the100thballoon
Emperor
- Joined
- Aug 13, 2003
- Messages
- 1,239
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Welcome! Welcome! Welcome!
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SCREENSHOTS HERE
NOTE: The download is an exe file and will install itself. It is 21.9 MB. Enjoy!
Now for the mod....
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REQUIREMENTS:
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This awesome modpack for Sid Meier's classic game requires a PC with Civilization III: Conquests v1.22 installed. If you do not own a PC please let me know. I have no problem creating an alternate installer for you.
I want everyone to be able to enjoy this modpack.
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ATTRIBUTES OF THE MODPACK (screens in post #4)
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*NEW MAP! I took El Mencey's world map and, using MapTweaker, I cut Antartica out and pasted it to the bottom of Rhye's world map. I despise those who wish to leave Antartica out of their world maps. It is very important and can even be settled (if you know how).
*All units Blitz
*All units with bombard capabilities were examined and changed regarding the lethality of their projectiles. (Have you ever heard of a battleship that couldn't kill a spearman?)
*As you ascend through the ages, units get progresively stronger and later units are noticeably stronger than earlier ones.
*Bombard values were tweaked making artillery a much more valuable portion of Civilization III
*New buildings have been added to the game.
*New units have been added to the game.
*Building/Wonder requirements have been tweaked. (ex. Oracle requires
incense now)
*Many civilization advances have been tweaked to add some more realism
to the mod and to the map
*Almost every aspect of this game was tweaked and to list them all would take hours. I cannot spend hours on this right now. I apologize. I will answer any questions and I actually encourage them!
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CREDITS
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the100thballoon
Chieftess
Player1_Fanatic
Kal-El
Rufus T. Firefly
Firaxis
Civfanatics
Creative Design Group
Jasc
Clay (or Bclay, im unsure)
Daftpanzer
Grandraem
Pounder
BeBro
Rhye
Embryodead
El_Mencey
Irfanview
Jon
Clickteam
Microsoft
Allin1joe
Sid Meier
and anyone who I have forgotten.
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INSTALLATION INSTRUCTIONS
--------------------------------------
1) Download the files.
2) Run the files.
3) Follow the steps on-screen.
4) Load Civilization III: Conquests and enjoy the greatest Earth/Realism modpack ever!
--------------------------------------
THE FILES (now in one installer!)
--------------------------------------
NOTE: For 1.0 to work you need the 1.1 patch and the fix for 1.1. For 1.2 to work you need all the files (including 1.3). I recommend just downloading them all. Also, the files should be run in order (1.0 exe then 1.1 exe then fix 1.1 exe, etc, etc, etc)
Realism Modpack v1.0-v1.3
ReadMe for v1.0-v1.3
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--------------------------------------
If there is any part of the modpack that you have a question about or if I have forgotten ANYTHING in the description please let me know immediately! I will answer any questions you may have!
--------------------------------------
--------------------------------------
Welcome! Welcome! Welcome!
--------------------------------------
SCREENSHOTS HERE
NOTE: The download is an exe file and will install itself. It is 21.9 MB. Enjoy!
Now for the mod....
--------------------------------------
REQUIREMENTS:
--------------------------------------
This awesome modpack for Sid Meier's classic game requires a PC with Civilization III: Conquests v1.22 installed. If you do not own a PC please let me know. I have no problem creating an alternate installer for you.

--------------------------------------
ATTRIBUTES OF THE MODPACK (screens in post #4)
--------------------------------------
*NEW MAP! I took El Mencey's world map and, using MapTweaker, I cut Antartica out and pasted it to the bottom of Rhye's world map. I despise those who wish to leave Antartica out of their world maps. It is very important and can even be settled (if you know how).
*All units Blitz
*All units with bombard capabilities were examined and changed regarding the lethality of their projectiles. (Have you ever heard of a battleship that couldn't kill a spearman?)
*As you ascend through the ages, units get progresively stronger and later units are noticeably stronger than earlier ones.
*Bombard values were tweaked making artillery a much more valuable portion of Civilization III
*New buildings have been added to the game.
*New units have been added to the game.
*Building/Wonder requirements have been tweaked. (ex. Oracle requires
incense now)
*Many civilization advances have been tweaked to add some more realism
to the mod and to the map
*Almost every aspect of this game was tweaked and to list them all would take hours. I cannot spend hours on this right now. I apologize. I will answer any questions and I actually encourage them!
--------------------------------------
CREDITS
--------------------------------------
the100thballoon
Chieftess
Player1_Fanatic
Kal-El
Rufus T. Firefly
Firaxis
Civfanatics
Creative Design Group
Jasc
Clay (or Bclay, im unsure)
Daftpanzer
Grandraem
Pounder
BeBro
Rhye
Embryodead
El_Mencey
Irfanview
Jon
Clickteam
Microsoft
Allin1joe
Sid Meier
and anyone who I have forgotten.
--------------------------------------
INSTALLATION INSTRUCTIONS
--------------------------------------
1) Download the files.
2) Run the files.
3) Follow the steps on-screen.
4) Load Civilization III: Conquests and enjoy the greatest Earth/Realism modpack ever!
--------------------------------------
THE FILES (now in one installer!)
--------------------------------------
NOTE: For 1.0 to work you need the 1.1 patch and the fix for 1.1. For 1.2 to work you need all the files (including 1.3). I recommend just downloading them all. Also, the files should be run in order (1.0 exe then 1.1 exe then fix 1.1 exe, etc, etc, etc)
Realism Modpack v1.0-v1.3
ReadMe for v1.0-v1.3
--------------------------------------
--------------------------------------
If there is any part of the modpack that you have a question about or if I have forgotten ANYTHING in the description please let me know immediately! I will answer any questions you may have!
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