It was a quiet set of turns, but the world is definitely changing. Whether we can use any of it to our advantage remains to be seen, of course.
(0) 950 AD - I sell our spices to the annoyed Zulu for 12 gpt. They're still annoyed, and I figure we need to work on our rep now, so I also sign a ROP with them for 40 gold. They're now polite. I also mine one irrigated plains tile by Barcelona, and then realize that it doesn't make any difference anyway. Just call it "training exercises" for our workers.
BT- Romans complete Suffrage in Canton.
(1) 960 AD - Strike everything I said about navigation in my last few posts- we have it *and* conquistadors! I must have missed that, so forgive me if it was glaringly obvious. I figure we might as well do some exploring with our northern galley, though I note that the AI want a lot for their maps. There's a good chance they've busted all the fog on their maps.
Madrid is on a university, and Barcelona's building a library? I realize that they don't have much else to build, but it seems like I'd rather pay maintenance on a unit than on a building. I know that civ-wide culture counts for a little bit on flips, but I don't think that culture in our core is going to do much. So, Madrid will build muskets, and Barcelona will build knights for the time being.
BT - Madrid musket - musket. Zarazoga cathedral - granary
(2) 970 AD
(3) 980 AD - Our new musket arrives in Murcia. I figure I'll send them to reinforce towns as we need them, and send a spear south for flip suppression as they arrive. Lograno's workers head to a forest tile to chop. Rome parades an infantry past
BT- Zulus demand territory map + 67 gold, and get it. Barcelona knight - knight
(4)990 AD - England is down to 5 cities. Also, we no longer have any ongoing deals with them. Persia has economics now, and they would trade it to us for physics. But, I just don't see the advantage of getting economics at all in this situation, and it would move Persia along tech-wise. So, I don't trade.
BT- Zulus want to renegotiate our gems deal for cash, but will agree to pay us 16 gpt. Madrid musket - musket. We can add to our palace.
(5) 1000 AD - I see some sea tiles in the ocean (this later turns out to *not* have any land nearby, boo). Persia now has ALL of the tech we have, plus democracy and economics! We should have traded! I buy magnetism from England for 1275 gold. I figure that Liz could use the money. Either she'll die with it, and it will be out of the game, or she'll use it to buy an alliance, and maybe save herself. England is down to 3 cities.
BT - Persia demands saltpeter. I really think about refusing here. We'd talked about going to war with Persia, and I think that we could take them, especially since we'd have a few turns before the boats arrived. But, the overall consensus was to wait, and I'm still thinking that the Zulu don't have nationalism. We could get dogpiles, and we're not ready to handle that at all. Plus, I really couldn't remember if we were importing any lux from Persia. I didn't think so, but I hadn't expected them to make a demand, either. So, the Persians can help themselves to our saltpeter for 20 turns.
Santiago bank - rax
(6) 1010 AD
(7) 1020 AD - Logrono loses another tile to Beijing. I swap from harbor to cathedral.
BT- Madrid musket - musket. Barcelona knight - knight. Logrono forest chop complete. The Romans move in 3 infantry and a cav. Just passing through, guys?
(8) 1030 AD
(9) 1040 AD - Persians have magnetism now, and no gold. I really am checking them for deals each turn, but I'm not going to give tech to them just because they're broke. They have so little money I can't notice prices drop, and I really have no idea what they're able to give the other AI for the tech.
For some odd reason, I try to renegotiate our spices deal. Naturally, Persia has nothing to pay for them, so the deal is off. I'm guessing they'd have cancelled it between turns anyway, since they're broke.
We have some gold again. I know it's only one turn from the end of my round, but I go ahead and buy a second tech. England's down to 2 cities, so for all I know they could be dead by next turn. So, I buy theory of gravity from them for 1255 gold. I note that England has nationalism, but no steam power or medicine. The Zulu have steam power, but no nationalism or medicine. Zulu and the Iro have all three, naturally. If only we could pay gpt, we could do some brokering now! Still, we're making a decent chunk of cash per turn, and some brokering opportunities may still exist in a few turns.
We're now in the industrial age. Weren't we just starting the middle ages the last time I played? The tech pace is lightning fast, even for deity, I agree.
I finally remember to check to see if Rome is out of its anarchy. They are- they're a Republic!

Not what we'd hoped for, but at least it means they'll have to go through another anarchy if they can't maintain those wars in republic either. The Zulu and Iros are democracies.
BT- England does use her cash to buy an alliance. Unfortunately, Liz still hasn't figured out who it is that's destroying them. She signs Persia up for an alliance vs. the Zulu!
Murcia bank - rax. Valencia cathedral - bank. The palace gets some nice shrubbery.
(10) 1050 AD - Sure enough, the Persians have some cash now. But, they still have no gpt, so they won't offer anything worthwhile for our spices. We have two other spice deals that will be open for renegotiation in 2 turns.
It will be interesting to see how the Persia - Zulu war turns out. At least it will keep Shaka busy for the time being, right?
Save Us!
Griselda - Just played (thanks for your patience, guys!)
Dwip - skipped for now
6GenTexan - UP NOW
Kylearan - on deck