Lord Peter
Chieftain
Dear all,
I have been playing Civ III and the expansion, Play The World, for a while now, and have just been trying out some of the great Earth maps around at the moment. I have a few questions - and
it would be great if you could answer them.
1. Firstly, I was wondering, what do people think are the best civ traits?
2. Leading on from 1., I personally think that Industrious and Commercial, or Industrious and Militaristic are best - esp as Industrious means faster workers, and shield bonuses etc. I have
found the French a good civ for Industrious and Commercial (only Carthage is the other civ with the same traits). I was wondering also if there is anywhere a listing of the exact bonuses of
Industrious and Commercial - in the Civilopedia it just says that you get a bonus in cities and metros - but what is that? e.g. does Industrious = a 2 shield bonus with a city?
3. Thirdly, does anyone know of an editor/utility with which I can e.g. change the civ traits?
This is because I know that originally (and it says so in the Civ III manual) that the Romans were Militaristic and Industrious, but in the game it was changed to Militaristic and Commercial.
I would much prefer the former! - but how can I change it?
4. Finally, does anyone know what determines the base aggression of the computer AI Civs? Does Regicide mean the civs are inherently more aggressive? Or are the Militaristic/Expansionist civs e.g. Mongols inherently more aggressive than e.g. India (Commercial, Scientific?) I was just that I was playing an Earth Map yesterday, and I was the French based in South America, and where north Brazil is now, there was Gandi's Indian civ...and I have never come across a more peaceful computer AI. The Indians never attacked me, and rarely crossed my borders - and when they did, and I demanded a withdrawal, they accepted it, in comparison to 90% of the time with other computer civs who declare war on me when I order them to leave!
So what are the base determining factors for AI aggressiveness - does the difficulty level, civ traits, the difference in advancement between me and the AI civ, or the fact that I post the strongest defensive units in my cities - do these affect the inherent AI aggressiveness?
Many thanks, and it is great to see such an interesting, and cosmopolitan, community here. Well done to all of you for your dedication in making maps, answering questions and generally being helpful. I am, however, disgusted by some of the anti-other countries (and plain xenophobia) messages on this board and others - the moderator is right to post a sticky about it. Some of the anti-French stuff is vile. Generally, it is great to see such a thriving mix of people united in their love for a (mere) computer game!
Cheers,
Lord Peter
I have been playing Civ III and the expansion, Play The World, for a while now, and have just been trying out some of the great Earth maps around at the moment. I have a few questions - and
it would be great if you could answer them.
1. Firstly, I was wondering, what do people think are the best civ traits?
2. Leading on from 1., I personally think that Industrious and Commercial, or Industrious and Militaristic are best - esp as Industrious means faster workers, and shield bonuses etc. I have
found the French a good civ for Industrious and Commercial (only Carthage is the other civ with the same traits). I was wondering also if there is anywhere a listing of the exact bonuses of
Industrious and Commercial - in the Civilopedia it just says that you get a bonus in cities and metros - but what is that? e.g. does Industrious = a 2 shield bonus with a city?
3. Thirdly, does anyone know of an editor/utility with which I can e.g. change the civ traits?
This is because I know that originally (and it says so in the Civ III manual) that the Romans were Militaristic and Industrious, but in the game it was changed to Militaristic and Commercial.
I would much prefer the former! - but how can I change it?
4. Finally, does anyone know what determines the base aggression of the computer AI Civs? Does Regicide mean the civs are inherently more aggressive? Or are the Militaristic/Expansionist civs e.g. Mongols inherently more aggressive than e.g. India (Commercial, Scientific?) I was just that I was playing an Earth Map yesterday, and I was the French based in South America, and where north Brazil is now, there was Gandi's Indian civ...and I have never come across a more peaceful computer AI. The Indians never attacked me, and rarely crossed my borders - and when they did, and I demanded a withdrawal, they accepted it, in comparison to 90% of the time with other computer civs who declare war on me when I order them to leave!
So what are the base determining factors for AI aggressiveness - does the difficulty level, civ traits, the difference in advancement between me and the AI civ, or the fact that I post the strongest defensive units in my cities - do these affect the inherent AI aggressiveness?
Many thanks, and it is great to see such an interesting, and cosmopolitan, community here. Well done to all of you for your dedication in making maps, answering questions and generally being helpful. I am, however, disgusted by some of the anti-other countries (and plain xenophobia) messages on this board and others - the moderator is right to post a sticky about it. Some of the anti-French stuff is vile. Generally, it is great to see such a thriving mix of people united in their love for a (mere) computer game!
Cheers,
Lord Peter