Plan: Get nuclear missile boats in order to take out Cryslon
Priority: Get Nuclear Engines, Irridium Fuel cells and Hyper-X rockets fast, keep developing our economy. Military buildup will wait until we can build proper missile boats unless absolutely necessary.
2350:
- Focus research on Weapons and Propulsion, minimal research in other fields, no Planetology research
- Send 16m from Anraq to Ukko
- Send 17m from Hyboria to vmxas Fav
- Bulrathis try to force us away from Ryoun with unarmed scouts and colony ships
2351:
- I decide to spend 4% spying on Silicoids, hoping to grab Deuterium fuel cells. That would let me strike at Cryslon without needing Irridium fuel cells first
- Send 9m from Anraq to Tau Cygni
- Scrap the old scouts as they're guarding hostile planets that won't be grabbed anytime soon, new scouts en route
- Bulrathi try to repulse us from Ryoun yet another time, bringing 3 large ships to the fray this time. We wisely retreat. One of the large ships carries missiles.
- Alkari repulse us from Xendalla with a 85 small ships and a large one. The large ship doesn't carry missiles. They haven't colonized it yet.
2352:
2353:
2354:
- Bulrathi repulse us from Stalaz with 3 large ships. We decide to test the efficiency of their missiles for some silly reason and discover that they are not fake.
- Our spy is caught, we send another one right away
2355:
2356:
- Silicoids have Duralloy Armour
- Nuclear Engines hits at 3%! Choices are: Range 6, Range 7, Inertial Stabilizer and Warp 3. This is a tough one. I would *really* like to steal Range 5 from Silicoids, and decide to double my bets on my spy by picking sub-light drives (5040) to advance on the tech tree and prepare for ground invasions (with Deflector Shield, Hand Lasers and Duralloy Armour we'll have crack troops shortly).
- Empire Production:
1) Alkari
2) Silicoid
3) Mrrshan
4) Bulrathi
5) Sakkra
6) Psilon
2357:
- Cease Propulsion research
2358:
- Nothing
2359:
- Our useless spy is caught again, launch another one
2360:
- Weapons is at 10% and Computers is at 6%
Nothing happened here, military buildup still hasn't begun. I'm still trying to get the hang of writing reports, and am a bit short on time to play. Let me know if you'd like extra information, more analyses or whatever.
Priority: Get Nuclear Engines, Irridium Fuel cells and Hyper-X rockets fast, keep developing our economy. Military buildup will wait until we can build proper missile boats unless absolutely necessary.
2350:
- Focus research on Weapons and Propulsion, minimal research in other fields, no Planetology research
- Send 16m from Anraq to Ukko
- Send 17m from Hyboria to vmxas Fav
- Bulrathis try to force us away from Ryoun with unarmed scouts and colony ships
2351:
- I decide to spend 4% spying on Silicoids, hoping to grab Deuterium fuel cells. That would let me strike at Cryslon without needing Irridium fuel cells first
- Send 9m from Anraq to Tau Cygni
- Scrap the old scouts as they're guarding hostile planets that won't be grabbed anytime soon, new scouts en route
- Bulrathi try to repulse us from Ryoun yet another time, bringing 3 large ships to the fray this time. We wisely retreat. One of the large ships carries missiles.
- Alkari repulse us from Xendalla with a 85 small ships and a large one. The large ship doesn't carry missiles. They haven't colonized it yet.
2352:
2353:
2354:
- Bulrathi repulse us from Stalaz with 3 large ships. We decide to test the efficiency of their missiles for some silly reason and discover that they are not fake.
- Our spy is caught, we send another one right away
2355:
2356:
- Silicoids have Duralloy Armour
- Nuclear Engines hits at 3%! Choices are: Range 6, Range 7, Inertial Stabilizer and Warp 3. This is a tough one. I would *really* like to steal Range 5 from Silicoids, and decide to double my bets on my spy by picking sub-light drives (5040) to advance on the tech tree and prepare for ground invasions (with Deflector Shield, Hand Lasers and Duralloy Armour we'll have crack troops shortly).
- Empire Production:
1) Alkari
2) Silicoid
3) Mrrshan
4) Bulrathi
5) Sakkra
6) Psilon
2357:
- Cease Propulsion research
2358:
- Nothing
2359:
- Our useless spy is caught again, launch another one
2360:
- Weapons is at 10% and Computers is at 6%
Nothing happened here, military buildup still hasn't begun. I'm still trying to get the hang of writing reports, and am a bit short on time to play. Let me know if you'd like extra information, more analyses or whatever.

.
Oh well. Let's see what dathon makes of the situation.
IIRC he likes to tech through the roof before committing to battle. Obviously we won't be following any similar kind of game plan this time around.


