ToddMarshall
Maniac - Stellar Wingman
The liberation of the galaxy has begun. 
Fear the warp 3 laser fighter and Hyper-X boats! The Silicoids do

Fear the warp 3 laser fighter and Hyper-X boats! The Silicoids do



There is, at this point, no hurry to start hostilities. Those substandard rock based life forms WILL DIE. But not until I DECIDE its time.



That was state of the art for them. Note, I'm only spending .8 on spying too
Controlled Toxic hits...........OMFG GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR. Radiated is the ONLY NEXT TIER CHOICE!!!!!!!!!!!!!!!!!!!!!!! I debate about going back for the cleanup, decide its a bit late in the game for that, and select radiated
The rocks now have battle suits. I'd like to steal those... Prolly can't, but gonna try. With Range 6 nearing completion, its time to design some ships!!!

I queue up a two pronged invasion! First I send 40 Million from Anraq to Willow. They'll arive in 3 turns.
I make a couple colony ships. Erm, no I dont because I dont have the tech to put reserve taqnks + toxic on a colship
So I only make the one. I also send the fleets in.
Hmm. I'll need to reloc a few fighters there. I decline to bomb either planet. I want the factories in tact so I can steal tech and so I can errect a base asap.
Then all we need is Stingers and a bomb and this game can be put to bed.
I'll send annother wad from somewhere else as well and regrow them.
We trade about a dozzen fighters for 5 of those ships because we wanted to, not because we had to. I send 55 million from Tau Cygni to Cryslon and have Tau regrow the pop.
We slaughter them, losing about 10 ships. I probably should have just backed off so they'd run. Oh well.

for action.
If no one else gets it ill get it after while, but it's open if somone wants to, go ahead and grab it.
I don't see any problem taking Xendala, but it's an alternative.
A lot of time was spent waiting around for radiated bases to complete so I could land, waiting for one colony to give enough range to the next instead of performing simultaneous landings, and just plain waiting after the last colony fell for the current round of techs to come in.
So, I don't feel like I accomplished a whole lot in those 30 turns; if I'd been doing anything more than coasting along on the fleet we already had I could have easily laid more smackdowns around in Bulrathi space, though that would have been a bit rougher on the troops. 
now



After that, I'll build a few more fighters, then bombers, bombers, bombers 
The good news is, aparently the planet was still building its shield because one shot from the boats made the base go poofies. We decline to bomb the planets of course.


I also need to terraform Reticuli back... I may need to stand up some Hyper-X boats to augment the bases... erm.. actually, that planet won't be in range of the Alkari in a minute 
Time for some Battles at Antares
Now the question is. Can we hold it?? I THINK so. I wait one more turn on the bomber. If I didn't, the game wouldn't miniaturize them properly with our new techs.
They toasted... umm, FOUR of our fighters. So much for those Alkari fighters
All hail the mighty npg fighter
. Because those spore ships had AMR, if we had not had fighters in this stack, the planet would have been wiped out. Immediately after that, our mighty npg fighters shoot down all Alkari transports trying to land on Antares... This is going to be a rough ride!