Civsassin
Immortal
The devs have shown in several patches that they don't want exploits (ICS) and they want the game balanced (as Bibor said, tall, wide, conqueror). They've nerfed and buffed areas of the game to achieve these objectives in all major patches. This patch is no different.
They nerfed the ability to exploit RAs, which has been the hallmark of Diety play (I play successfully on Immortal and have never employed the RA expoit strategy).
They are taking away the puppet exploit strategy. This is the current ICS strategy (build 3-4 cities and puppet everything else). By increasing unhappiness if you want to ICS, you will need the Police State policy (Courthouses +3 happiness, 50% cheaper to build), and it will be desireable and probably necessary to annex more and puppet less balancing out the empire.
I am a believer in the law of unintended consequences, so I will be interested in seeing how this very talented and creative user community finds new exploits to take the place of the nerfed ones. I also believe as 2K Gregg's post stated that many of us will have to drop a level. I believe the game gets harder with this patch.
Policies choices cannot be willie nillie any more. You will need to determine your grand strategy early and choose your policies to provide a sustainable advantage well into the late game when policies will be fewer and further between. The same applies for wonders and great people. I belive that strategy becomes much more important; again at the higher levels, you won't be able to thrive without having put in place a grand strategy early.
They nerfed the ability to exploit RAs, which has been the hallmark of Diety play (I play successfully on Immortal and have never employed the RA expoit strategy).
They are taking away the puppet exploit strategy. This is the current ICS strategy (build 3-4 cities and puppet everything else). By increasing unhappiness if you want to ICS, you will need the Police State policy (Courthouses +3 happiness, 50% cheaper to build), and it will be desireable and probably necessary to annex more and puppet less balancing out the empire.
I am a believer in the law of unintended consequences, so I will be interested in seeing how this very talented and creative user community finds new exploits to take the place of the nerfed ones. I also believe as 2K Gregg's post stated that many of us will have to drop a level. I believe the game gets harder with this patch.
Policies choices cannot be willie nillie any more. You will need to determine your grand strategy early and choose your policies to provide a sustainable advantage well into the late game when policies will be fewer and further between. The same applies for wonders and great people. I belive that strategy becomes much more important; again at the higher levels, you won't be able to thrive without having put in place a grand strategy early.