Pre-turn 350 BC
Switch Madrid to settler--want to get back under 6 to pop a couple of settlers or workers. We are behind Philosophy poly and construction--I do not think 40-turn on currency will work, but we nothing else is worth it. We can get another lux from Rome when our next spices come online in 3 turns.
IT: Iroquois complete Hanging Gardens. Rome is building Great Library.
330 BC (1)
Byzantium temple -> court. Switch Santiago to galley. Everyone got currency and are in the middle ages.
We are in major catch-up mode here. Hmm, we need contacts--got to get those galleys exploring. We are going to have to buy our way to middle ages, so cannot wait for 34 more turns on currency. We cannot afford currency, so I buy Philosophy from China for WM, 4 gpt, and 48g. This lets us take a 40 turn run at Republic, which is WAY more expensive, so even if we do not broker, we get it for free. :argh: They all have republic. We need to get some serious cash going here--so I suggest the next buy is currency from china when iron comes up next.
310 BC (2)
Everyone got currency and are in the middle ages.
We are in major catch-up mode here. Hmm, we need contacts--got to get those galleys exploring. We are going to have to buy our way to middle ages, so cannot wait for 34 more turns on currency. We cannot afford currency, so I buy Philosophy from China for WM, 4 gpt, and 48g. This lets us take a 40 turn run at Republic, which is WAY more expensive, so even if we do not broker, we get it for free. :argh: They all have republic. We need to get some serious cash going here--so I suggest the next buy is currency from china when iron comes up next.
290 BC (3)
Madrid settler -> spear. Seville galley -> court (market pre-build) Switch Brundusium to granery. We do not have enough to get furs from Rome even with spices.
270 BC (4)
zzz.
250 BC (5)
Found Pamplona fishing on hill fishing site by Madrid--starts on temple
230 BC (6)
Madrid spear -> settler. Santiago galley -> court (market prebuild).
210 BC (7)
zzz
190 BC (8)
Valencia galley -> harbor.
IT Romans finish Great Library, start Sun's
170 BC (9)
Barcelona court -> forbidden palace (due in 23). Zaragoza temple -> granery. Spices, WM, 1gpt, and 18g to Caesar for his furs. This lets us go to 0% lux, with a scientist in Barcelona and a taxman in Toledo until it's connected. Economy is 8 gpt net, with 17 gpt going to other civs.
150 BC (10)
Madrid settler -> spear. Growth and production in 3. I suggest letting it grow unless we find a city site with our galleys (not bloody likely). Toledo's taxman is fired--it's connected. We are at 13 gpt.
Game plan--we should save our trades for five turns, when China needs iron again (I hope he still needs it). I slowed the court in Seville to be due after we should trade with China, so that it can swap to a bank. If you cannot tell, I strongly suggest buying currency first, then the rest of the required techs--let Republic complete on a 40 turn run. We will not be able to afford that. Once currency is in, build cheap markets (we are commercial) EVERYWHERE. Revolt to republic as soon as it is learned for 1/2 turn anarchy.
I do not think we need to suicide galley yet..do not think we will find a new landmass that way.
Good luck to Coffeecup on the next ten.
Play the demands by ear--if it is England (and they are at war) I would do like hotrod did and not cave. Rome, I would cave.
EDIT--you will get a demand from China to move out of their territory, as I have two galleys in their borders. Move them, but keep off sea/ocean squares.
http://civfanatics.net/uploads4/RBP10B-150BC.zip