This is the rant section of my turn set. It's gotten to the point where I dread opening up the save, because I know I'm not going to like what I find. I apologize in advance for my lack of tact, but this is ANGRY KOREA and politeness requires time. Honestly, a lot of what's going on strikes me as sloppy play and sloppy reporting. As Blake observed, this game is easy enough so we probably won't lose because of it, but it makes me ANGRY nonetheless. So, I'm going to write an ANGRY discussion of what's been going on that shouldn't have been, and what hasn't been that should be.
These are my first impressions. I have not yet dug into the build orders, military situation, or diplomacy. Next up, I'm going to try to write some responses to questions raised by my last turn set, and things that have happened since.
- Emphasis settings. At the end of my last turn set, I had most of the cities set to the governor, without any emphasis settings. Blake said he reset all the cities to no emphasis. However, most of the cities are now set to emphasize food/production/commerce. This is BetterAI: that's not the optimal generic setting. Why were emphasis settings applied?
- Unhappy, unhealthy population. Seoul, Munich, Cologne, and Hamburg all have population that's unhappy and unhealthy. Several more cities have population that's unhappy or unhealthy. This is crazy: we're not at the end of any wars, so that war weariness isn't going away any time soon. (Side-note: the mostly-finished aqueduct I had enqueued in Seoul at the end of my turn set is still sitting there unfinished.) As Blake said, we should be whipping away that population, to military units or buildings that will increase our happiness/healthiness. Some of these cities are still burning off whip unhappiness, which makes me wonder if our whipping has been efficient enough; I have no idea what's up with the ones that aren't.
- China built the Taj Mahal. Just to be sure, I scanned the turn set logs again, and the only mention of the Taj was Swiss Pauli removing from the queue. It looks like China rushed it with a GE, which is unfortunate but happens. What bugs me is that no one mentioned this happened. For the sake of my sanity, I'd prefer not to have to dig through the in-game log to pick up important events like that.
- The use of the great prophet on the Mahabodhi. I had expressed a preference to build the Church of the Nativity first, to add +1 prophet GPP/turn Illinois' GP pool and allow it to hire more prophets. There's frankly no reason I can see to have built the Mahabodhi first: Christianity has 16% influence, vs. only 7% for Buddhism, so the Mahabodhi is bringing in less cash. If we want to stay in Buddhism to make diplomacy hard, that's fine, but there's no advantage to having the Buddhist versus the Christian shrine.
- City specialization. Berlin isn't a bad place for the HE/GT combination, though I'm not sure it's optimal. (It is, however, quite possibly the best choice among the cities we already have, so it might be sensible on time consideration grounds alone.) I'm glad to see progress on this front. I'm not so happy with Illinois' condition: it's building military, despite being very unhealthy, it doesn't have any specialists assigned, and it still has cottages and mines instead of farms and windmills. We're only at 700 GPP/GP, and we want at least two more prophets.
- Efficient land use. There are two ways, in Civ4, to handle city placement while conducting war: raze misaligned cities and build new cities with better spacing, or capture all cities and build squeezed space-filler cities. I generally play the former because of my perfectionist tendencies, though the latter is probably better. In this game, we've opted for the latter, except we're missing a critical part of the strategy: building the space-filler cities! There's a big chunk of land between Seoul, Cologne, and Otrar that needs a city, and another big chunk between Essen, Otrar, Hippo, and Ning-hsia. There might be room between Frankfurt and Seoul, depending on where the Seoul/Cologna/Otrar cities go. In the south, there's room for a city that can get bonus food from irrigation, the desert incense (is that worth working?), and some towns/windmills/lumbermills. Finally, there's room for some fishing villages on the antarctic peninsula, if we want them.
- Not enough Buddhism spreading. Most of Germany is still not Buddhist. Of our unhappy cities, most of them don't have Buddhism. We have non-Buddhist cities producing military. We have cities in need of border pops without Buddhism. Somehow, we've managed to finish two more 120-hammer courthouses (not counting the unfinished courthouses in queue), but not any more 40-hammer missionaries?
These are my first impressions. I have not yet dug into the build orders, military situation, or diplomacy. Next up, I'm going to try to write some responses to questions raised by my last turn set, and things that have happened since.