The Most Important Thing
I really want to hear some discussion between turn sets: people asking questions about their plans and getting suggestions before they play. It's hard for me to understand what's going on in a game without seeing players talk about the reasons for the decisions they're making; and this greatly increases my overhead when I'm trying to play my turns, because I have to go through the game and assess everything myself. I also don't enjoy being handed a game where someone has made important decisions without consulting the rest of the team. Right now, in this game, we have questions about great person usage, tech path, national wonder placement, and wonder construction; I'd like to talk about these before we just do them. A large part of the reason I'm interested in succession games is so I can learn from discussion. If the other players are interested in quick play without any, maybe this isn't the game for me.
The Second Most Important Thing
I'm really sorry for holding up the succession game this long. My real life has been unexpectedly interesting of late, in some unfun ways, so I didn't know in advance to request a skip and I always seemed just on the cusp of playing. Meanwhile, it's taken me a long time to assimilate the game, construct a plan, and say what I want to about what's going on it. I don't play Civ in a seat-of-the-pants style, which seems to be the style the rest of the team prefers. Maybe it would be better if I just dropped out? Anyways, the first part of this post is a discussion of some issues with the current situation, and avenues for future planning.
State of Angry Korea
The Angry Korean empire is a mess, and that makes me ANGRY! I apologize in advance if I come off sounding harsh, but I feel like it's going to take me awhile to get things straightened out to an arrangement I consider satisfactory.
First, I want to talk about city specialization.
Pyongyang, I'm sorry, is a terrible place for the Heroic Epic. There are three reasonable places for a Heroic Epic city, IMO: a city with lots of food for the Heroic Epic/Globe combination; a city with lots of hammers, to maximize the number of military units one can pump out; or a city with some hammers, some food, and little other potential, that can stay on military the whole game. Pyongyang falls into none of these categories, so I'm not going to finish the Epic there and I'm going to suggest that no one else do it, either. We'll convert the hammers into cash if we build it somewhere else before the hammers decay, IIRC.
Meanwhile, we have a military academy and military instructor in Seoul, which I really don't understand. Production multipliers in Civ4 stack additively, so in general, you want to use the Bureaucracy bonus on production you can't add bonuses to other ways. In particular, for military units, there are both military academies and the Heroic Epic.
More generally, proper use of Bureaucracy is quite important in Civ4. I generally turn the capital into a commerce farm because commerce is harder to generate than production because of Slavery. We've made some steps in this direction, but at the moment Seoul has several farms and lots of mines. I suggest we gradually replace the mines with windmills, particularly after we get Replaceable Parts. Seoul isn't food-rich enough to work all those hills without windmills, anyways. We can't do anything about the military academy or the instructor at this point, so I suggest we just ignore them. Meanwhile, I have to ask: what have we been lightbulbing with our great people? Have we compared the value of a lightbulb versus a Bureaucracy academy? I've almost never reached this point in a game without at least one academy. We may actually be past the point where academies are worthwhile, but we need to talk about this.
I want some plans for city specializations, wonders, and civics. These are all tied together, and I don't want to make unilateral decisions for the team, so I'm going to try to raise issues now. We've already missed opportunities: for one example, Angkor Wat might have been a good play in Illinois (or somewhere) to get some prophets for shrines, but as it is we're only on a path to generate scientists.
For world wonders, almost everything available now and in the near future has been built. The big exception is the Taj Mahal. We have marble and a big lead on Nationalism (I hope), so it seems silly not to build this one. I'm going to put it in Wonsan after whipping the hwacha: Seoul is our best production city, but multipliers stack additively and Seoul has, at the moment, more important things to do, like an aqueduct to counter forest over-chopping and military units to snuff the Chinese invasion. Wonsan doesn't even have a library yet, so it won't be able to build a seowon for awhile. I also don't see that anyone's circumnavigated yet: do we want to try for this? I suspect it's too late, because the AIs have Compass and probably Optics already, so we're rather behind, but I don't know how aggressive they are about getting it.
As for national wonders, the ones available right now are Oxford, the Hermitage, the Heroic Epic, and the Forbidden Palace. Given that we have Mansa in the game, we're going to see Wall Street come up sooner rather than later, we ourselves will soon be close to both the Iron Works and West Point because of our desired military techs, and of course we'll get Drama for the Globe soon.
The National Epic is already in Illinois, which is a good place for it. We need three prophets this game for the Christian (Illinois), Buddhist (Seoul), and Taoist (Berlin) shrines unless we end up conquering more holy cities without shrines. (The Hindu and Confucian shrines are already built; I expect the Jewish shrine will be also by the time we meet the civ responsible, and no one cares about Islam anyways.) I think the only way to get the necessary prophets is to turn our GP farm into a combined science/prophet pump. To this end, I'm going to try to get some temples and a Buddhist stupa up in Illinois, then put up the Christian shrine to add +1 GPP/turn and another prophet source, then hope to get the other two prophets.
At the moment, my inclination is to combine the National Epic with Wall Street and turn Illinois into a merchant/scientist/prophet pump, which will become a mostly merchant/prophet pump after Scientific Method. Illinois will have one of our three shrines, so it's a reasonable place to put Wall Street. We can then settle the merchants in Illinois, increasing its great-person pump capacity and adding nicely to our coffers because of the Wall Street multiplier, or use them for cash bombs.
The other, more orthodox choice would be to put Oxford in Illinois and use it to pump scientists, for academies, settlement, and lightbulbs. Which one of these is better depends partly on civics choices: if we want to use Representation, or a synergy like Representation-Mercantilism-Statue, Oxford is probably the better choice for Illinois. If we want to use Universal Suffrage, Wall Street in Illinois is probably better. I'll talk more about civics in a bit. Either way, I think the other national wonder should go to Seoul: for now, it benefits from Bureaucracy, and later on, it will still be one of our highest commerce cities; and, for Wall Street, it also has a shrine.
I don't know where to put the Heroic Epic. I'm sure Pyongyang is not the right place, but we have no obvious candidates. We can either conquer something appropriate or use one of the suboptimal choices we have available; I'm probably inclined to the former. I also don't know where to put the Iron Works: ideally, we want a high-production city for it, and we don't have any particular standouts. We may also want to consider farming engineers, but that will happen rather late if we can make it work at all.
The other national wonders are easy. This is a Large map, so even thinking about the Forbidden Palace right now is premature. The Hermitage is rarely important. When I use the Globe, I almost always combine it with the Heroic Epic: it's just not that potent a wonder otherwise, for a variety of reasons. I don't think West Point is cost-effective until we get stone, so we should probably delay worrying about it until later in the game and we have a clearer picture of which cities will be specialized for military.
Our cities don't have many improvements. I think the biggest problem along these lines is the lack of forges: we're somewhat strapped for production, but we haven't built any of these. Our science rate at the moment is decent, if not outstanding, but our production is just not adequate with the amount of fighting we have to do. Meanwhile, we aren't even close to the number of seowons we need for Oxford, and we have few monasteries, despite needing to spread our religions and monasteries being hammer-efficient science buildings. (Or, at least, they are until we develop Scientific Method, which is probably a ways off.)
Along with this, there are some builds I consider questionable. Courthouses are not anywhere near cost-effective at this point in the game: not only are we occupying a tiny corner of a Large map, meaning our maintenance costs are small, we're Financial so our cities generate lots of commerce. Meanwhile, we have inappropriate cities building military. Namp'o is the most egregious offender: this city has no production and never will, but generates a lot of commerce. Why is it building military, rather than commerce buildings to multiply what it's good at? We need to strike a balance between improvements and military, and specialization is important in this aspect.
Second are improvement questions. I think we have a few too many farms in just-conquered Germany: I'm going to replace some of them with cottages and watermills, because Germany is also pretty production-poor. In general, I tend to put farms on plains and cottages on grasslands, for the golden age benefits and to encourage cottage growth pre-Biology. I'm biased towards windmills in the long-run for Financial civs, because a river windmill gets the Financial bonus and with Electricity, all windmills get the Financial bonus; however, in the short-run, I think we need to keep more mines for production. Longer-term thinking also needs consideration of our future civics. With State Property, we don't need to worry about saving flatlands forests for production, and we want to start building lots of watermills because with State Property, Replaceable Parts, and Electricity, they're amazing tiles. Universal Suffrage and Free Speech mean we want to put an emphasis on cottage growth.
Cities of special note for improvements are Seoul, because of Bureaucracy, and Illinois, because of the National Epic. As I've said, I prefer to commerce-specialize the capital in general, but we could also consider production-specializing it. I think we should irrigate the rest of Illinois' flatlands and windmill its hills: as a GP-farm, it needs food more than anything else.
Third, I want some civics plans. We're in Hereditary Rule, Bureaucracy, Slavery, and Theocracy right now. However, we've started to hit the second major wave of civics. Where do we want to end up? I think I'm inclined to a domination victory, though I'm sure we can pull off culture because it's easy; teching into space might be possible, but it's not going to be the easiest path. At this point, I'm inclined to think that we should aim to get Democracy early for Universal Suffrage: we have quite a few towns, and with the rivers and Financial, we can benefit from adding more. Meanwhile, our terrain isn't that great for production otherwise, and you need lots of production when going on a global conquest. We should either stay in Slavery for the duration, or switch to Emancipation at some point for cottage growth/unhappiness reduction. I think we want State Property in the long run, but I think we should put off Scientific Method for a time, so in the meantime we want either Mercantilism or Free Market. Theocracy is a fine long-run religious civic because of the experience benefits. However, I think that Free Religion could also be quite good for us. Free Religion helps in managing war weariness, increases science (especially now, when we have so few science buildings!), gives us culture from the holy cities and non-Buddhist religions, and decreases the irritation the rest of the world feels at us. Legal, as always, is a tough choice: I don't see that Vassalage is worth it in our situation any more. Ultimately, I think we want to be in Nationhood for the happiness and drafting, or Free Speech for the commerce and culture; unless it's worth sticking with Bureaucracy for the duration?
My tentative plan to minimize anarchy would be to wait and develop Banking/Economics for the first economic civic, then switch to it with Free Religion if we want Free Religion. Then, later, when we have Democracy, we double-switch to Universal Suffrage and out of Bureaucracy or into Free Religion.
Fourth up is our technology path. I'm going to pick up Engineering via trade right now to open up Chemistry and finish that tech. After that, I'll probably get Printing Press, then trade for Guilds, trade for or research Banking, and get Replaceable Parts. In the longer run, I think we want to shoot for Assembly Line rather than early Scientific Method: the techs along that course have larger military and production benefits, and preserve the Great Library and our ability to build monasteries longer.
Fifth, we don't have iron, so we can't build crossbows, and even if we had the tech, we can't build knights. Maybe we'll get it when Essen comes out of rebellion, but that close to Genghis' established culture, I wouldn't count on it. I'm going to found an iron fishing village in the south.
Sixth, we haven't founded any more cities. We have the iron fishing village and the sheep site in the south. I don't really know why these haven't been built: the sheep city has food, flatlands for food and commerce, and hills for production; the iron village has the iron for production, fish for food, and will generate decent commerce from the coast.