shortly).
- Empire Production:
1) Alkari
2) Silicoid
3) Mrrshan
4) Bulrathi
5) Sakkra
6) Psilon
2357:
- Cease Propulsion research
2358:
- Nothing
2359:
- Our useless spy is caught again, launch another one
2360:
- Weapons is at 10% and Computers is at 6%
Nothing happened here, military buildup still hasn't begun. I'm still trying to get the hang of writing reports, and am a bit short on time to play. Let me know if you'd like extra information, more analyses or whatever.
Priority: Get Nuclear Engines, Irridium Fuel cells and Hyper-X rockets fast, keep developing our economy. Military buildup will wait until we can build proper missile boats unless absolutely necessary.
2350:
- Focus research on Weapons and Propulsion, minimal research in other fields, no Planetology research
- Send 16m from Anraq to Ukko
- Send 17m from Hyboria to vmxas Fav
- Bulrathis try to force us away from Ryoun with unarmed scouts and colony ships
2351:
- I decide to spend 4% spying on Silicoids, hoping to grab Deuterium fuel cells. That would let me strike at Cryslon without needing Irridium fuel cells first
- Send 9m from Anraq to Tau Cygni
- Scrap the old scouts as they're guarding hostile planets that won't be grabbed anytime soon, new scouts en route
- Bulrathi try to repulse us from Ryoun yet another time, bringing 3 large ships to the fray this time. We wisely retreat. One of the large ships carries missiles.
- Alkari repulse us from Xendalla with a 85 small ships and a large one. The large ship doesn't carry missiles. They haven't colonized it yet.
2352:
2353:
2354:
- Bulrathi repulse us from Stalaz with 3 large ships. We decide to test the efficiency of their missiles for some silly reason and discover that they are not fake.
- Our spy is caught, we send another one right away
2355:
2356:
- Silicoids have Duralloy Armour
- Nuclear Engines hits at 3%! Choices are: Range 6, Range 7, Inertial Stabilizer and Warp 3. This is a tough one. I would *really* like to steal Range 5 from Silicoids, and decide to double my bets on my spy by picking sub-light drives (5040) to advance on the tech tree and prepare for ground invasions (with Deflector Shield, Hand Lasers and Duralloy Armour we'll have crack troops shortly).
- Empire Production:
1) Alkari
2) Silicoid
3) Mrrshan
4) Bulrathi
5) Sakkra
6) Psilon
2357:
- Cease Propulsion research
2358:
- Nothing
2359:
- Our useless spy is caught again, launch another one
2360:
- Weapons is at 10% and Computers is at 6%
Nothing happened here, military buildup still hasn't begun. I'm still trying to get the hang of writing reports, and am a bit short on time to play. Let me know if you'd like extra information, more analyses or whatever.