Turn 0: Place signs on the 3rd and possible 4th city spots. Set research queued to masonry then writing.
Turn 1: Warrior completes, I will put 3 turns into another settler (we already have 2 scouts) and then switch to a granary when pottery completes.
Turn 2: Settler is one turn away from the city-spot (2 turns away from founding). We come across a HC archer and a barb archer to the west of the city spot. Hopefully HC will win the battle on the IT. Our northern scout is also dodging barbs.
Turn 3: HC's archer moves onto our tile, the barb archer is nowhere to be seen. The HC archer though has full strength - so he may not have killed the barb archer. I'm nervous about founding, but figure we can't move another supporting warrior to help the settler anyways without moving the settler back to the capital.
Turn 4: Pottery comes in, Masonry starts. The capital starts on a granary. Guangzhou is founded and starts an monument.
Turn 5: Scouting, move warrior from capital into new territory without leaving cultural borders.
Turn 6: Scouting
Turn 7: Scouting
Turn 8: Worker is ordered to chop a forest outside Guangzhou to speed monument construction.
Turn 9: Capital finishes a granary, continues on a settler - I figure we're going to build a 4th city one way or another.
Turn 10: Scout confirms the ivory/cow site has definitely been taken by Mansa.
The Roster:
Methos - on deck
Kodii
Bede
KMadCandy - Official Lurker(?)
3Amoor - MIA
sunrise089 - just played
Mutineer - up!
The Save:
http://forums.civfanatics.com/uploads/91988/RBW-4b_BC-1640.CivWarlordsSave