RBTS4 - Divine Charlemagne

Swiss Pauli, good job defending our empire. I especially liked the strategy of letting enemy take our border city to kill their stack in counterattack. :goodjob:

About the game:

1. We probably don't need to capture any more cities, but we can capture one or two just in case.

2. I also wouldn't bother building infrastructure, because the game is almost over, and we are about to turn off research anyway. (We can probably turn off research after getting Knights, unless we want to start towards Replaceable Parts.)

3. We can probably speed up the victory by training missionaries to convert any remaining non-christian cities, and by whipping another temple and starting a Cathedral in one of our top production cities as soon as possible.

PS For the patch, I don't have any particular objections to upgrading, but I'd rather wait a couple days to make sure it doesn't introduce any game-breaking problems. Bede, since your turns are unlikely to happen until Saturday anyway, you can probably upgrade now, and downgrade later if patch turns out to be bad.
 
You can acquire papal favor in a couple of different ways:

- Each city you own with Christianity present is worth 5 points. This scenario isn't too picky about how you acquire them either.

- Each Christian temple (1 point), monastery (2 points), and cathedral (3 points) that you build also scores papal favor
So let's take Osnabruck and Brunswick (+5 PF each) to give 153 total PF, make peace with Saxony on taking Brunswick, and we win.

Should make patching moot, so long as the patched players can load the save, as civman should be able to finish it off with the next 10 turns.
 
Somebody had said that we actually get only 3 points for each Christian city. Extra 2 points come from spreading Christianity using a missinary.

Either way, we are very close.
 
I probably won't be able to report until Monday or Tuesday sadly. So agian if anyone wants to skip me then go ahead.
 
Sorry guys but I will sadly need a skip because something came up and I won't be able to play.
 
I can play tomorrow then, so got it.
 
The Victory Save

The arithmetic made it easy. Capture or acquire three of the Christian Saxon cities and Charlemagne is Holy Roman Emperor.

So that is what I did. Trained a few more maces and a treb but they weren't really needed.

It took a few tries to capture Osnabruck as the attacking force was just a little thin to hold it if there should be a counterattack. There wasn't any but better to be safe than sorry and it gave me time to move troops into position to capture Brunswick, the ville east of Witten.

Once those two things were accomplished with the loss of two trebs the Saxon was willing to give up Avar in the peace treaty.

Civ4ScreenShot0004-1.jpg


Some interesting numbers:

#1 in population and land area
#2 in Food and Manufacturing
#4 in Soldiers :D
#11 in GNP :eek:

Justinian was far and away the powerhouse. It is a good thing he didn't decide to take us on.

Thanks to Sulla for organizing this and setting up the start and nicely played all round.
 
Very good. A bit of a scare with Saxon when we might have got overstretched, but Alboin going for Saxon sealed it.
 
Nice finish.

Thanks to everybody for the fun game, and particularly to Sulla for starting this. :)

Which mod are we playing next? :)
 
Good game everyone, and my first (and who elses?) Deity win.

Let's wait on Sullla to return to hopefully provide some end-of-game thoughts as well as info on whether or not he wants to continue. If he doesn't, we can talk about organizing another scenario/mod game ourselves at that point.

Also, anyone should feel free to post a "game complete" post at RB if they would like.
 
Lurker's comment:

Nice game guys--especially well done anticipating the early sneak attack.

I played a shadow game (lost due to comp problems) but took a different tack. I built far less infra, built military and rushed Saxon and took him out (4 cities). Was in Feudalism once I had it. Way behind in tech but that seemed OK. Sent missionaries abroad --got OB with Anglo-Saxons who had no religion and converted 4 of their cities and picked up a few other conversions.

I got dogpiled at the very end--not sure if it was being close to victory or just too weak--might have been trouble in a regular game but I was too close and I think I won around 800.

Fun game and thanks Sullla for getting this started.
 
Yes, playing this on Deity/Epic is a breeze.

Take Bede's starting positions. 4 cities + 3 worriors is all that you can afford to start playing Charlamagne.

Macromanagement
============
1. Build workers and archers when in doubt - charlamagne's protective trait gives the archers defense promotions.
2. Focus on winning papal favor points
so i start off by giving my first 80 gold to Pope to stay in favor from the start
and building first a christian missionary at my capital.
After spreasing christianity to my second city, i build missionaries there.
3. Secondary focus on wealth
So i turn my capital city into my wealth city - building only granary/aquaduct (maybe temple) other than wealth buildings (and missionaries).
4. Once population critical mass has been reached swtich capital city to focus on wealth + gr8 persons. The idea is to get a Gr8 Merchant for trade mission $$$.
5. Build chistian monastary in cities other than capital (wealth) and military/production city. These give you 1 Papal point each.

Victory + Military Strategy
================
1. If you are the Pope's favourite from get go (by gifting some gold), you will get a Papal Pikeman fairly soon. At the start of the game, these are very powerful units.
So you may begin to take out a vulnerable neighbour's resources (iron/copper/horse) so that you may attack them.
FYI: I did this for Albion (purple) on the south and a tribe to the south east.
(My aim was to secure a southern port by which to find Arabia and go to war with Arabia giving me 15 papal points, but oddly i won the game before i got there :-)
2. I turned my second city (Cologne on Bede's map) to production/military city, to churn out Supply Trains, light swordsman, catapults and eventually crossbowman.
I used my military general as a specialist here.
3. Building christian missionaries (until saturation) helped gained Papal VP.
4. Gifting gold from the trade mission got me from around 100 papal points to 185 afterwhich i was declared the winner.
FYI: I had only taken 2 tribe cities and 1 barb city so far.
The game is mostly a builders paradise, and so if you're a warmonger like me, this Scenario is likely to be rather anti-climatic :-)
 
Umm, thanks? As I explained in the second post in this thread, gifting units (and gold) to the Pope is a ridiculously easy way of building Papal Favor. It basically breaks the scenario, making it too easy. That's why we refrained from doing so, although we knew it was an option.

Since the game got bumped up to the first page of the SG forum again, I re-edited in the pictures that were lost in CivFanatics' server crash. I even did the same for the Defense! scenario SG too, although I don't think anyone's still reading that one, heh. :)
 
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